Rabu, 25 September 2013

Wow! eBook: HTML5 iPhone Web Application Development - 5 new eBooks


Wow! eBook: HTML5 iPhone Web Application Development - 5 new eBooks

Link to Wow! eBook

HTML5 iPhone Web Application Development

Posted: 25 Sep 2013 06:06 AM PDT

Book Description

Create compelling web applications specifically tailored for distribution on iOS Safari. Work through real world examples with references, and in-depth discussions on the approach; including its benefits and drawbacks.

“HTML5 iPhone Web Application Development” strives to teach all levels of developers, beginners and professionals, the process of creating web applications for iOS Safari. Utilizing current industry standards for frontend development, learn to take advantage of HTML5, CSS3 and JavaScript to create compelling software.

Start with reviewing current industry standards for frontend development, and end with creating a native application using the same codebase.

Your journey will begin with an overview of current industry standards for frontend technology, quickly moving to solve real world issues; from creating a resizable or responsive gallery, to creating a single page application that utilizes the popular Backbone.js framework.

“HTML5 iPhone Web Application Development” aims to make you an expert in developing web applications for the iOS Safari platform.

What you will learn from this book

  • Explore exciting HTML5 features such as Geolocation and localStorage
  • Responsive design implementation
  • Native application development using PhoneGap
  • Get to grips with current industry standards
  • Develop touch-based interactivity
  • Learn about Safari specific UI enhancements
  • Find solutions to every day real world problems

Approach
Presented in an easy to follow, step by step tutorial format, this is your guide to web application development for the iOS Safari

Who this book is for
This book was meant for you! From the beginner developer to chief technology officer, this book aims to make you an expert in the field of web application development for iOS Safari. Familiarity with HTML, CSS and JavaScript are greatly encouraged but if you're looking to dive right in and find solutions to everyday problems and more, then this book is for you.

Book Details

  • Paperback: 338 pages
  • Publisher: Packt Publishing (May 2013)
  • Language: English
  • ISBN-10: 1849691029
  • ISBN-13: 978-1849691024
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Xcode 4 Cookbook

Posted: 25 Sep 2013 06:03 AM PDT

Book Description

The release of iOS 6 comes packed with over 1,500 new APIs and 200 new features. Xcode 4 Cookbook will teach youhow to integrate iCloud storage and how to go about using the Facebook and OpenGraphi APIs, as well as providing you with practical step-by-step recipes covering User Interfaces, data management, multimedia, localisation services and maps, right through to application deployment to the Apple App Store. You will soon be mastering the technology and the skills needed to create some amazing applications.

“Xcode 4 Cookbook” will help you learn how to build some powerful applications using iOS 6 and the various frameworks. You will soon master how to incorporate iCloud, Facebook, and the OpenGraph APIs and apply various image filters and transitions using Core Image integration within your applications. By using the book's step-by-step approach, you will soon master the technology and the skills needed to create some amazing applications.

“Xcode 4 Cookbook” provides you with the skills and knowledge and practical recipes on how to go about developing useful applications that can be used within the industry.

You will start by learning how to go about downloading and installing the Xcode Development Tools, learn about Interface Builder to create the visual user interfaces, connecting the objects using Outlets and Actions, and learn how to compile/debug your applications.

Finally, you will learn how to capture media with the iOS camera and play back video content using Airplay to wirelessly stream videos to an Apple TV device, using the AV Foundation framework, as well as using the Core Image and Core Graphics frameworks to create amazing image effects using the built-in features.

What you will learn from this book

  • Download and install the Xcode 4 iOS 6 Developer Tools
  • Build user interfaces using Interface Builder
  • Discover the Core Image and Core Graphics Frameworks and the built-in image filters
  • Use Instruments to make sure your applications are running smoothly
  • Explore the Core Location and MapKit frameworks to display the current user's location and to apply the geocoding of address information
  • Master iCloud Storage APIs to upload and download content, as well as how to go about handling file-conflicts
  • Integrate the Facebook, OpenGraph, and Facebook Query Language (FQL) APIs into your applications
  • Deploy your applications to the Apple App Store

Approach
This is a Cookbook with easy-to-follow recipes containing practical and detailed examples which are all fully backed up with code, illustrations, and tips.

Who this book is for
If you ever wanted to build applications that integrate Facebook, iCloud, Core Location, and the Core Motion frameworks into your own applications then this book is for you.

You should have a good knowledge and programming experience with Objective-C and have used Xcode 4 and iOS 5.

Book Details

  • Paperback: 402 pages
  • Publisher: Packt Publishing (May 2013)
  • Language: English
  • ISBN-10: 184969334X
  • ISBN-13: 978-1849693349
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Python Geospatial Development , 2nd Edition

Posted: 25 Sep 2013 06:00 AM PDT

Book Description

Geospatial development links your data to places on the Earth's surface. Writing geospatial programs involves tasks such as grouping data by location, storing and analyzing large amounts of spatial information, performing complex geospatial calculations, and drawing colorful interactive maps. In order to do this well, you'll need appropriate tools and techniques, as well as a thorough understanding of geospatial concepts such as map projections, datums and coordinate systems.

Python Geospatial Development – Second Edition teaches you everything you need to know about writing geospatial applications using Python. No prior knowledge of geospatial concepts, tools or techniques is required. The book guides you through the process of installing and using various toolkits, obtaining geospatial data for use in your programs, and building complete and sophisticated geospatial applications in Python.

Python Geospatial Development teaches you everything you need to know about writing geospatial applications using Python. No prior knowledge of geospatial concepts, tools or techniques is required. The book guides you through the process of installing and using various toolkits, obtaining geospatial data for use in your programs, and building complete and sophisticated geospatial applications in Python.

This book provides an overview of the major geospatial concepts, data sources and toolkits. It teaches you how to store and access spatial data using Python, how to perform a range of spatial calculations, and how to store spatial data in a database. Because maps are such an important aspect of geospatial programming, the book teaches you how to build your own "slippy map" interface within a web application, and finishes with the detailed construction of a geospatial data editor using Geodjango.

Whether you want to write quick utilities to solve spatial problems, or develop sophisticated web applications based around maps and geospatial data, this book includes everything you need to know.

What you will learn from this book

  • Access, manipulate and display geospatial data from within your Python programs
  • Master the core geospatial concepts of location, distance, units, projections and datums
  • Read and write geospatial data in both vector and raster format
  • Perform complex, real-world geospatial calculations using Python
  • Store and access geospatial information in a database
  • Use points, lines and polygons within your Python programs
  • Use Python-based tools for converting geospatial data into good looking maps
  • Build complete web-based mapping applications using Python

Approach
This is a tutorial style book that will teach usage of Python tools for GIS using simple practical examples and then show you how to build a complete mapping application from scratch. The book assumes basic knowledge of Python. No knowledge of Open Source GIS is required.

Who this book is for
Experienced Python developers who want to learn about geospatial concepts, work with geospatial data, solve spatial problems, and build map-based applications.

This book will be useful those who want to get up to speed with Open Source GIS in order to build GIS applications or integrate Geo-Spatial features into their existing applications.

Book Details

  • Paperback: 508 pages
  • Publisher: Packt Publishing; 2nd Edition (May 2013)
  • Language: English
  • ISBN-10: 178216152X
  • ISBN-13: 978-1782161523
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Related Books

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Learning Stencyl 3.x Game Development: Beginner’s Guide

Posted: 25 Sep 2013 05:57 AM PDT

Book Description

Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation – anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet!

Learning Stencyl 3.x Game Development: Beginner’s Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.

This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world.

Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyl's built-in physics engine. You'll discover how to use the powerful animation tools included in Stencyl's toolkit, and you'll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers.

You will learn all the essential skills required to develop a video game from scratch – right through to publishing a game on the Internet and testing games  on the most popular mobile devices.

What you will learn from this book

  • Installing and testing the Stencyl game development toolkit.
  • Rapidly creating your video game using Stencyl's drag and drop gameplay designer.
  • Detecting and responding to collisions using Stencyl's built-in physics engine.
  • Creating customized game-play using Stencyl's intuitive instruction-block system.
  • Animating objects in your game and modifying them with Stencyl's built-in image editor.
  • Fine-tuning your game and turning it into a professional product.
  • Adding sound-effects and a soundtrack to your game.
  • Implementing some of the special features of smartphones and tablets.

Approach
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.

Who this book is for
This book is perfect for beginning game-developers, who have no prior knowledge of creating games or computer programming. It's also an ideal resource for experienced game-developers and designers who need to create rapid prototypes, or who want to speed up the game-development process. Teachers and students who think learning should be fun will also benefit from this book! No prior knowledge of game-development or computer programming is required.

Book Details

  • Paperback: 336 pages
  • Publisher: Packt Publishing (May 2013)
  • Language: English
  • ISBN-10: 1849695962
  • ISBN-13: 978-1849695961
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Related Books

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Learning Raphaël JS Vector Graphics

Posted: 25 Sep 2013 05:53 AM PDT

Book Description

Raphaël is an exceptional library that makes drawing vector graphics in the browser straightforward. It boasts a large number of methods that facilitate drawing and animating graphics, allowing developers to create flexible, interactive web applications and data visualizations.

Learning Raphaël JS Vector Graphics takes you from being a complete vector graphics novice to an accomplished vector graphics developer. Packed with illustrations and code demos, this book covers a wide array of concepts and takes you through them by example. The Raphaël library is covered in detail and in the context of its real-world applicability.

This book looks at the powerful vector graphics drawing library, Raphaël, and how you can utilize it to draw vector graphics and create interactive web applications with ease.

You will learn how to draw complex vector graphics and how to transform, animate, and interact with them. We will also look at working with existing vector graphics to add an extra layer of complexity to our applications, and finish up by creating a series of data visualization demos. If you want to learn how to create appealing, interactive graphics and data visualizations, then this is the book for you.

Learning Raphaël JS Vector Graphics is packed full of illustrations and has over 70 demos to really hammer home the concepts covered.

What you will learn from this book

  • Learn how to work with existing SVGs to create complex vectors
  • Become familiar with the SVG specification for creating complex drawings and the Raphaël JavaScript library
  • Get to grips with how to create complex vector drawings using paths
  • Add user interactivity to your applications
  • Learn how to apply transformations to vector graphics
  • Create stunning animations to bring your vector drawings to life

Approach
A step-by-step guide to understanding the principles underlying vector drawing, using illustrations and code demos along with interactive maps to fully exploit the JavaScript library to create a data visualization widget.

Who this book is for
Learning Raphaël JS Vector Graphics has been written for anyone with an interest in frontend browser technologies with little or no knowledge of vector graphics drawing. Designers, integrators, frontend developers, and data visualization developers will get something out of reading this book. The book assumes knowledge of HTML and CSS and a working familiarity with JavaScript.

Book Details

  • Paperback: 130 pages
  • Publisher: Packt Publishing (May 2013)
  • Language: English
  • ISBN-10: 1782169164
  • ISBN-13: 978-1782169161
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Related Books

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