Selasa, 04 Februari 2014

Wow! eBook: RavenDB High Performance - 6 new eBooks


Wow! eBook: RavenDB High Performance - 6 new eBooks

Link to Wow! eBook

RavenDB High Performance

Posted: 04 Feb 2014 07:28 AM PST

Book Description

RavenDB is an exciting technology that challenges developers to reconsider their old ways of thinking about databases. In this day and age, Internet-scale applications require this fresh perspective. RavenDB High Performance moves beyond the basics and guides you through building scalable applications using the rich features and extensibility of RavenDB.

RavenDB High Performance cuts through the noise and focuses on the key information you need to build scalable applications on the RavenDB document database. The book discusses every aspect of building a high performance system, from modeling your data to deploying it in a clustered environment. Examples are provided to make this information easy to apply to your specific application scenario.

Beginning with the NoSQL movement, RavenDB High Performance delves into the forces pushing developers beyond the traditional relational database solutions. From there, the book focuses on the design and development of web-based applications on RavenDB. It gives clear advice and examples to guide the reader through this new and exciting technology. Data modeling through documents is discussed in detail. This understanding is critical for building clean code and scalable applications. Once this foundation is established, the author focuses on key APIs that optimize data access and give end users great experiences. Scaling out and high availability techniques are also discussed in detail.

RavenDB High Performance brings together the resources you need for building scalable applications on RavenDB in an easy to understand and use format. Advice, diagrams, and code will help you quickly understand the concepts that you will apply to your next application.

What you will learn from this book

  • Model data using documents
  • Utilize the best APIs for optimizing data access
  • Monitor a RavenDB instance
  • Detect performance problems and tune your configuration
  • Scale out to multiple nodes using sharding
  • Replicate to a relational database for reporting
  • Distribute load using read striping
  • Create high availability through multi-node replication
  • Use Failover Clustering for high availability
  • Deploy RavenDB to the cloud
  • Create client-side notifications from RavenDB using SignalR
  • Extend the RavenDB server with your own custom code

Approach
RavenDB High Performance is comprehensive yet concise tutorial that developers can use to maximize the efficiency and optimization of RavenDB itself.

Who this book is written for
This book is for developers & software architects who are designing systems in order to achieve high performance right from the start. A basic understanding of RavenDB is recommended, but not required. While the book focuses on advanced topics, it does not assume that the reader has a great deal of prior knowledge of working with RavenDB.

Book Details

  • Paperback: 124 pages
  • Publisher: Packt Publishing (August 2013)
  • Language: English
  • ISBN-10: 178216698X
  • ISBN-13: 978-1782166986
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Build a Game with UDK

Posted: 04 Feb 2014 07:25 AM PST

Book Description

Many of the most popular games are built using toolkits comparable to UDK. Unreal Development Kit tools can help anyone take the ideas in their head and make them into a fully realized, playable world.

Build a Game with UDK is an introduction to the tools of the kit. From knowing about them, to creating virtual worlds, this book will teach you how to use the tools in making an enticing game.

You will learn how to build a world using the extensive art assets provided to you as part of UDK, and we'll also look at creating a virtual world! Once we’re done building, we'll populate it with features that bring life to your game. If you're looking to learn how to use professional level tools for making your own games, then this book is for you.

What you will learn from this book

  • Familiarize yourself with the development environment used by many professional game studios
  • Mould a world using a powerful terrain editing tool
  • Learn how to build buildings and interiors
  • Get to grips with the basics of making particle-based special effects
  • Make suitable soundscapes using some versatile sound editing tools
  • Design and create gameplay events to occur within your world using the visual scripting environment, Kismet
  • Create cutscenes using Matinee
  • Utilize Unreal’s physics engine to create interesting in-game effects

Approach
A step-by-step tutorial to create an astounding game using the tools provided by UDK.

Who this book is written for
This book is intended for people who aim to make an amazing virtual game with UDK. The goal of this book to give users a chance to expand their knowledge and create exciting games using the tools available.

Book Details

  • Paperback: 156 pages
  • Publisher: Packt Publishing (August 2013)
  • Language: English
  • ISBN-10: 1849695806
  • ISBN-13: 978-1849695800
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WordPress Multisite Administration

Posted: 04 Feb 2014 07:20 AM PST

Book Description

WordPress is an incredibly popular blogging platform. Few people realize that the software behind WordPress.com, which is a standalone WordPress with multisite enabled, is available for free, for anyone to make use of. WordPress Multisite is a special "mode" built into WordPress, which allows you to create a network of multiple websites, all running on a single installation of WordPress.

WordPress Multisite Administration is an easy-to-understand book filled with information, tips, and best practices to help you create and manage a blog network similar to http://wordpress.com/, by using WordPress Multisite.

WordPress Multisite Administration will take you through all the steps necessary to get WordPress Multisite installed and configured on your server. It covers everything from installation and initial configuration to customizations and some helpful troubleshooting tips.

You will also learn how to build your own blog directory that features the authors in your WordPress Multisite network. The blog directory is built by making use of WordPress child themes, an incredibly useful thing to know how to do.

You’ll learn everything you need to know about running and maintaining a WordPress Multisite installation.

What you will learn from this book

  • Create a WordPress multisite network, similar to http://wordpress.com/
  • Learn theme and plugin activation and management
  • Make a custom blog directory featuring network author content
  • Secure your WordPress Multisite installation
  • Migrate multiple regular WordPress sites into one WordPress Multisite installation
  • Tips and best practices for optimization
  • Update themes, plugins, and WordPress core
  • Create a basic WordPress child theme for the blog directory
  • Set up multiple sites on your WordPress multisite network

Approach
This is a simple, concise guide with a step-by-step approach, packed with screenshots and examples to set up and manage a network blog using WordPress

Who this book is written for
WordPress Multisite Administration is ideal for anyone wanting to familiarize themselves with WordPress Multisite. You’ll need to know the basics about WordPress, and having at least a broad understanding of HTML, CSS, and PHP will help, but isn’t required.

Book Details

  • Paperback: 106 pages
  • Publisher: Packt Publishing (August 2013)
  • Language: English
  • ISBN-10: 1783282479
  • ISBN-13: 978-1783282470
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Getting Started with C++ Audio Programming for Game Development

Posted: 04 Feb 2014 07:16 AM PST

Book Description

Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.

Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.

Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.

The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.

This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.

What you will learn from this book

  • Design complex generative /interactive sounds
  • Simulate an environment with 3D audio and effects
  • Load and play audio files in several formats
  • Control audio playback and many sound parameters
  • Adapt an audio API to fit the needs of a game

Approach
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.

Who this book is written for
This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.

Book Details

  • Paperback: 116 pages
  • Publisher: Packt Publishing (August 2013)
  • Language: English
  • ISBN-10: 1849699097
  • ISBN-13: 978-1849699099
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Getting Started with HTML5 WebSocket Programming

Posted: 04 Feb 2014 07:14 AM PST

Book Description

WebSockets are capable of bi-directional, full-duplex communication over a persistent TCP connection They provide many benefits compared to the alternatives (for example, long-polling or Comet), such as lower overhead, persistent connections, and low latency. In short, it is the most technically challenging HTML5 feature to implement, but for truly interactive websites, it’s a technology worth learning.

Getting Started with HTML5 WebSocket Programming gives you the true power of bi-directional communication, implemented by using the brand new HTML5 WebSocket API. You'll learn how to configure the server and clients, how to transmit different types of data and how to secure the whole system.

This book will introduce you to the WebSocket world. We start by introducing the WebSocket API, and continue with practical, real-world examples until we can determine how to build multi-functional web apps for any type of device.

You will learn how to configure a web client and a web server that will help you send messages to others using easy-to-use mechanisms. We will also find out how different data types, such as images and videos, can be transferred with little effort. We present additional fallback techniques and solutions for older browsers too. Finally, we will secure our clients from malicious attacks and other threats.

What you will learn from this book

  • Understand the concepts of the WebSocket API and why it is superior to the existing techniques
  • Implement a WebSocket client that will connect to a remote server and transmit messages to other clients
  • Configure a WebSocket server using your existing skills and knowledge
  • Implement native WebSocket clients for mobile and tablet devices
  • Support older browsers that do not support HTML5 WebSockets

Approach
Getting Started with HTML5 Websocket Programming takes a tutorial-based approach.

Who this book is written for
This book is for anyone who wants to build high-performance, true, real-time web applications. Being familiar with frontend web development (HTML / XHTML, JavaScript) would be ideal.

Book Details

  • Paperback: 110 pages
  • Publisher: Packt Publishing (August 2013)
  • Language: English
  • ISBN-10: 1782166963
  • ISBN-13: 978-1782166962
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Getting Started with Unity

Posted: 04 Feb 2014 07:11 AM PST

Book Description

Unity is a game development engine which is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Unity is best used for making great games that can deploy to numerous platforms.

“Getting Started with Unity” guides you progressively through the necessary steps to create a survival game using Unity3D's built-in objects and components, JavaScript, animations with Mecanim, and some basic AI.

In this book, you will be introduced to a wide range of the core features used for games developed with Unity3D, including the user interface and much more. Furthermore, you will also learn about essential aspects like transformations, scripting, navigation, and built-in controllers.

Beginning with an introduction to the user interface, you will learn the necessary skills required to create a survival video game. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you will have created an indoor level with enemies, AI, weapons, objects to collect, and all the logic to control the game.

What you will learn from this book

  • Understand the different layouts, windows, and shortcuts, and navigate through scenes
  • Use, combine, and transform built-in objects and components including textures, water, GUI elements, controllers, lights, particles, and shapes
  • Understand different types of colliders, individualize objects with tags, apply colliders, and manage collisions through scripting
  • Learn how to create scripts, understand and use the default functions, and employ the console for debugging purposes
  • Access and modify game objects' properties through scripting
  • Create functions, pass and access variables, and call functions between scripts
  • Implement basic AI for path-finding or user detection
  • Load scenes, navigate through scenes, and create persistent objects across scenes

Approach
Getting Started with Unity is written in an easy-to-follow tutorial format.

Who this book is written for
“Getting Started with Unity” is for 3D game developers who would like to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D is required.

Book Details

  • Paperback: 170 pages
  • Publisher: Packt Publishing (August 2013)
  • Language: English
  • ISBN-10: 1849695849
  • ISBN-13: 978-1849695848
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