Rabu, 03 Juli 2013

Wow! eBook: HTML5 Game Development For Dummies - 5 new eBooks


Wow! eBook: HTML5 Game Development For Dummies - 5 new eBooks

Link to Wow! eBook

HTML5 Game Development For Dummies

Posted: 03 Jul 2013 11:42 AM PDT

Book Description

Create games with graphics that pop for the web and mobile devices!

HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web.

  • Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity–for both the web and mobile devices
  • Test and debug your games before deploying them
  • Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you’re not well versed in database management
  • Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data

Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.

Table of Contents
Part I: Building the Foundation
Chapter 1. Playing on the Web
Chapter 2. Talking to the User
Chapter 3. Coding Like a Pro
Chapter 4. Random Thoughts. Building a Simple Game

Part II: Basic Game Development
Chapter 5. Introducing simpleGamejs
Chapter 6. Creating Game Elements
Chapter 7. Getting to a Game

Part III: Diving Deeper
Chapter 8. Motion and Animation
Chapter 9. Going Mobile
Chapter 10. Documenting simpleGame

Part IV: The Part of Tens
Chapter 11. Ten Great Game Asset Resources
Chapter 12. Ten Concepts Behind simpleGame
Chapter 13. Ten Game Starters

Book Details

  • Paperback: 384 pages
  • Publisher: For Dummies (April 2013)
  • Language: English
  • ISBN-10: 1118074769
  • ISBN-13: 978-1118074763
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Virtualization For Dummies

Posted: 03 Jul 2013 11:37 AM PDT

Book Description

Virtualization has become a "megatrend"—and for good reason. Implementing virtualization allows for more efficient utilization of network server capacity, simpler storage administration, reduced energy costs, and better use of corporate capital. In other words: virtualization helps you save money, energy, and space. Not bad, huh?

If you're thinking about "going virtual" but have the feeling everyone else in the world understands exactly what that means while you're still virtually in the dark, take heart. Virtualization for Dummies gives you a thorough introduction to this hot topic and helps you evaluate if making the switch to a virtual environment is right for you.

This fun and friendly guide starts with a detailed overview of exactly what virtualization is and exactly how it works, and then takes you on a tour of the benefits of a virtualized environment, such as added space in overcrowded data centers, lower operations costs through more efficient infrastructure administration, and reduced energy costs through server consolidation.

Next, you'll get step-by-step guidance on how to:

  • Perform a server virtualization cost versus benefit analysis
  • Weigh server virtualization options
  • Choose hardware for your server virtualization project
  • Create a virtualized software environment
  • Migrate to—and manage—your new virtualized environment

Whether you're an IT manager looking to sell the idea to your boss, or just want to learn more about how to create, migrate to, and successfully manage a virtualized environment, Virtualization for Dummies is your go-to guide for virtually everything you need to know.

Table of Contents
Part I: Getting Started with a Virtualization Project
Chapter 1. Wrapping Your Head around Virtualization
Chapter 2. Making a Business Case for Virtualization
Chapter 3. Understanding Virtualization. Technologies and Applications
Chapter 4. Peeking at the Future of Virtualization

Part II: Server Virtualization
Chapter 5. Deciding Whether Server Virtualization Is Right for You
Chapter 6. Performing a Server Virtualization Cost-Benefit Analysis
Chapter 7. Managing a Virtualization Project
Chapter 8. Choosing Hardware for Your Server Virtualization Project

Part III: Server Virtualization Software Options
Chapter 9. Migrating to Your New Virtualized Environment
Chapter 10. Managing Your Virtualized Environment
Chapter 11. Creating a Virtualized Storage Environment

Part IV: Implementing Virtualization
Chapter 12. Implementing VMware Server
Chapter 13. Implementing Fedora Virtualization
Chapter 14. Implementing XenExpress

Part V: The Part of Tens
Chapter 15. Ten Steps to Your First Virtualization Project
Chapter 16. Ten Virtualization Pitfalls to Avoid
Chapter 17. Ten Great Resourceson Virtualization

Book Details

  • Paperback: 384 pages
  • Publisher: For Dummies (December 2007)
  • Language: English
  • ISBN-10: 0470148314
  • ISBN-13: 978-0470148310
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C# 2008 For Dummies

Posted: 03 Jul 2013 11:34 AM PDT

Book Description

Whether you're a total novice or a programmer shifting to C#, the newest version of this programming language is full of cool features you'll want to use. With its Visual Studio compatibility, C# is the perfect language for building Windows Vista applications. And the 2008 version works with LINQ, a query language with syntax similar to SQL but which simplifies database code and can also write queries on XML files.

For the best basic C# how-to, it's hard to beat C# 2008 For Dummies. This plain-English guide to programming with C# can have you creating your first console application before you finish Part I. In fact, the basic template you create at that point will be the foundation of many other apps as you move through the book. Along the way you'll get the scoop on organizing your data, object-oriented programming (also known as OOP), and a great LINQ-related feature called delegates and events. You'll find out how to

  • Create a console application template
  • Perform logical comparisons
  • Work with loops and if statements
  • Understand collection syntax
  • Use interfaces and object-oriented concepts
  • Apply delegates and events, and much more

You'll even gain some rare insight into how to understand error messages you may get when programming in C#. All the code you need can be found on the companion Web site, along with great bonus information that helps you do more with C# 2008. So — what are you waiting for? Grab C# 2008 For Dummies and let's get started!

Table of Contents
Part I: Getting Started with C#
Chapter 1. Creating Your First C# Console Application

Part II: Basic C# Programming.
Chapter 2. Living with Variability — Declaring Value-Type Variables
Chapter 3. Smooth Operators
Chapter 4. Getting into the Program Flow
Chapter 5. Lining Up Your Ducks with Collections
Chapter 6. Pulling Strings

Part III: Using Objects
Chapter 7. Showing Some Class
Chapter 8. We Have Our Methods
Chapter 9. Let Me Say This about this
Chapter 10. Object-Oriented Programming — What's It All About?

Part IV: Object-Oriented Programming
Chapter 11. Holding a Class Responsible
Chapter 12. Inheritance — Is That All I Get?
Chapter 13. Poly-what-ism?
Chapter 14. Interfacing with the Interface

Part V: Now Showing in C# 3.0
Chapter 15. Delegating Those Important Events
Chapter 16. Mary Had a Little Lambda Expression
Chapter 17. LINQing Up with Query Expressions

Part VI: The Part of Tens
Chapter 18. Ten Common Build Errors (And How to Fix Them)

Book Details

  • Paperback: 456 pages
  • Publisher: For Dummies (February 2008)
  • Language: English
  • ISBN-10: 0470191090
  • ISBN-13: 978-0470191095
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Business Intelligence For Dummies

Posted: 03 Jul 2013 11:28 AM PDT

Book Description

You’re intelligent, right? So you’ve already figured out that Business Intelligence can be pretty valuable in making the right decisions about your business. But you've heard at least a dozen definitions of what it is, and heard of at least that many BI tools. Where do you start?

Business Intelligence For Dummies makes BI understandable! It takes you step by step through the technologies and the alphabet soup, so you can choose the right technology and implement a successful BI environment. You’ll see how the applications and technologies work together to access, analyze, and present data that you can use to make better decisions about your products, customers, competitors, and more.

You'll find out how to:

  • Understand the principles and practical elements of BI
  • Determine what your business needs
  • Compare different approaches to BI
  • Build a solid BI architecture and roadmap
  • Design, develop, and deploy your BI plan
  • Relate BI to data warehousing, ERP, CRM, and e-commerce
  • Analyze emerging trends and developing BI tools to see what else may be useful

Whether you're the business owner or the person charged with developing and implementing a BI strategy, checking out Business Intelligence For Dummies is a good business decision.

Table of Contents
Part I: Introduction and Basics
Chapter 1. Understanding Business Intelligence
Chapter 2. Fitting BI with Other Technology Disciplines
Chapter 3. Meeting the BI Challenge

Part II: Business Intelligence User Models
Chapter 4. Basic Reporting and Querying
Chapter 5. OLAP. Online Analytical Processing
Chapter 6. Dashboards and Briefing Books
Chapter 7. Advanced / Emerging BI Technologies

Part III: The BI Lifecycle
Chapter 8. The BI Big Picture
Chapter 9. Human Factors in BI Implementations
Chapter 10. Taking a Closer Look at BI Strategy
Chapter 11. Building a Solid BI Architecture and Roadmap

Part IV: Implementing BI
Chapter 12. Building the BI Project Plan
Chapter 13. Collecting User Requirements
Chapter 14. BI Design and Development
Chapter 15. The Day After. Maintenance and Enhancement

Part V: BI and Technology
Chapter 16. BI Target Databases. Data Warehouses, Marts, and Stores
Chapter 17. BI Products and Vendors

Part VI: The Part of Tens
Chapter 18. Ten Keys to BI Success
Chapter 19. Ten BI Risks (and How to Overcome Them)
Chapter 20. Ten Keys to Gathering Good BI Requirements
Chapter 21. Ten Secrets to a Successful BI Deployment
Chapter 22. Ten Secrets to a Healthy BI Environment
Chapter 23. Ten Signs That Your BI Environment Is at Risk

Book Details

  • Paperback: 388 pages
  • Publisher: For Dummies (January 2008)
  • Language: English
  • ISBN-10: 0470127236
  • ISBN-13: 978-0470127230
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SolidWorks For Dummies, 2nd Edition

Posted: 03 Jul 2013 11:23 AM PDT

Book Description

Whether it's your first venture into 3D technical drawing software or you're switching to SolidWorks from something else, you're probably excited about what this CAD program has to offer.   Chances are, you figure it's going to take awhile to get the hang of it before you can begin cranking out those perfectly precise 3D designs. SolidWorks For Dummies, 2nd Edition, can help you dramatically shorten that get-acquainted period!

SolidWorks For Dummies, 2nd Edition will help you get up and running quickly on the leading 3D technical drawing software. You'll see how to set up SolidWorks to create the type of drawings your industry requires and how to take full advantage of its legendary 3D features. You'll discover how to:

  • Work with virtual prototypes
  • Understand the user interface
  • Use templates and sketch, assemble, and create drawings
  • Automate the drawing process
  • Review drawings and collaborate with other team members
  • Define and edit sketches
  • Create dimensions and annotations
  • Print or plot your drawings
  • Leverage existing designs

Sample files on the bonus CD-ROM show you how to apply the latest version of SolidWorks and accomplish specific tasks. Even if you're brand-new to CAD software, SolidWorks For Dummies, 2nd Edition will have you feeling like a pro in no time. You'll find you've entered a whole new dimension.

Table of Contents
Part I: Beginning the SolidWorks Journey
Chapter 1. Getting to Know (And Love) SolidWorks
Chapter 2. Taking Control of SolidWorks
Chapter 3. Building Blocks for the Virtual Prototype

Part II: Design Intent and the Virtual Prototype
Chapter 4. Do What I Mean, Not What I Sketch
Chapter 5. Making Better Parts
Chapter 6. Putting It All Together

Part III: The Devil's in the “Drawing” Details
Chapter 7. Creating Drawings
Chapter 8. Speeding It Up. Automating the Drawing
Chapter 9. Changes, Changes, Changes
Chapter 10. Leveraging Your Existing Designs
Chapter 11. Printing and Plotting

Part IV: Playing Nicely with Others (And Picking Up Your Toys)
Chapter 12. Managing the Clutter
Chapter 13. Collaborating with Team Members
Chapter 14. Viewing and Reviewing Documents

Part V: The Part of Tens
Chapter 15. Ten Tips for Becoming More Proficient with SolidWorks
Chapter 16. Ten Ways to Extend and Reuse Your Design Information
Chapter 17. Ten Resources for the SolidWorks Community

Book Details

  • Paperback: 384 pages
  • Publisher: For Dummies (February 2011)
  • Language: English
  • ISBN-10: 0470127236
  • ISBN-13: 978-0470127230
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