Sabtu, 29 Maret 2014

Wow! eBook: Learning Geospatial Analysis with Python - 6 new eBooks


Wow! eBook: Learning Geospatial Analysis with Python - 6 new eBooks

Link to Wow! eBook

Learning Geospatial Analysis with Python

Posted: 29 Mar 2014 09:39 AM PDT

Book Description

Geospatial analysis is used in almost every field you can think of from medicine, to defense, to farming. It is an approach to use statistical analysis and other informational engineering to data which has a geographical or geospatial aspect. And this typically involves applications capable of geospatial display and processing to get a compiled and useful data.

“Learning Geospatial Analysis with Python” uses the expressive and powerful Python programming language to guide you through geographic information systems, remote sensing, topography, and more. It explains how to use a framework in order to approach Geospatial analysis effectively, but on your own terms.

“Learning Geospatial Analysis with Python” starts with a background of the field, a survey of the techniques and technology used, and then splits the field into its component speciality areas: GIS, remote sensing, elevation data, advanced modelling, and real-time data.

This book will teach you everything there is to know, from using a particular software package or API to using generic algorithms that can be applied to Geospatial analysis. This book focuses on pure Python whenever possible to minimize compiling platform-dependent binaries, so that you don’t become bogged down in just getting ready to do analysis.

“Learning Geospatial Analysis with Python” will round out your technical library with handy recipes and a good understanding of a field that supplements many a modern day human endeavors.

What you will learn from this book

  • Automate Geospatial analysis workflows using Python
  • Code the simplest possible GIS in 60 lines of Python
  • Mold thematic maps with Python tools
  • Get a hold of the various forms the geospatial data comes in
  • Produce elevation contours using Python tools
  • Create flood inundation models
  • Learn Real-Time Data tracking and apply it in storm chasing

Approach
This is a tutorial-style book that helps you to perform Geospatial and GIS analysis with Python and its tools/libraries. This book will first introduce various Python-related tools/packages in the initial chapters before moving towards practical usage, examples, and implementation in specialized kinds of Geospatial data analysis.

Who this book is written for
This book is for anyone who wants to understand digital mapping and analysis and who uses Python or another scripting language for automation or crunching data manually.This book primarily targets Python developers, researchers, and analysts who want to perform Geospatial, modeling, and GIS analysis with Python.

Book Details

  • Paperback: 364 pages
  • Publisher: Packt Publishing (October 2013)
  • Language: English
  • ISBN-10: 1783281138
  • ISBN-13: 978-1783281138
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Learning Windows 8 Game Development

Posted: 29 Mar 2014 09:36 AM PDT

Book Description

With the recent success of a lot of smaller games, game development is quickly becoming a great field to get in to. Mobile and PC games are on the rise, and having a way to create a game for all types of devices without rewriting everything is a huge benefit for the new Windows 8 operating system. In this book, you will learn how to use cutting-edge technologies like DirectX and tools that will make creating a game easy. This book also allows you to make money by selling your games to the world.

Learning Windows 8 Game Development teaches you how to create exciting games for tablets and PC on the Windows 8 platform. Make a game, learn the techniques, and use them to make the games you want to play. Learn about graphics, multiplayer options, how to use the Proximity + Socket APIs to add local multiplayer, how to sell the game outright, and In-App Purchases.

Learning Windows 8 Game Development guides you from the start of your journey all the way to developing games for Windows by showing you how to develop a game from scratch and sell it in the store.With Learning Windows 8 Game Development, you will learn how to write the code required to set everything up, get some graphics on screen, and then jump into the fun part of adding gameplay to turn a graphics sample into a proper game. From there, you'll look at how to add awesome features to your game like networking, motion controls, and even take advantage of new Windows 8 features like live tiles and sharing to make your players want to challenge their friends and keep playing.

This book wraps up by covering the only way a good game can finish development: by shipping the game on the Windows Store. You'll look at the things to remember to make certification painless and some great tips on how to market and sell your game to the public.

What you will learn from this book

  • Render sprites in 2D
  • Use touch, gamepad, mouse, and keyboard input to control the game
  • Learn the techniques to add multiplayer to your game
  • Add competition with accessible Windows 8 features
  • Use motion sensors and GPS to add unique gameplay
  • Master techniques to maximise your Windows Store effectiveness
  • Learn tips and tricks to pass store certification
  • Kick-start the next stage of gaming with 3D rendering

Approach
A standard practical tutorial running people through Windows 8 RT with a specific focus on game development is the approach chosen here. This type of approach will more likely appeal to an audience that is in need of a structured guide that they can emulate and learn from, unlike the usual reference text available in the market.

Who this book is written for
Learning Windows 8 Game Development is for any developer looking to branch out and make some games. It's assumed that you will have an understanding of C++ and programming. If you want to program a game, this book is for you, as it will provide a great overview of Direct3D and Windows 8 game development and will kick-start your journey into 3D development.

Book Details

  • Paperback: 244 pages
  • Publisher: Packt Publishing (October 2013)
  • Language: English
  • ISBN-10: 1849697442
  • ISBN-13: 978-1849697446
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Metasploit Penetration Testing Cookbook, 2nd Edition

Posted: 29 Mar 2014 09:33 AM PDT

Book Description

Metasploit software helps security and IT professionals identify security issues, verify vulnerability mitigations, and manage expert-driven security assessments. Capabilities include smart exploitation, password auditing, web application scanning, and social engineering. Teams can collaborate in Metasploit and present their findings in consolidated reports. The goal of the software is to provide a clear understanding of the critical vulnerabilities in any environment and to manage those risks.

Metasploit Penetration Testing Cookbook, Second Edition contains chapters that are logically arranged with an increasing level of complexity and thoroughly covers some aspects of Metasploit, ranging from pre-exploitation to the post-exploitation phase. This book is an update from version 4.0 to version 4.5. It covers the detailed penetration testing techniques for different specializations like wireless networks, VOIP systems, and the cloud.

Metasploit Penetration Testing Cookbook, Second Edition covers a number of topics which were not part of the first edition. You will learn how to penetrate an operating system (Windows 8 penetration testing) to the penetration of a wireless network, VoIP network, and then to cloud.

The book starts with the basics, such as gathering information about your target, and then develops to cover advanced topics like building your own framework scripts and modules. The book goes deep into operating-systems-based penetration testing techniques and moves ahead with client-based exploitation methodologies. In the post-exploitation phase, it covers meterpreter, antivirus bypass, ruby wonders, exploit building, porting exploits to the framework, and penetration testing, while dealing with VOIP, wireless networks, and cloud computing.

This book will help readers to think from a hacker’s perspective to dig out the flaws in target networks and also to leverage the powers of Metasploit to compromise them. It will take your penetration skills to the next level.

What you will learn from this book

  • Set up a complete penetration testing environment using Metasploit and virtual machines
  • Discover how to penetration test popular operating systems such as Windows 8
  • Get familiar with penetration testing based on client side exploitation techniques with detailed analysis of vulnerabilities and codes
  • Build and analyze meterpreter scripts in Ruby
  • Learn penetration testing in VOIP, WLAN, and the cloud from start to finish including information gathering, vulnerability assessment, exploitation, and privilege escalation
  • Make the most of the exclusive coverage of antivirus bypassing techniques using Metasploit
  • Work with BBQSQL to analyze the stored results of the database

Approach
This book follows a Cookbook style with recipes explaining the steps for penetration testing with WLAN, VOIP, and even cloud computing. There is plenty of code and commands used to make your learning curve easy and quick.

Who this book is for
This book targets both professional penetration testers as well as new users of Metasploit, who wish to gain expertise over the framework and learn an additional skill of penetration testing, not limited to a particular OS. The book requires basic knowledge of scanning, exploitation, and the Ruby language.

Book Details

  • Paperback: 320 pages
  • Publisher: Packt Publishing; 2nd Edition (October 2013)
  • Language: English
  • ISBN-10: 1782166785
  • ISBN-13: 978-1782166788
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Debian 7: System Administration Best Practices

Posted: 29 Mar 2014 09:31 AM PDT

Book Description

Debian is one of the most popular Linux-based operating systems, with over 37 thousand software packages available in several architectures. Debian 7 is the latest version of this universal operating system and provides the foundation for thousands of web servers. It is easy to install, stable, and provides mechanisms for system security.

Debian 7: System Administration Best Practices provides valuable background information, tips, and advice on the major areas of installing, maintaining, and administering Debian Linux, from single systems to clusters. Learn what makes Debian the most stable and popular Linux distribution for Internet sites.

Debian 7: System Administration Best Practices is an overview of what administrators need to know in order to effectively administer Debian Linux systems, providing guidance and advice on what is available, and what experience has shown to work best. Starting with what distinguishes Debian from other Linux distributions, you will learn about the Debian project. Learn about the ways systems are booted, and how best to lay out disk partitions, and the basic methods to install and configure Debian software packages. Discover how to manage Debian systems, from bootup to shutdown, and what security measures may be required for your peace of mind, as well as advice on advanced topics that include high availability clustering.

What you will learn from this book

  • Learn how the new Universal Extensible Firmware Interface affects Linux installation
  • Discover ways to lay out and organize disk storage
  • Explore Debian package management features and maintenance
  • Familiarize yourself with routine system management, including startup, shutdown, file maintenance, and display management
  • Discover basic security practices, including user maintenance, firewalls, and special considerations for the root account

Approach
A step-by-step, example-based guide to learning how to install and administer the Debian Linux distribution.

Who this book is written for
Debian 7: System Administration Best Practices is for users and administrators who are new to Debian, or for seasoned administrators who are switching to Debian from another Linux distribution. A basic knowledge of Linux or UNIX systems is useful, but not strictly required. Since the book is a high level guide, the reader should be willing to go to the referenced material for further details and practical examples.

Book Details

  • Paperback: 124 pages
  • Publisher: Packt Publishing (October 2013)
  • Language: English
  • ISBN-10: 1783283114
  • ISBN-13: 978-1783283118
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Tkinter GUI Application Development Hotshot

Posted: 29 Mar 2014 09:29 AM PDT

Book Description

Tkinter is the built-in GUI package that comes with standard python distributions. This means it is easy to get started right away, without any extra installation or configuration. Tkinter’s strength lies in its simplicity of use and its intuitive nature which makes it suited for programmers and non-programmers alike. Once you get started, you will be surprised to see how a few lines of code can produce powerful GUI applications.

Tkinter GUI Application Development Hotshot helps you learn the art of GUI programming – building real-world, productive and fun applications like text editor, drum machine, game of chess, media player, drawing application and many more. Each subsequent project builds on the skills acquired in the previous project. Also, learn to write multi-threaded and multi layered applications using Tkinter. Get to know modern best practices involved in writing GUI programs. Tkinter GUI Application Development Hotshot comes with a rich source of sample codes that you can use in your own projects in any discipline of your choice.

Starting with a high level overview of Tkinter that covers the most important concepts involved in writing a GUI application, the book then takes you through a series of real world projects of increasing complexity, developing one project per chapter. After you have developed five full projects, the book provides you with some bare-bone skeleton codes for a few functional but incomplete projects, challenging you to put your skills to test by completing them.

Finally, you are provided with tips for writing reusable, scalable, and quality GUI code for larger projects. The appendices provide a quick reference sheet for Tkinter.

What you will learn from this book

  • Structure your programs in the model-view framework
  • Persist your application data with object serialization
  • Work with external libraries and Tkinter extensions
  • Write multi-threaded GUI programs
  • Re-factor code at every stage of application development
  • Integrate your GUI applications to backend database
  • Use networking with your Tkinter program
  • Apply Internationalization to your GUI applications
  • Develop a GUI program framework for maximum code reuse and rapid application development

Approach
Practical, real-world example projects. Start with the topics that grab your attention or work through each project in sequence.

Who this book is written for
If you have just started with GUI programming, this book is ideal for you. This book is also great if you are an experienced software developer, scientist, researcher, engineer, student, or hobbyist.

Book Details

  • Paperback: 362 pages
  • Publisher: Packt Publishing (October 2013)
  • Language: English
  • ISBN-10: 1849697949
  • ISBN-13: 978-1849697941
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Building 3D Models with modo 701

Posted: 29 Mar 2014 09:26 AM PDT

Book Description

Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.

“Building 3D Models with modo 701″ will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what’s needed to complete a commission from a client. It will get you the best results in minimum time.

In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.

You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.

“Building 3D Models with modo 701″ is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.

What you will learn from this book

  • Use the modeling tools to create your own objects
  • Mimic real-world materials in an easy way
  • Use images as textures to make more complex surfaces
  • Discover the pros and cons of the different lights used
  • Learn the use of the camera with real photographer tricks
  • Optimize your render settings
  • Enhance your image in Photoshop
  • Give your client a stunning looking image that sells itself

Approach
The book will focus on creating a sample application throughout the book, building gradually from chapter to chapter.

Who this book is written for
If you are new to the 3D world, this is the key to getting started with a modern software in the modern visualization industry. Only minimal previous knowledge is needed.

If you have some previous knowledge about 3D content creation, you will find useful tricks that will differentiate the learning experience from a typical user manual from this, a practical guide concerning the most common problems and situations and how to solve them.

Book Details

  • Paperback: 240 pages
  • Publisher: Packt Publishing (October 2013)
  • Language: English
  • ISBN-10: 1849692467
  • ISBN-13: 978-1849692465
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