Jumat, 30 Desember 2011

6 new posts


6 new posts

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Getting Good with JavaScript

Posted: 30 Dec 2011 10:06 AM PST

Getting Good with JavaScript

Book Description

Includes source files plus over 6 hours of screencasts!

has become one of the most widely used languages in the world. This book will get acquainted with what ; what it is, where it came from, and most importantly – code it!

Ever wanted to liven up a with Javascript but not known where to start? In Getting Good with JavaScript author Andrew Burgess breaks down programming in JavaScript into easy, straight-fowrad terms and exercizes.

It's hard to find a place where JavaScript won't run, and though the overwhelming majority of JavaScript—especially the JavaScript you'll be writing in this book—will be in web pages, JavaScript is used not only in web browsers, but also desktop apps, mobile phone apps, and now even on the server, so you definitely won't be wasting your time Getting Good with JavaScript! to run in the browser.After getting started in Chapter 1, we'll cover the basics in Chapters 2 and 3. You'll learn all about the core syntax: what to actually type. Chapter 4 will cover many best practices and important concepts for writing JavaScript. Then, in Chapter 5, I'll introduce you to the basics of writing JavaScript that interacts with web pages.

This book will introduce you to important programming concepts, show you how to write your first scripts, and make you comfortable with JavaScript code. You’ll learn:

  • The basics of types, variables, and operators
  • Best practices for efficient coding
  • Testing and optimizing your JavaScript
  • Interacting with elements

Andrew Burgess will help you get past the learning curve and get you Getting Good with JavaScript!

Book Details

  • Paperback: 152 pages
  • Publisher: Rockable Press (June 2011)
  • Language: English
  • ISBN-10: 0987102672
  • ISBN-13: 978-0987102676
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How to be a Rockstar WordPress Designer 2

Posted: 30 Dec 2011 10:06 AM PST

How to be a Rockstar WordPress Designer 2

Book Description

Want to take your theme designs to the next level? Rockstar Designer 2 picks up where the original Rockstar Designer left off and teaches you the advanced tools for mastery! Rohan Mehta translates his extensive experience as a developer into a straight-forward, practical guide to advanced features like custom post types, widgets, and more.

WordPress is arguably the biggest, most prevalent content system on the market. Earlier this year, WordPress.org reported that the WordPress has been downloaded over 32.5 million times. WordPress today is no longer regarded as just a blogging tool, though that was the reason it was created. Its flexibility and ease of customization has led WordPress to be one of the most popular Content Systems (CMS) used in the and industry.

As a web designer or developer, WordPress is one of the most potent tools available at your disposal. WordPress 3.0 brings with it a multitude of new features — the long-awaited Menu Manager and Custom Post Types which expand WordPress' CMS capabilities. In WordPress Rockstar 2, Rohan Mehta teaches you to take advantage of WordPress' more advanced features, including:

  • Using Metaboxes
  • Advanced image functions
  • Custom widgets and option pages
  • Using shortcodes and custom post types
  • Internationalization and translation issues
  • Crafting threaded comments, breadcrumb navigation, and more!

Book Details

  • Paperback: 150 pages
  • Publisher: Rockable Press (September 2011)
  • Language: English
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Successful Facebook Marketing

Posted: 30 Dec 2011 10:05 AM PST

Successful Facebook Marketing

Book Description

Whether you're trying to build your personal , build your personal brand, sell your product or forge your community, Successful helps you get results!

You'll learn make an impressive Facebook page and find out how Facebook can lead to a huge source of traffic, sales and clients that most people don't even know about.

No amount of hype can run your brand’s Facebook presence for you. In this no-nonsense, straight forward guide, Skellie will have you up and running with a professional and effective Facebook Page in no time. Get important tips on:

  • Setting up your first Page, what to do and what to avoid
  • Which types of content sharing and user participation are the most important
  • The importances of the “Like” button
  • Sharing your Facebook content on your own website
  • How to get your fans talking!

Table of Contents

  1. Introduction
  2. Creating Your Facebook Page
  3. Promoting You Page
  4. Publishing Unique Content on Facebook
  5. Turning Visitors into Fans
  6. Facebook Metrics
  7. Facebook Advertising

About the Author
Skellie directs strategy for a group of Facebook Pages with over 100,000 fans. The network she manages, Tuts+, is viewed more than twenty million times a month. A veteran blogger, she has written for top blogs like Zen Habits and ProBlogger, and has over 10 years experience in web publishing.

Book Details

  • Paperback: 146 pages
  • Publisher: Rockable Press (May 2011)
  • Language: English
  • ISBN-10: 0987102621
  • ISBN-13: 978-0987102621
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LinkedIn and Lovin’ It

Posted: 30 Dec 2011 09:45 AM PST

LinkedIn and Lovin It

Book Description

Over 120 million professionals use , but how strong is your professional network? veteran and professional writer Susan Johnston teaches you build a rock solid network that can be a constant source for recommendations and referrals.

Nine-to-fivers often turn to LinkedIn when they're searching for a job. But the site also offers tons of useful tools and features for freelancers, small owners, and creative professionals, not just those interested in finding a corporate job. LinkedIn lets you focus on building and maintaining your professional network in a strategic and targeted fashion. It allows users to send and receive messages, join groups around industries and common interests, ask and answer questions, stay in touch with colleagues and clients, view job postings, and a whole lot more.

Set up every aspect of your profile for maximum response. Your on-line presence is your life—make the most of it. Susan walks you through what makes a compelling LinkedIn profile and how you can set yourself apart from the standard resume-speak. Learn why first person is a super effective tone for summaries and what details to always include in your specialties. Find out what updates improve your professional profile and what to avoid. Round out your profile with Susan's special tips for customizing LinkedIn's presentation options!

Build your network to reach your next top client, employer, or partner. LinkedIn is not your average network. Stop wasting time and figure out exactly how to get in touch with your next big job. Susan will walk you through requesting introductions and how to take advantage of LinkedIn's connections search tools. She'll also teach helpful tips on how to manage your network and ask for recommendations the right way!

Maximize your LinkedIn presence to put your work in the spotlight. Your LinkedIn profile isn't just a glorified resume! Susan shares how to expertly create Company pages, write engaging summaries, and list products and services. Are you talking with the right people? Learn where to find the right, active Groups for your industry.

Do research, find jobs, follow companies, gather data. Got a new client? Looking to get information on the competition? Want to be the first to know about an opening at your dream job? Want to know who's interested in you? We've got you covered. LinkedIn's robust research and search tools is an oft ignored gem. Susan walks you through how to research opportunities, companies, and clients on LinkedIn. Use that research to write better pitches and cover letters, find the right opportunity, reach out to the right people, and land the job!

Book Details

  • Paperback: 83 pages
  • Publisher: Rockable Press (September 2011)
  • Language: English
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Rockstar Icon Designer

Posted: 30 Dec 2011 09:45 AM PST

Rockstar Icon Designer

Book Description

Veteran icon designer Kate McInnes introduces you to the wonderful world of icon , so you too can become a Rockstar Icon Designer!

In this book Kate shares with you her experience and expertise by covering everything from the history and theory of icon design, to best practices and methods. She'll also take you through the whole process of creating your own icon set, and walk you through actual tutorial exercises where you'll design icons from scratch.

Hi, I'm Kate, the author of Rockstar Icon Designer.

When I first started out in icon design I found that there was very little information to help guide me though the design process. Through a lot of trial and error, I finally came to understand and really appreciate the wonderful world of icons.

During the course of this book, I will share my experiences in the field of icon design. I'll look at rendering styles and ways to achieve them, and the many uses for icons today. This book won't teach you emulate others. It won't focus heavily on one OS over another; nor will it turn you into a master overnight. Instead it will help you create designs that will stand up to the test of time and help you better understand the constraints (and the joys) of pixel perfect rendering and icon design in general.

Here's what I cover in each chapter of the book:

Chapter 1: A Brief History of Computer Icons
By studying the history of computer icons, we can further understand current aesthetics and predict styles that will be used in the future. This chapter will examine a collection of important milestones in computer icon history, each example representing an evolution in technology and design.

Chapter 2: Design Guidelines
If you take a closer look at icons throughout history, you will notice that over time a visual language has evolved. Unsuccessful icons have fallen by the wayside, while successful icons such as the 'trash can,' have become irreplaceable in our vocabulary.

A successful icon has a heavy focus on concept over aesthetic, and should quickly and clearly communicate its purpose. But what other things make for a good icon? In this chapter I look at these things and how icon design is so much more than simply effective communication.

Chapter 3: File Formats and Terminology
Before even beginning an icon or icon set, you should be familiar with the format(s) required for your . Knowing the format will help you determine which programs are needed to create your design and how many sizes you'll need to create your icons in. Therefore this chapter is dedicated to file formats and terminology, because a good knowledge of file formats and icon specifications is key to successful icon design.

Chapter 4: Icon Categories and Conventions
It's an exciting time to be an icon designer. We have an explosion of mobile devices, third party software being developed around the globe, and display technology that allows it all to be seen on amazingly crisp and colorful screens. In this chapter we will explore the different varieties of icons out there, and best practices for their concepts, rendering and output.

Chapter 5: Rendering Styles
In this chapter we examine the four main styles of icon rendering (i.e. Hyper Realistic; Clean and Simple, etc) and look at the best way to approach them in your workflow.

Chapter 6: Perspective
In art and design, perspective is a way to draw objects that appear to have the same three-dimensional qualities that can be seen in real-world objects and scenes. In this chapter we look at all forms of perspective, and start with hands-on practical exercises. Starting at zero perspective and moving through two-point perspective to isometric projection, you will learn about the various forms of perspective while gaining skills in traditional drawing skills with pencil and paper, pixel pushing in Photoshop and shape building in Illustrator. The learning process will guide you from basic to intermediate rendering skills while you brush up on your perspective theory. Learning how to draw perspective will help you focus your attention on the form and construction of objects and give you the skills to create effective three-dimensional icons.

Chapter 7: View Points
In this chapter we look at View Points, which are a simplified version of perspective, and are used to instruct designers of the viewing angle an icon should be drawn with, rather than a specific set of perspective rules. You will find viewpoints referred to in various icon guides such as the Microsoft Developers Network (MSDN) and the Mac OS X and Human Interface Guidelines, but basically there are three types of View Points which make up the majority of the icon views for Mac, PC and based icons, and they are Desktop, Shelf, and Front View. Not all items can have the same view applied, so some icons will be required to have a different perspective depending on where they appear in an interface.

Chapter 8: Popular Platforms – Guidelines and Style Tips
Icons are a balance between creativity and usability. When you create icons for a program or application, you should always follow the developer guidelines and style guides set out by the operating system you will be using. Each OS has its own set of design rules that are created to help designers create assets that blend harmoniously into existing graphical user interface. This chapter takes a closer look at the various platforms and a simple explanation of the styles required for each. I begin with the two giants of the desktop computer world, take a look at two smartphone platforms battling to be number one, and end with a project that's giving open-source software a facelift.

Chapter 9: Basic Steps to Plan and Create an Icon Set
By the time you get to this chapter, you will have a better understanding of how to design and render icons, and so you'll be ready to make an actual icon set for yourself. This chapter outlines the steps needed to plan and render a basic icon set.

Chapter 10: Troubleshooting
In this chapter we look at a few examples of some of the common problems that may occur while working on an icon design, and then we cover a few of the methods we can use to solve them.

Chapter 11: Designer Interviews
While I was writing this book, it dawned on me that perhaps the book would be more 'wholesome' if we could hear from at least a couple of the other icon designers out there, and get them to share with us some of their own personal experiences in the icon design world – so that's what I did – and that's what this chapter is all about!

I hope you enjoy my book, and find it a useful tool in helping you become a Rockstar Icon Designer!

Book Details

  • Paperback: 270 pages
  • Publisher: Rockable Press (2010)
  • Language: English
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How to Record Great Music

Posted: 30 Dec 2011 09:44 AM PST

How to Record Great Music

Book Description

Sound engineer, author and musician Björgvin Benediktsson teaches you Record Great Music with whatever equipment you got!

engineering and music production are a huge subject, but by breaking down the essential facets of engineering and recording into easily consumable chapters, Björgvin gets you up and running by covering everything from buying essential equipment to using reverb effectively in your recordings.

If you've been thinking about recording music or dabbling in audio engineering, then kick-start the process by grabbing a copy of Björgvin's book and start learning how you can record great music with whatever equipment you got!

What Makes a Good Sound Recording music is a subjective process and nobody does it exactly the same way. Sound engineers are usually trying to reproduce something that they hear in their head by using the tools they have on hand. However, regardless of the music genre or style, there are always certain things people try to capture in order for their instruments to sound good. In this chapter I take a look at what exactly those things are, and what needs to be considered when trying to identify what makes a good sound.

How I Record Great Music In this chapter I go through the proper steps involved in recording a great song and explore how you go from an idea to its implementation and to the final product. It's always easier to know what you have to do if you have an easy-to-follow, step-by-step guide which takes you from start to finish.

An Introduction to Microphones and Mic Techniques Choosing the right type of microphone and the right mic set-up to use in a recording is an important part of the recording process and so in this chapter I look at some of the different types of microphones available and which techniques are best suited for various instruments and recording scenarios.

The Recording Workflow In this chapter I cover the steps you need to take to make sure you have a clear understanding of what you need to accomplish during the recording phase in order to save yourself (and others) a lot of hassle and time in the studio, and to increase your workflow.

The Audio Mixer Many of today's audio engineers and bedroom recordists do most of their work on a computer, and don't really depend on bulky mixing boards any more, but the functionality is the same and so in this chapter I take you through the main features found on a typical channel strip of a mixing desk and explain what they are for.

The Audio Editor Audio editing is one of those menial tasks that take time, but once you do, you're glad you did it. It's kind of like cleaning your refrigerator, or mowing the lawn. It leaves you with cleaner audio that is easier to work with and takes your recording to a whole new level. In this chapter we look at the clean-up process of what needs to be done after the recording is complete and identify all the things you can do to differentiate your recording from that of an amateurs to that of a professionals.

Book Details

  • Paperback: 111 pages
  • Publisher: Rockable Press (December 2011)
  • Language: English
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