Rabu, 26 Desember 2012

Wow! eBook: See What I Mean - 3 new eBooks


Wow! eBook: See What I Mean - 3 new eBooks

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See What I Mean

Posted: 26 Dec 2012 03:13 AM PST

See What I Mean

Book Description

Comics are a unique way to communicate, using both image and text to effectively demonstrate time, function, and . Just as vividly as they convey the feats of superheroes, comics tell stories of your users and your products. Comics can provide your organization with an exciting and effective alternative to slogging through requirements documents and long reports.

Learn to use a method that’s been embraced by large corporations such as Google, eBay, and Adobe, startups like Twitter and Foodspotting, and agencies including Adaptive Path and nForm. In See What I Mean, Kevin Cheng, OK/Cancel founder/cartoonist and co-founder of Incredible Labs, will teach you how you can use comics as a powerful communication tool without trained illustrators.

This book will help you:

  • Learn a method to document your organization’s work, ideas and vision in a way that any teammate, customer or manager will readily understand and consume
  • Put the “story” back in “storyboarding” and really describe the user experience from the users’ perspective
  • Include the use of comics in the product life cycle to prevent wasted time and resources spent building the wrong product
  • Use comics as a way to engage users early and solicit their feedback
  • Sell the value of the method to the rest of your organization
  • Discover the properties of the comics medium that make them so much more than either words or pictures

In See What I Mean, Kevin will walk you through the process of using comics to communicate, and provide examples from industry leaders who have already adopted this method.

Table of Contents
Part 1: Why Comics
Chapter 1. Comics Save Time
Chapter 2. Properties of Comics

Part 2: Making a Comic
Chapter 3. Basic Drawing
Chapter 4. What’s Your Comic About?
Chapter 5. Writing the Story
Chapter 6. Laying Out the Comic
Chapter 7. Drawing Comics

Part 3: Using Comics
Chapter 8. Applying Comics
Chapter 9. Breaking Down the Barriers
Chapter 10. Onward

Book Details

  • Paperback: 218 pages
  • Publisher: Rosenfeld Media (November 2012)
  • Language: English
  • ISBN-10: 1933820276
  • ISBN-13: 978-1933820279
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The Art of Debugging with GDB, DDD, and Eclipse

Posted: 26 Dec 2012 03:06 AM PST

The Art of Debugging with GDB, DDD, and Eclipse

Book Description

Debugging is crucial to successful software , but even many experienced programmers find it challenging. Sophisticated debugging tools are available, yet it may be difficult to determine which features are useful in which situations. The Art of Debugging is your guide to making the debugging process more efficient and effective.

The Art of Debugging illustrates the use three of the most popular debugging tools on /Unix platforms: , , and . The text- based (the GNU Debugger) is included with most distributions. is a popular GUI front end for , while provides a complete integrated environment.

In addition to offering specific advice for debugging with each tool, authors Norm Matloff and Pete Salzman cover general strategies for improving the process of finding and fixing coding errors, including how to:

  • Inspect variables and data structures
  • Understand segmentation faults and core dumps
  • Know why your program crashes or throws exceptions
  • Use features like catchpoints, convenience variables, and artificial arrays
  • Avoid common debugging pitfalls

examples of coding errors help to clarify the authors’ guiding principles, and coverage of complex topics like thread, client-server, GUI, and debugging will make you even more proficient. You’ll also learn how to prevent errors in the first place with text editors, compilers, error , and static code checkers.

Whether you dread the thought of debugging your programs or simply want to improve your current debugging efforts, you’ll find a valuable ally in The Art of Debugging.

Table of Contents
Chapter 1. Some Preliminaries, for Beginners and Pros
Chapter 2. Stopping to Take a Look Around
Chapter 3. Inspecting and Setting Variables
Chapter 4. When a Program Crashes
Chapter 5. Debugging in a Multiple-Activities Context
Chapter 6. Special Topics
Chapter 7. Other Tools
Chapter 8. Using GDB/DDD for Other Languages

Book Details

  • Paperback: 280 pages
  • Publisher: No Starch Press (September 2008)
  • Language: English
  • ISBN-10: 1593271743
  • ISBN-13: 978-1593271749
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Professional Eclipse 3 for Java Developer

Posted: 26 Dec 2012 03:02 AM PST

Professional Eclipse 3 for Java Developer

Book Description

Taking the world by storm, is an open-source platform that can be used to develop cutting-edge programs, components, sites, and more. In the first book to explore the greatly extended functionality of 3, Berthold Daum shows you how to use this powerful IDE to make coding, , debugging, and deploying applications much easier.

You’ll find tips for authoring code efficiently and organizing projects correctly. You’ll unlock the secrets of the and libraries while learning how to create an MP3 player. And you’ll discover how to develop your own products under the Rich Client Platform ().

What you will learn from this book

  • All the major features of Eclipse 3
  • Techniques for building GUIs with , , and the Eclipse workbench
  • Tips on how to speed time by using Eclipse as an application framework
  • How to create custom Eclipse plug-ins following easy steps
  • Methods for team software development
  • Ways to develop and package your own products for deployment
  • How to use the as a generic platform for a wide range of applications

Who this book is for
This book is for Java programmers who want to implement their own professional applications with the help of Eclipse.

Table of Contents
Chapter 1. Introduction to Eclipse
Chapter 2. Effective with Eclipse
Chapter 3. The Art of (Visual) Composition
Chapter 4. Organizing Your Code
Chapter 5. One: Duke Speaks
Chapter 6. Development
Chapter 7. Advanced Topics of Project Development
Chapter 8. The SWT Library
Chapter 9. JFace
Chapter 10. Project Two: Jukebox
Chapter 11. Developing Plug-ins for the Eclipse Platform
Chapter 12. Developing Your Own Eclipse-Based Products
Chapter 13. A Spell Checker as an Eclipse Plug-in
Chapter 14. The Rich Client Platform
Chapter 15. The Hex Game as a Rich Client Application
Chapter 16. Conclusions and Outlook

Appendix A. Useful Plug-ins for Eclipse
Appendix B. Migrating Projects to a New Eclipse Version
Appendix . Important Downloads
Appendix D. Bibliography

Book Details

  • Paperback: 600 pages
  • Publisher: Wrox (November 2004)
  • Language: English
  • ISBN-10: 0470020059
  • ISBN-13: 978-0470020050
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