Kamis, 27 Februari 2014

Wow! eBook: Learning Software Testing with Test Studio - 6 new eBooks


Wow! eBook: Learning Software Testing with Test Studio - 6 new eBooks

Link to Wow! eBook

Learning Software Testing with Test Studio

Posted: 27 Feb 2014 08:43 AM PST

Book Description

Test Studio is Telerik’s QA solution for automating your manual testing. With Test Studio’s standalone edition or Visual Studio plugin, you can rule out the possibility of unreliable test execution and UI recognition, non indicative test results and reports, dispersed test repository, low code coverage, and unaffordable learning curves. With no code, this tool provides an intuitive IDE to effortlessly create maintainable tests. If you are looking for a solution to automate testing for your web, desktop, or mobile application, you can now benefit from Test Studio’s rich automation features.

“Learning Software Testing with Test Studio” will illustrate how to reliably automate test cases when it is time to relinquish manual testing habits. This book is all about less theory and more hands-on examples to present a complete manual and automated solution for your ASP .NET, WPF, Silverlight or iOS apps.

This book gets you started directly with automation in Test Studio by exploiting its recording powers through series of concrete test cases built around the equipped applications. Each chapter starts with a typical automation problem which is then approached using Test Studio specialized automation features.

You will learn how to create record and playback functional, performance, and load tests. Furthermore, we will see how to insert verification steps, logical constructs, convenient logging operations, and how to convert test scripts in order to implement keyword and data-driven architectures. To endow your tests with additional flexibility, each recorded automation feature will be approached from its coded perspective through the usage of the underlying ArtOfTest Test Studio automation library.

This book also illustrates how Test Studio can automate pre-conditions, test result inputting, and the capturing of system states during manual test case execution in order to keep the tester’s attention focused on the important details.

What you will learn from this book

  • Create functional automated tests using the recorder
  • Add logic to the recorded tests
  • Insert proper verification, and wait and log steps
  • Customize tests in code
  • Produce Keyword tests
  • Generate data-driven tests by connecting tests to various data sources
  • Export, create and run manual tests
  • Create and execute test lists
  • Gather performance test metrics
  • Carry out performance and load testing while collecting necessary metrics

Approach
“Learning Software Testing with Test Studio” is a practical, hands-on guide that will help you get started with Test Studio to design your automated solution and tests. All through the book, there are best practices and tips and tricks inside Test Studio which can be employed to improve your solution just like an experienced QA.

Who this book is for
If you are a beginner or a professional QA who is seeking a fast, clear, and direct to the point start in automated software testing inside Test Studio, this book is for you. You should be familiar with the .NET framework, mainly Visual Studio, C#, and SQL, as the book’s examples rely on them. Prior testing knowledge will also be helpful.

Book Details

  • Paperback: 376 pages
  • Publisher: Packt Publishing (September 2013)
  • Language: English
  • ISBN-10: 1849688907
  • ISBN-13: 978-1849688901
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Microsoft Dynamics NAV 7 Programming Cookbook

Posted: 27 Feb 2014 08:38 AM PST

Book Description

Microsoft Dynamics NAV 7 is a business management solution that helps simplify and streamline highly specialized business processes. Learning NAV programing in NAV 7 gives you the full inside view of an ERP system.

Microsoft Dynamics NAV 7 Programming Cookbook covers topics that span a wide range of areas such as integrating the NAV system with other software applications including Microsoft Office, and creating reports to present information from multiple areas of the system,. We will not only learn the essentials of NAV programming, you will also be exposed to the technologies that surround NAV including .NET programming, SQL Server and NAV system administration.

Microsoft Dynamics NAV 7 Programming Cookbook is written in a direct, to-the-point style to help you get what you need and continue working in NAV. The first half of the cookbook will help programmers using NAV for the first time, by walking them through the building blocks of writing code and creating objects such as tables, pages, and reports.

The second half focuses on using the technologies surrounding NAV to build better solutions. You will learn how to write .NET code that works with the NAV system and how to integrate the system with other software applications such as Microsoft Office or even custom programs.

You will learn everything you need to know for developing all types of NAV CSIDE objects, as well as how to integrate and maintain a NAV system.

What you will learn from this book

  • Build tables and perform complex actions on their data
  • Design different types of pages to display and interact with business data
  • Create reports to present information from multiple areas of the system
  • Build solutions that work with the entire Microsoft Office suite of products
  • Learn to work with SQL Server and execute basic queries against the NAV database
  • Diagnose and resolve code problems

Approach
Written in the style of a cookbook. Microsoft Dynamics NAV 7 Programming Cookbook is full of recipes to help you get the job done.

Who this book is written for
If you are a junior / entry-level NAV developer then the first half of the book is designed primarily for you. You may or may not have any experience programming. It focuses on the basics of NAV programming.

If you are a mid-level NAV developer, you will find these chapters explain how to think outside of the NAV box when building solutions. There are also recipes that senior developers will find useful.

Book Details

  • Paperback: 312 pages
  • Publisher: Packt Publishing (September 2013)
  • Language: English
  • ISBN-10: 1849689105
  • ISBN-13: 978-1849689106
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Visualforce Development Cookbook

Posted: 27 Feb 2014 08:33 AM PST

Book Description

Visualforce, in conjunction with Apex, makes it easy to develop sophisticated, custom UIs for Force.com desktop and mobile apps without having to write thousands of lines of code and markup. The “Dynamic Binding” feature of Visualforce lets you develop generic Visualforce pages to display information related to the records without necessarily knowing which data fields to show. This is accomplished through a formula-like syntax, which makes it simple to manage even a complex hierarchy of records.

“Visualforce Development Cookbook” provides solutions for a variety of challenges faced by Salesforce developers and demonstrates how easy it is to build rich, interactive pages using Visualforce. Whether you are looking to make a minor addition to the standard page functionality or override it completely, this book will provide you with the required help throughout.

“Visualforce Development Cookbook” starts with explaining the simple utilities and builds up to advanced techniques for data visualization and reuse of functionality. This book contains recipes that cover various topics like creating multiple records from a single page, visualizing data as charts, using JavaScript to enhance client-side functionality, building a public website and making data available to a mobile device.

“Visualforce Development Cookbook” provides lots of practical examples to enhance and extend the Salesforce user interface.

What you will learn from this book

  • Write effective controller tests
  • Maintain multiple records from a single page
  • Produce re-usable components for utility functions
  • Create custom charts to visualize single or multiple sets of data
  • Redraw part of a page in response to user input
  • Replace standard components with custom, brandable versions
  • Provide access to data via a public website
  • Allow users to create and retrieve data from a mobile device

Approach
“Visualforce Development Cookbook” is written in such a way that even complex concepts are explained in an easy-to-understand manner. Following a Cookbook structure, the book covers some essential technical scenarios and includes over 75 recipes focusing on real-world development problems. This book is packed with illustrations and also contains lots of code samples for the better understanding of the reader.

Who this book is written for
“Visualforce Development Cookbook” is aimed at developers who have already grasped the basics of Visualforce. Awareness of the standard component library and the purpose of controllers is expected.

Book Details

  • Paperback: 334 pages
  • Publisher: Packt Publishing (September 2013)
  • Language: English
  • ISBN-10: 1782170804
  • ISBN-13: 978-1782170808
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Learning Libgdx Game Development

Posted: 27 Feb 2014 08:28 AM PST

Book Description

Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer’s nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue!

“Learning libGDX Game Development” is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters.

“Learning libGDX Game Development” will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension.

“Learning libGDX Game Development” is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.

What you will learn from this book

  • Learn about libGDX and prepare your system for multi-platform game development
  • Speed up your overall productivity with the awesome JVM Code Hot Swapping feature
  • Create a project setup and test the base code required for game building
  • Use Scene2D to create and organize complex menu structures
  • Use the texture packer to automate the creation of texture atlases
  • Replace the default launcher icon with your own app icon
  • Manage and play audio files and add special effects to a game to improve its look and feel
  • Create and use texture atlases for optimized sprite rendering

Approach
A clear and practical guide to building games in libGDX.

Who this book is written for
This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.

Book Details

  • Paperback: 388 pages
  • Publisher: Packt Publishing (September 2013)
  • Language: English
  • ISBN-10: 1782166041
  • ISBN-13: 978-1782166047
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Developing AR Games for iOS and Android

Posted: 27 Feb 2014 08:23 AM PST

Book Description

While augmented reality has been around for years, it has never reached its full potential. Now, the vast majority of people are walking around with powerful smartphones that are perfectly suited to house the AR experience. This is the reason why the technology has become as popular as it is now. Augmented reality can deliver a level of immersion that is unrivalled by any other method of development, as it blends our reality with overlaid computer generated data.

Developing AR Games for iOS and Android is a well-structured guide that introduces you to the augmented reality world using a step-by-step approach. It will help you understand how to create powerful AR apps using Unity as well as how to create immersive experiences for users.

Developing AR Games for iOS and Android examines the structures of Vuforia and Unity and how they work together to create augmented reality. The book will introduce you to the structure of the Unity environment and how Vuforia facilitates creating AR apps.You will also see how easy it is to build a whole world in Unity’s Editor. You will go through the process of using Vuforia prefabs like the AR camera and Image Target in Unity, where you can build the AR experience in a what-you-see-is-what-you-get fashion.

In Developing AR Games for iOS and Android, you will learn both basic and advanced techniques that can be applied to achieve truly immersive AR apps and then how to deploy them on iOS and Android devices.

What you will learn from this book

  • Import your assets and packages in a Unity environment
  • Create perfect Image Targets for AR tracking
  • Understand how to deploy to iOS and Android from Unity
  • Add colliders to a scene and learn how to respond to events on them
  • Add forces to objects in a scene in a seamless physics-based environment
  • Learn about transformation and positioning in Unity
  • Listen to Vuforia events and respond to them

Approach
A practical and fast-paced guide that gives you all the information you need to start developing augmented reality games for iOS and Android.

Who this book is written for
This book is great for people who are either new to Vuforia and/or new to Unity. It is a great introductory guide for anyone with a very basic knowledge of xCode and iOS as well as a very basic knowledge of deploying to Android to start developing 3D-powered augmented reality apps.

Book Details

  • Paperback: 130 pages
  • Publisher: Packt Publishing (September 2013)
  • Language: English
  • ISBN-10: 1783280034
  • ISBN-13: 978-1783280032
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Network Graph Analysis and Visualization with Gephi

Posted: 27 Feb 2014 08:21 AM PST

Book Description

Gephi is an interactive visualization and exploration platform for all kinds of networks and complex systems. Social media data has helped to drive network visualization to new levels of relevance and importance. However, there is far more to network visualization than just social media data. For analyzing and visualizing network graphs, you need to have an excellent platform, and you need to know ways to use your data effectively.

Network Graph Analysis and Visualization with Gephi is a practical, hands-on guide that provides you with all the tools you need to begin creating your own network graphs. You will learn how to import data, test multiple graph layouts, and publish your visualizations to the Web.

Network Graph Analysis and Visualization with Gephi will teach you how to create your own network graphs using Gephi. The book begins by taking you through the installation of Gephi and configuring the installation options. You will also get acquainted with the Gephi workspace and the various tools in Gephi. Next, you’ll use these tools to create your own graphs. If you need to add more capability to your personal toolkit, you will be learning to Download and install several of the best Gephi layout plugins. You will then use these layouts simultaneously to produce beautiful graphs. Also, you create and import data in Gephi and add some new plugins that extend Gephi even further. You also gain the skills to prepare and customize your network visualization for export.

By the end of this book, you will be able to create your own network graphs using Gephi, customize the look and feel of your graphs, and successfully publish them to the Web.

What you will learn from this book

  • Install and configure Gephi on your computer and navigate around the Gephi user interface
  • Create simple graphs using existing data and customize nodes and edges using toolbar functions
  • Learn about the use of installed layout formats as well as how to install and use additional layouts via plugins
  • Create data sources internally with spreadsheets and MySQL and filter data within your network graphs
  • Install additional plugins to enhance Gephi’s base functionality
  • Use statistics, ranking, and querying to learn more about your data
  • Customize and deploy your graphs to the Web and find additional resources on network graphs and visualizations

Approach
A practical, hands-on guide, that provides you with all the tools you need to visualize and analyze your data using network graphs with Gephi.

Who this book is written for
This book is for data analysts who want to intuitively reveal patterns and trends, highlight outliers, and tell stories with their data using Gephi. It is great for anyone looking to explore interactions within network datasets, whether the data comes from social media or elsewhere. It is also a valuable resource for those seeking to learn more about Gephi without being overwhelmed by technical details.

Book Details

  • Paperback: 116 pages
  • Publisher: Packt Publishing (September 2013)
  • Language: English
  • ISBN-10: 1783280131
  • ISBN-13: 978-1783280131
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