Wow! eBook: HTML5 iPhone Web Application Development - 5 new eBooks |
- HTML5 iPhone Web Application Development
- Xcode 4 Cookbook
- Python Geospatial Development , 2nd Edition
- Learning Stencyl 3.x Game Development: Beginner’s Guide
- Learning Raphaël JS Vector Graphics
HTML5 iPhone Web Application Development Posted: 25 Sep 2013 06:06 AM PDT Book DescriptionCreate compelling web applications specifically tailored for distribution on iOS Safari. Work through real world examples with references, and in-depth discussions on the approach; including its benefits and drawbacks. “HTML5 iPhone Web Application Development” strives to teach all levels of developers, beginners and professionals, the process of creating web applications for iOS Safari. Utilizing current industry standards for frontend development, learn to take advantage of HTML5, CSS3 and JavaScript to create compelling software. Start with reviewing current industry standards for frontend development, and end with creating a native application using the same codebase. Your journey will begin with an overview of current industry standards for frontend technology, quickly moving to solve real world issues; from creating a resizable or responsive gallery, to creating a single page application that utilizes the popular Backbone.js framework. “HTML5 iPhone Web Application Development” aims to make you an expert in developing web applications for the iOS Safari platform. What you will learn from this book
Approach Who this book is for Book Details
Related Books
The post HTML5 iPhone Web Application Development appeared first on Wow! eBook. |
Posted: 25 Sep 2013 06:03 AM PDT Book DescriptionThe release of iOS 6 comes packed with over 1,500 new APIs and 200 new features. Xcode 4 Cookbook will teach youhow to integrate iCloud storage and how to go about using the Facebook and OpenGraphi APIs, as well as providing you with practical step-by-step recipes covering User Interfaces, data management, multimedia, localisation services and maps, right through to application deployment to the Apple App Store. You will soon be mastering the technology and the skills needed to create some amazing applications. “Xcode 4 Cookbook” will help you learn how to build some powerful applications using iOS 6 and the various frameworks. You will soon master how to incorporate iCloud, Facebook, and the OpenGraph APIs and apply various image filters and transitions using Core Image integration within your applications. By using the book's step-by-step approach, you will soon master the technology and the skills needed to create some amazing applications. “Xcode 4 Cookbook” provides you with the skills and knowledge and practical recipes on how to go about developing useful applications that can be used within the industry. You will start by learning how to go about downloading and installing the Xcode Development Tools, learn about Interface Builder to create the visual user interfaces, connecting the objects using Outlets and Actions, and learn how to compile/debug your applications. Finally, you will learn how to capture media with the iOS camera and play back video content using Airplay to wirelessly stream videos to an Apple TV device, using the AV Foundation framework, as well as using the Core Image and Core Graphics frameworks to create amazing image effects using the built-in features. What you will learn from this book
Approach Who this book is for You should have a good knowledge and programming experience with Objective-C and have used Xcode 4 and iOS 5. Book Details
Related Books
The post Xcode 4 Cookbook appeared first on Wow! eBook. |
Python Geospatial Development , 2nd Edition Posted: 25 Sep 2013 06:00 AM PDT Book DescriptionGeospatial development links your data to places on the Earth's surface. Writing geospatial programs involves tasks such as grouping data by location, storing and analyzing large amounts of spatial information, performing complex geospatial calculations, and drawing colorful interactive maps. In order to do this well, you'll need appropriate tools and techniques, as well as a thorough understanding of geospatial concepts such as map projections, datums and coordinate systems. Python Geospatial Development – Second Edition teaches you everything you need to know about writing geospatial applications using Python. No prior knowledge of geospatial concepts, tools or techniques is required. The book guides you through the process of installing and using various toolkits, obtaining geospatial data for use in your programs, and building complete and sophisticated geospatial applications in Python. Python Geospatial Development teaches you everything you need to know about writing geospatial applications using Python. No prior knowledge of geospatial concepts, tools or techniques is required. The book guides you through the process of installing and using various toolkits, obtaining geospatial data for use in your programs, and building complete and sophisticated geospatial applications in Python. This book provides an overview of the major geospatial concepts, data sources and toolkits. It teaches you how to store and access spatial data using Python, how to perform a range of spatial calculations, and how to store spatial data in a database. Because maps are such an important aspect of geospatial programming, the book teaches you how to build your own "slippy map" interface within a web application, and finishes with the detailed construction of a geospatial data editor using Geodjango. Whether you want to write quick utilities to solve spatial problems, or develop sophisticated web applications based around maps and geospatial data, this book includes everything you need to know. What you will learn from this book
Approach Who this book is for This book will be useful those who want to get up to speed with Open Source GIS in order to build GIS applications or integrate Geo-Spatial features into their existing applications. Book Details
Related Books
The post Python Geospatial Development , 2nd Edition appeared first on Wow! eBook. |
Learning Stencyl 3.x Game Development: Beginner’s Guide Posted: 25 Sep 2013 05:57 AM PDT Book DescriptionCreating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation – anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet! Learning Stencyl 3.x Game Development: Beginner’s Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples. This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world. Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyl's built-in physics engine. You'll discover how to use the powerful animation tools included in Stencyl's toolkit, and you'll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers. You will learn all the essential skills required to develop a video game from scratch – right through to publishing a game on the Internet and testing games on the most popular mobile devices. What you will learn from this book
Approach Who this book is for Book Details
Related Books
The post Learning Stencyl 3.x Game Development: Beginner’s Guide appeared first on Wow! eBook. |
Learning Raphaël JS Vector Graphics Posted: 25 Sep 2013 05:53 AM PDT Book DescriptionRaphaël is an exceptional library that makes drawing vector graphics in the browser straightforward. It boasts a large number of methods that facilitate drawing and animating graphics, allowing developers to create flexible, interactive web applications and data visualizations. Learning Raphaël JS Vector Graphics takes you from being a complete vector graphics novice to an accomplished vector graphics developer. Packed with illustrations and code demos, this book covers a wide array of concepts and takes you through them by example. The Raphaël library is covered in detail and in the context of its real-world applicability. This book looks at the powerful vector graphics drawing library, Raphaël, and how you can utilize it to draw vector graphics and create interactive web applications with ease. You will learn how to draw complex vector graphics and how to transform, animate, and interact with them. We will also look at working with existing vector graphics to add an extra layer of complexity to our applications, and finish up by creating a series of data visualization demos. If you want to learn how to create appealing, interactive graphics and data visualizations, then this is the book for you. Learning Raphaël JS Vector Graphics is packed full of illustrations and has over 70 demos to really hammer home the concepts covered. What you will learn from this book
Approach Who this book is for Book Details
Related Books
The post Learning Raphaël JS Vector Graphics appeared first on Wow! eBook. |
You are subscribed to email updates from Wow! eBook To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google Inc., 20 West Kinzie, Chicago IL USA 60610 |
Tidak ada komentar:
Posting Komentar