Selasa, 25 Maret 2014

Wow! eBook: Programming Windows Store Apps with C# - 5 new eBooks


Wow! eBook: Programming Windows Store Apps with C# - 5 new eBooks

Link to Wow! eBook

Programming Windows Store Apps with C#

Posted: 25 Mar 2014 09:25 AM PDT

Book Description

If you're a .NET developer looking to build tablet apps, this practical book takes you step-by-step through the process of developing apps for the Windows Store. You'll learn how to use Microsoft's Modern UI design language with Windows 8.1 and WinRT 8.1.1 by building a line-of-business mobile app with C# through the course of the book.

To develop the app, you'll work with the same system details and design specs that apply to retail apps, such as persistence, backend service, and Windows 8 features for sharing and search. You'll learn how to develop the code, incorporate third-party open source products, and package your app for the Windows Store.

  • Build a UI with XAML and the Model/View/View-Model pattern
  • Understand asynchrony—and rediscover threads and parallelism
  • Store data and system settings locally with SQLite
  • Use app bars for commands and the settings charm for Help options
  • Present notifications as tile updates, badges, or toast popups
  • Help users visualize locations and tag activities to a map
  • Enable apps to share data and run side-by-side in the UI
  • Implement functionality for running tasks in the background

Table of Contents
Chapter 1. Making the Transition from .NET (Part 1)
Chapter 2. Making the Transition from .NET (Part 2)
Chapter 3. Local Persistent Data
Chapter 4. The App Bar
Chapter 5. Notifications
Chapter 6. Working with Files
Chapter 7. Sharing
Chapter 8. Searching
Chapter 9. Settings
Chapter 10. Location
Chapter 11. Using the Camera
Chapter 12. Responsive Design
Chapter 13. Resources and Localization
Chapter 14. Background Tasks and App Lifetime
Chapter 15. Sideloading and Distribution

Appendix A. Cryptography and Hashing
Appendix B. Unit Testing Basics for Windows Store Apps

Book Details

  • Paperback: 508 pages
  • Publisher: O’Reilly Media (February 2014)
  • Language: English
  • ISBN-10: 1449320856
  • ISBN-13: 978-1449320850
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Programming 3D Applications with HTML5 and WebGL

Posted: 25 Mar 2014 09:22 AM PDT

Book Description

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you'll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.

In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience.

  • Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS
  • Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js
  • Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content
  • Look into several game engines and frameworks for building 3D applications, including the author's Vizi framework
  • Create 3D environments with multiple objects and complex interaction, using examples and supporting code
  • Examine the issues involved in building WebGL-based 3D applications for mobile browsers

Table of Contents
Part I: Foundations
Chapter 1. Introduction
Chapter 2. WebGL: Real-Time 3D Rendering
Chapter 3. Three.js—A JavaScript 3D Engine
Chapter 4. Graphics and Rendering in Three.js
Chapter 5. 3D Animation
Chapter 6. CSS3: Advanced Page Effects
Chapter 7. Canvas: Universal 2D Drawing

Part II: Application Development Techniques
Chapter 8. The 3D Content Pipeline
Chapter 9. 3D Engines and Frameworks
Chapter 10. Developing a Simple 3D Application
Chapter 11. Developing a 3D Environment
Chapter 12. Developing Mobile 3D Applications

Book Details

  • Paperback: 404 pages
  • Publisher: O’Reilly Media (February 2014)
  • Language: English
  • ISBN-10: 1449362966
  • ISBN-13: 978-1449362966
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Speaking JavaScript

Posted: 25 Mar 2014 09:18 AM PDT

Book Description

Like it or not, JavaScript is everywhere these days—from browser to server to mobile—and now you, too, need to learn the language or dive deeper than you have. This concise book guides you into and through JavaScript, written by a veteran programmer who once found himself in the same position.

Speaking JavaScript helps you approach the language with four standalone sections. First, a quick-start guide teaches you just enough of the language to help you be productive right away. More experienced JavaScript programmers will find a complete and easy-to-read reference that covers each language feature in depth. Complete contents include:

  • JavaScript quick start: Familiar with object-oriented programming? This part helps you learn JavaScript quickly and properly.
  • JavaScript in depth: Learn details of ECMAScript 5, from syntax, variables, functions, and object-oriented programming to regular expressions and JSON with lots of examples. Pick a topic and jump in.
  • Background: Understand JavaScript's history and its relationship with other programming languages.
  • Tips, tools, and libraries: Survey existing style guides, best practices, advanced techniques, module systems, package managers, build tools, and learning resources.

Table of Contents
Part I: JavaScript Quick Start
Chapter 1. Basic JavaScript

Part II: Background
Chapter 2. Why JavaScript?
Chapter 3. The Nature of JavaScript
Chapter 4. How JavaScript Was Created
Chapter 5. Standardization: ECMAScript
Chapter 6. Historical JavaScript Milestones

Part III: JavaScript in Depth
Chapter 7. JavaScript's Syntax
Chapter 8. Values
Chapter 9. Operators
Chapter 10. Booleans
Chapter 11. Numbers
Chapter 12. Strings
Chapter 13. Statements
Chapter 14. Exception Handling
Chapter 15. Functions
Chapter 16. Variables: Scopes, Environments, and Closures
Chapter 17. Objects and Inheritance
Chapter 18. Arrays
Chapter 19. Regular Expressions
Chapter 20. Dates
Chapter 21. Math
Chapter 22. JSON
Chapter 23. Standard Global Variables
Chapter 24. Unicode and JavaScript
Chapter 25. New in ECMAScript 5

Part IV: Tips, Tools, and Libraries
Chapter 26. A Meta Code Style Guide
Chapter 27. Language Mechanisms for Debugging
Chapter 28. Subclassing Built-ins
Chapter 29. JSDoc: Generating API Documentation
Chapter 30. Libraries
Chapter 31. Module Systems and Package Managers
Chapter 32. More Tools
Chapter 33. What to Do Next

Book Details

  • Paperback: 460 pages
  • Publisher: O’Reilly Media (February 2014)
  • Language: English
  • ISBN-10: 1449365035
  • ISBN-13: 978-1449365035
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Responsive Theming for Drupal

Posted: 25 Mar 2014 09:13 AM PDT

Book Description

If you want your Drupal website to work well on smartphones, tablets, and desktops, this practical guide shows you how to incorporate Responsive Web Design (RWD) with specific Drupal 7 themes. You'll learn how to create attractive, easy-to-navigate layouts for everything from tiny phone screens to 30-inch desktop monitors—all with the same codebase.

Ideal for experienced Drupal developers, this book takes you through RWD basics and shows you how to build sites based on Aurora, Zen, and Omega—three popular base themes created by Drupal contributors. Whether you're creating a new site with RWD or adapting an existing one, you'll learn how to become a better, more efficient Drupal themer.

  • Understand how Responsive Web Design and CSS media queries work
  • Learn how the Sass stylesheet language and Compass framework support RWD
  • Adopt a mobile-first approach to RWD—and learn why it's important
  • Get step-by-step instructions for creating custom subthemes on top of Aurora, Zen, and Omega
  • Tackle common problems when building and theming responsive Drupal sites
  • Explore alternative options for accommodating smartphone and tablet users

Table of Contents
Chapter 1. Responsive Design: A Quick and Dirty Intro
Chapter 2. Responsive, Meet Drupal
Chapter 3. A Short Primer on Sass and Compass
Chapter 4. Responsive Theming With Aurora
Chapter 5. Responsive Theming Using Zen
Chapter 6. Responsive Theming Using Omega
Chapter 7. Some Common Gotchas and Tips
Chapter 8. Alternative Options and Next Steps

Book Details

  • Paperback: 78 pages
  • Publisher: O’Reilly Media (February 2014)
  • Language: English
  • ISBN-10: 1449373313
  • ISBN-13: 978-1449373313
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Jump Start HTML5

Posted: 25 Mar 2014 09:11 AM PDT

Book Description

This short book provides a practical introduction to HTML5. HTML (HyperText Markup Language) is the predominant language of web pages. Originally developed as a way to describe and share scientific papers, HTML is now used to mark up all sorts of documents and create visual interfaces for browser-based software.

With HTML5, however, HTML has become as much an of API for developing browser-based software as it is a markup language. In this book, we’ll talk about the history of HTML and HTML5 and explore its new features.

It covers:

  • HTML5 basics
  • Multimedia
  • Canvas and SVG
  • HTML5 applications
  • HTML5 APIs

HTML5 is required knowledge for every professional web designer and developer. This book will quickly get you up to speed with the fundamentals of HTML5 and give you the confidence to start experimenting on your own.

Table of Contents
Chapter 1. Basics: What is HTML5?
Chapter 2. Basics: The Anatomy of HTML5
Chapter 3. Basics: Structuring Documents
Chapter 4. Basics: HTML5 Forms
Chapter 5. Basics: Multimedia, Audio and Video
Chapter 6. Multimedia: Preparing Your Media
Chapter 7. Multimedia: Using Native HTML5 Audio
Chapter 8. Multimedia: Using Native HTML5 Video
Chapter 9. Multimedia: The source Element
Chapter 10. Mutimedia: The track Element
Chapter 11. Multimedia: Scripting Media Players
Chapter 12. Canvas & SVG: An Introduction to Canvas
Chapter 13. Canvas & SVG: Canvas Basics
Chapter 14. Canvas & SVG: Handling Non-supporting Browsers
Chapter 15. Canvas & SVG: Canvas Gradients
Chapter 16. Canvas & SVG: Canvas Images and Videos
Chapter 17. Canvas & SVG: An Introduction to SVG
Chapter 18. Canvas & SVG: Using SVG
Chapter 19. Canvas & SVG: SVG Bézier Curves
Chapter 20. Canvas & SVG: SVG Filter Effects
Chapter 21. Canvas & SVG: Canvas or SVG?
Chapter 22. Offline Apps: Detecting When the User Is Connected
Chapter 23. Offline Apps: Application Cache
Chapter 24. Offline Apps: Web Storage
Chapter 25. Offline Apps: Storing Data With Client-side Databases
Chapter 26. APIs: Overview
Chapter 27. APIs: Web Workers
Chapter 28. APIs: The Geolocation API
Chapter 29. APIs: Server Sent Events
Chapter 30. APIs: The WebSocket API
Chapter 31. APIs: The Cross-document Messaging API

Book Details

  • Paperback: 250 pages
  • Publisher: SitePoint (February 2014)
  • Language: English
  • ISBN-10: 0980285828
  • ISBN-13: 978-0980285826
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