Jumat, 14 Februari 2014

Wow! eBook: Head First iPhone and iPad Development, 3rd Edition - 5 new eBooks


Wow! eBook: Head First iPhone and iPad Development, 3rd Edition - 5 new eBooks

Link to Wow! eBook

Head First iPhone and iPad Development, 3rd Edition

Posted: 14 Feb 2014 11:40 AM PST

Book Description

Let’s say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You’ll not only learn how to design for Apple’s devices, you’ll also master the iPhone SDK tools—including Xcode—and Objective-C programming principles to make your app stand out.

Whether you’re a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.

  • Install the iPhone OS SDK and get started using XCode
  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone OS patterns such as datasources and delegates
  • Preview your applications in the Simulator
  • Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
  • Work with the iPhone’s camera, GPS, and accelerometer
  • Optimize, test, and distribute your application

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Table of Contents
Chapter 1. Getting Started: Getting mobile with iOS
Chapter 2. Basic iOS Patterns: Building from scratch
Chapter 3. Interlude: Syntax
Chapter 4. Tables, Views, and Data: A table with a view
Chapter 5. Multiview Applications: It's all about the details
Chapter 6. The Review Process, Design, and Devices: How to live with Apple
Chapter 7. Basic Core Data and Table View Cells: Reruns are hard to find
Chapter 8. Implementing search with core data: Looking for info
Chapter 9. Core data, mapkit, and core location: Finding a phone booth

Book Details

  • Paperback: 368 pages
  • Publisher: O’Reilly Media; 3rd Edition (December 2013)
  • Language: English
  • ISBN-10: 1449316573
  • ISBN-13: 978-1449316570
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Switching to the Mac: The Missing Manual, Mavericks Edition

Posted: 14 Feb 2014 11:37 AM PST

Book Description

What makes Windows refugees decide to get a Mac? Enthusiastic friends? The Apple Stores? Great-looking laptops? A “halo effect” from the popularity of iPhones and iPads? The absence of viruses and spyware? The freedom to run Windows on a Mac? In any case, there's never been a better time to switch to OS X—and there's never been a better, more authoritative book to help you do it.

The important stuff you need to know:

  • Transfer your stuff. Moving files from a PC to a Mac by cable, network, or disk is the easy part. But how do you extract your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files? Now you'll know.
  • Recreate your software suite. Many of the PC programs you've been using are Windows-only. Discover the Mac equivalents and learn how to move data to them.
  • Learn Mavericks. Apple's latest operating system is faster, smarter, and more iPaddish—but you still have to learn it. Finder tabs. Finder tags. iBooks. Maps. Passwords and credit cards synced between your Mac and your phone or tablet. If Mavericks has it, this book covers it.
  • Get the expert view. Learn from New York Times columnist and Missing Manuals creator David Pogue—author of OS X Mavericks: The Missing Manual, the #1 bestselling Mac book on earth.

Table of Contents
Part One: Welcome to Macintosh
Chapter 1. How the Mac Is Different
Chapter 2. Folders, Dock & Windows
Chapter 3. Files, Icons & Spotlight
Chapter 4. Documents, Programs & Mission Control
Chapter 5. Entering, Moving & Backing Up Data

Part Two: Making the Move
Chapter 6. Transferring Your Files to the Mac
Chapter 7. Special Software, Special Problems
Chapter 8. Windows on Macintosh
Chapter 9. Hardware on the Mac

Part Three: Mavericks Online
Chapter 10. Internet Setup & iCloud
Chapter 11. Mail & Contacts
Chapter 12. Safari
Chapter 13. Messages

Part Four: Putting Down Roots
Chapter 14. Accounts, Security & Gatekeeper
Chapter 15. Networking, File Sharing & Screen Sharing
Chapter 16. System Preferences
Chapter 17. Notifications
Chapter 18. The Freebie Programs

Part Five: Appendixes
Appendix A. Installation
Appendix B. Troubleshooting
Appendix C. The "Where'd It Go?" Dictionary
Appendix D. The Master OS X Keystroke List

Book Details

  • Paperback: 550 pages
  • Publisher: O’Reilly Media / Pogue Press; Mavericks Edition (February 2014)
  • Language: English
  • ISBN-10: 1449372260
  • ISBN-13: 978-1449372262
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Ask, Measure, Learn

Posted: 14 Feb 2014 11:32 AM PST

Book Description

You can measure practically anything in the age of social media, but if you don't know what you're looking for, collecting mountains of data won't yield a grain of insight. This non-technical guide shows you how to extract significant business value from big data with Ask-Measure-Learn, a system that helps you ask the right questions, measure the right data, and then learn from the results.

Authors Lutz Finger and Soumitra Dutta originally devised this system to help governments and NGOs sift through volumes of data. With this book, these two experts provide business managers and analysts with a high-level overview of the Ask-Measure-Learn system, and demonstrate specific ways to apply social media analytics to marketing, sales, public relations, and customer management, using examples and case studies.

Table of Contents
Part I: Media Measurement by Function
Chapter 1. Marketing
Chapter 2. Sales
Chapter 3. Public Relations
Chapter 4. Customer Care
Chapter 5. Social CRM: Market Research
Chapter 6. Gaming the System
Chapter 7. Predictions

Part II: Build Your Own Ask-Measure-Learn System
Chapter 8. Ask the Right Question
Chapter 9. Use the Right Data
Chapter 10. Define the Right Measurement

Part III: Appendix
Appendix A. All Names

Book Details

  • Paperback: 324 pages
  • Publisher: O’Reilly Media (January 2014)
  • Language: English
  • ISBN-10: 1449336752
  • ISBN-13: 978-1449336752
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The Principles of Object-Oriented JavaScript

Posted: 14 Feb 2014 11:28 AM PST

Book Description

If you’ve used a more traditional object-oriented language, such as C++ or Java, JavaScript probably doesn’t seem object-oriented at all. It has no concept of classes, and you don’t even need to define any objects in order to write code. But don’t be fooled—JavaScript is an incredibly powerful and expressive object-oriented language that puts many design decisions right into your hands.

In The Principles of Object-Oriented JavaScript, Nicholas C. Zakas thoroughly explores JavaScript’s object-oriented nature, revealing the language’s unique implementation of inheritance and other key characteristics. You’ll learn:

  • The difference between primitive and reference values
  • What makes JavaScript functions so unique
  • The various ways to create objects
  • How to define your own constructors
  • How to work with and understand prototypes
  • Inheritance patterns for types and objects

The Principles of Object-Oriented JavaScript will leave even experienced developers with a deeper understanding of JavaScript. Unlock the secrets behind how objects work in JavaScript so you can write clearer, more flexible, and more efficient code.

Table of Contents
Chapter 1. Primitive and Reference Types
Chapter 2. Functions
Chapter 3. Understanding Objects
Chapter 4. Constructors and Prototypes
Chapter 5. Inheritance
Chapter 6. Object Patterns

Book Details

  • Paperback: 120 pages
  • Publisher: No Starch Press (February 2014)
  • Language: English
  • ISBN-10: 1593275404
  • ISBN-13: 978-1593275402
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A Web for Everyone

Posted: 14 Feb 2014 11:25 AM PST

Book Description

If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation. Rooted in universal design principles, this book provides solutions: practical advice and examples of how to create sites that everyone can use.

Mobile is proving once again what accessibility advocates knew all along—designing for universal access is a smart business decision. The same accessibility principles that make your website work for everyone will also help your website work well with all devices, screen sizes, and input mechanisms. Accessibility isn’t just about providing a great experience for the disabled—it’s what will enable you to connect with all your users, regardless of which device they use to go online.”
—Karen McGrane, author of Content Strategy for Mobile

Table of Contents
Chapter 1. A Web for Everyone
Chapter 2. People First: Designing for differences
Chapter 3. Clear Purpose: Well-defined goals
Chapter 4. Solid Structure: Built to standards
Chapter 5. Easy Interaction: Everything works
Chapter 6. Helpful Wayfinding: Guides users
Chapter 7. Clean Presentation: Visual design supports meaning
Chapter 8. Plain Language: Creates a conversation
Chapter 9. Accessible Media: Supports all senses
Chapter 10. Universal Usability: Creates delight
Chapter 11. An Integrated Process
Chapter 12. The Future: Design for all

Appendix. WCAG 2.0 Cross Check

Book Details

  • Paperback: 288 pages
  • Publisher: Rosenfeld Media (January 2014)
  • Language: English
  • ISBN-10: 1933820977
  • ISBN-13: 978-1933820972
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