Rabu, 28 Desember 2011

5 new posts


5 new posts

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R in a Nutshell

Posted: 28 Dec 2011 11:28 AM PST

R in a Nutshell

Book Description

Why learn ? Because it’s rapidly becoming the standard for developing statistical software. R in a provides a quick and practical way to learn this increasingly popular open source language and environment. You’ll not only learn how to program in R, but also how to find the right user-contributed R packages for statistical modeling, visualization, and bioinformatics.

The author introduces you to the R environment, including the R graphical user interface and console, and takes you through the fundamentals of the R language. Then, through a variety of practical examples from medicine, , and sports, you’ll learn how you can use this remarkable tool to solve your own data analysis problems.

  • Understand the basics of the language, including the nature of R objects
  • Learn how to write R functions and build your own packages
  • Work with data through visualization, statistical analysis, and other methods
  • Explore the wealth of packages contributed by the R community
  • Become familiar with the lattice graphics package for high-level data visualization
  • Learn about bioinformatics packages provided by Bioconductor

“I am excited about this book. R in a Nutshell is a great introduction to R, as well as a comprehensive reference for using R in data analytics and visualization. Adler provides ‘real world’ examples, practical advice, and scripts, making it accessible to anyone working with data, not just professional statisticians.”

Table of Contents
Part I: R Basics
Chapter 1 Getting and Installing R
Chapter 2 The R User Interface
Chapter 3 A Short R Tutorial
Chapter 4 R Packages

Part II: The R Language
Chapter 5 An Overview of the R Language
Chapter 6 R Syntax
Chapter 7 R Objects
Chapter 8 Symbols and Environments
Chapter 9 Functions
Chapter 10 Object-Oriented
Chapter 11 High-Performance R

Part III: Working with Data
Chapter 12 Saving, Loading, and Editing Data
Chapter 13 Preparing Data
Chapter 14 Graphics
Chapter 15 Lattice Graphics

Part IV: Statistics with R
Chapter 16 Analyzing Data
Chapter 17 Probability Distributions
Chapter 18 Statistical Tests
Chapter 19 Power Tests
Chapter 20 Regression Models
Chapter 21 Classification Models
Chapter 22 Machine Learning
Chapter 23 Time Series Analysis
Chapter 24 Bioconductor

Appendix. R Reference

Book Details

  • Paperback: 640 pages
  • Publisher: O’Reilly Media (December 2009)
  • Language: English
  • ISBN-10: 059680170X
  • ISBN-13: 978-0596801700
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Linux Pocket Guide

Posted: 28 Dec 2011 11:22 AM PST

Linux Pocket Guide

Book Description

O’Reilly’s Pocket Guides have earned a reputation as inexpensive, comprehensive, and compact guides that have the stuff but not the fluff. Every page of lives up to this billing. It clearly explains how to get up to speed quickly on day-to-day Linux use. Once you’re up and running, Linux Pocket Guide provides an easy-to-use reference that you can keep by your keyboard for those times when you want a fast, useful answer, not hours in the man pages.

Linux Pocket Guide is organized the way you use Linux: by function, not just alphabetically. It’s not the ‘bible of Linux; it’s a practical and concise guide to the options and commands you need most. It starts with general concepts like files and directories, the shell, and X windows, and then presents detailed overviews of the most essential commands, with clear examples. You’ll learn each command’s purpose, usage, options, location on disk, and even the RPM package that installed it.

The Linux Pocket Guide is tailored to Linux–the latest spin-off of Red Hat Linux–but most of the information applies to any Linux system.

Throw in a host of valuable power user tips and a friendly and accessible style, and you’ll quickly find this practical, to-the-point book a small but mighty resource for Linux users.

Table of Contents

  1. What’s in This Book?
  2. Getting Help
  3. Fedora: A First View
  4. Logins, Logouts, and Shutdowns
  5. The Filesystem
  6. The Shell
  7. Installing Software
  8. tar.gz and tar.bz2 files
  9. Basic File Operations
  10. Directory Operations
  11. File Viewing
  12. File Creation and Editing
  13. File Properties
  14. File Location
  15. File Text Manipulation
  16. More Powerful Manipulations
  17. File Compression and Packaging
  18. File Comparison
  19. Disks and Filesystems
  20. Partitioning and Formatting Disks
  21. Backups and Remote Storage
  22. File Printing
  23. Spelling Operations
  24. Viewing Processes
  25. Controlling Processes
  26. Users and Their Environment
  27. Working with User Accounts
  28. Becoming the Superuser
  29. Working with Groups
  30. Basic Host Information
  31. Host Location
  32. Network Connections
  33. Email
  34. Web Browsing
  35. Usenet News
  36. Instant Messaging
  37. Screen Output
  38. Math and Calculations
  39. Dates and Times
  40. Scheduling Jobs
  41. Graphics and Screensavers
  42. Audio and Video
  43. with Shell Scripts
  44. Final Words

Book Details

  • Paperback: 224 pages
  • Publisher: O’Reilly Media (February 2004)
  • Language: English
  • ISBN-10: 0596006284
  • ISBN-13: 978-0596006280
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Making Things Happen: Mastering Project Management

Posted: 28 Dec 2011 11:17 AM PST

Making Things Happen: Mastering Project Management

Book Description

In the updated edition of this critically acclaimed and bestselling book, veteran Scott Berkun offers a collection of essays on field-tested philosophies and strategies for defining, leading, and managing projects. Each essay distills complex concepts and challenges into practical nuggets of useful advice, and the new edition now adds more value for leaders and managers of projects everywhere.

Based on his nine years of experience as a program manager for Internet Explorer, and lead program manager for Windows and MSN, Berkun explains to technical and non-technical readers alike what it takes to get through a large software or web project. Making Things Happen doesn’t cite specific methods, but focuses on philosophy and strategy. Unlike other project books, Berkun offers personal essays in a comfortable style and easy tone that emulate the relationship of a wise project manager who gives good, entertaining and passionate advice to those who ask.

Topics in this new edition include:

  • How to make things happen
  • Making good decisions
  • Specifications and requirements
  • Ideas and what to do with them
  • How not to annoy people
  • and trust
  • The truth about making dates
  • What to do when things go wrong

Complete with a new forward from the author and a discussion guide for forming reading groups/teams, Making Things Happen offers in-depth exercises to help you apply lessons from the book to your job. It is inspiring, funny, honest, and compelling, and definitely the one book that you and your team need to have within arm’s reach throughout the life of your project.

Coming from the rare perspective of someone who fought difficult battles on Microsoft’s biggest projects and taught project design and management for MSTE, Microsoft’s internal best practices group, this is valuable advice indeed. It will serve you well with your current work, and on future projects to come.

Table of Contents
Chapter 1. A brief history of project management (and why you should care)

PART ONE: PLANS
Chapter 2. The truth about schedules
Chapter 3. How to figure out what to do
Chapter 4. Writing the good vision
Chapter 5. Where ideas come from
Chapter 6. What to do with ideas once you have them

PART TWO: SKILLS
Chapter 7. Writing good specifications
Chapter 8. How to make good decisions
Chapter 9. Communication and relationships
Chapter 10. How not to annoy people: process, email, and meetings
Chapter 11. What to do when things go wrong

PART THREE: MANAGEMENT
Chapter 12. Why leadership is based on trust
Chapter 13. Making things happen
Chapter 14. Middle- strategy
Chapter 15. End-game strategy
Chapter 16. Power and politics

Book Details

  • Paperback: 416 pages
  • Publisher: O’Reilly Media (March 2008)
  • Language: English
  • ISBN-10: 0596517718
  • ISBN-13: 978-0596517717
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slide:ology: The Art and Science of Creating Great Presentations

Posted: 28 Dec 2011 11:13 AM PST

slide:ology: The Art and Science of Creating Great Presentations

Book Description

No matter where you are on the organizational ladder, the odds are high that you’ve delivered a high-stakes presentation to your peers, your boss, your customers, or the general public. Presentation software is one of the few tools that requires professionals to think visually on an almost daily basis. But unlike verbal skills, effective visual expression is not easy, natural, or actively taught in schools or training programs. slide:ology fills that void.

Written by Nancy Duarte, President and CEO of Duarte Design, the firm that created the presentation for Al Gore’s Oscar-winning film, An Inconvenient Truth, this book is full of practical approaches to visual story that can be applied by anyone. The book combines conceptual thinking and inspirational design, with insightful case studies from the world’s leading brands. With slide:ology you’ll learn to:

  • Connect with specific audiences
  • Turn ideas into informative graphics
  • Use sketching and diagramming techniques effectively
  • Create graphics that enable audiences to process information easily
  • Develop truly influential presentations
  • Utilize presentation technology to your advantage

Millions of presentations and billions of slides have been produced — and most of them miss the mark. slide:ology will challenge your traditional approach to creating slides by teaching you how to be a visual thinker. And it will help your career by creating momentum for your cause.

Book Details

  • Paperback: 296 pages
  • Publisher: O’Reilly Media (August 2008)
  • Language: English
  • ISBN-10: 0596522347
  • ISBN-13: 978-0596522346
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Introduction to Java Programming: Comprehensive, 8th Edition

Posted: 28 Dec 2011 10:21 AM PST

Introduction to Java Programming: Comprehensive, 8th Edition

Book Description

Introduction to , Comprehensive, 8e, features comprehensive coverage ideal for a one-, two-, or three-semester CS1 course sequence.

Regardless of major, students will be able to grasp concepts of problem-solving and programming — thanks to Liang's fundamentals-first approach, students learn critical problem solving skills and core constructs before programming.  Liang's approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Students are introduced to topics like control statements, methods, and arrays before learning to create classes. Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Increased data structures chapters make the Eighth Edition ideal for a full course on data structures.

Review

"All the topics and concepts are clearly explained with examples and tips to remember with side texts." — Syed Riaz Ahmed, North Georgia College and State University

"The first, best feature of this text is the rich set of clear example code provided — which are located in concise textual explanations well-suited for the modern undergraduate. In addition, the wide coverage of material makes this book suitable for several courses. For an undergraduate student, it is a true "keeper"." — Frank Ducrest, University of Louisiana — Lafayette

"One book [Liang] for ALL Java courses." — Maureen Opkins, California State University — Long Beach

"The thorough nature of this text [Liang] should be stressed; it has utility as a reference far after the course is over." — Dale Parson, Kutztown University of Pennsylvania

"The interactive and animated online support for this text [Liang] will help students realize how Java syntax evolves into a Java program, which, in turn, executes." — Barbara Guillott, Louisiana State University

Table of Contents
Chapter 1. Introduction to Computers, Programs, and Java
Chapter 2. Elementary Programming
Chapter 3. Selections
Chapter 4. Loops
Chapter 5. Methods
Chapter 6. Single-Dimensional Arrays
Chapter 7. Multidimensional Arrays
Chapter 8. Objects and Classes
Chapter 9. Strings and Text I/O
Chapter 10. Thinking in Objects
Chapter 11. Inheritance and Polymorphism
Chapter 12. GUI Basics
Chapter 13. Exception Handling
Chapter 14. Abstract Classes and Interfaces
Chapter 15. Graphics
Chapter 16. Event-Driven Programming
Chapter 17. Creating Graphical User Interfaces
Chapter 18. Applets and Multimedia
Chapter 19. Binary I/O
Chapter 20. Recursion
Chapter 21. Generics
Chapter 22. Java Collections Framework
Chapter 23. Efficiency
Chapter 24. Sorting
Chapter 25. Lists, Stacks, and Queues, and Priority Queues
Chapter 26. Binary Search Trees
Chapter 27. Graphs and Applications
Chapter 28. Weighted Graphs and Applications
Chapter 29. Multithreading
Chapter 30. Networking
Chapter 31. Internationalization
Chapter 32. JavaBeans and Bean Events
Chapter 33. Containers, Layout Managers, and Borders
Chapter 34. Menus, Toolbars, and Dialogs
Chapter 35. and Swing Models
Chapter 36. JTable and JTree
Chapter 37. Java Database Programming
Chapter 38-48. are bonus chapters on the Web
Chapter 38. Advanced Java Database Programming
Chapter 39. Servlets
Chapter 40. Pages
Chapter 41. and Visual Web
Chapter 42. Web Services
Chapter 43. Remote Method Invocation
Chapter 44. Java 2D
Chapter 45. AVL Trees and Splay Trees
Chapter 46. 2-4 Trees and B-Trees
Chapter 47. Red-Black Trees
Chapter 48. Hashing

Book Details

  • Paperback: 1368 pages
  • Publisher: Prentice Hall; 8th Edition (January 2010)
  • Language: English
  • ISBN-10: 0132130807
  • ISBN-13: 978-0132130806
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