Kamis, 29 Agustus 2013

Wow! eBook: Learning Play! Framework 2 - 5 new eBooks


Wow! eBook: Learning Play! Framework 2 - 5 new eBooks

Link to Wow! eBook

Learning Play! Framework 2

Posted: 29 Aug 2013 08:50 AM PDT

Book Description

The Learning Play! Framework 2 has been created for web developers that are building web applications. The core idea is to focus on the HTTP features and to enable them through a simplification lens. Building a web application no longer requires a configuration phase, an environment setup, or a long development lifecycle – it’s integrated!

Learning Play! Framework 2 will enable any web developers to create amazing web applications taking advantage of the coolest features. It’s the fastest way to dive into Play!, focusing on the capabilities by using them in a sample application. Although essentially Java based code, a Scala version is presented as well – giving an opportunity to see some Scala in action.

After setting up the machine and learning some Scala, you will construct an application which builds from static to dynamic, before introducing a database.

Then we’ll focus on how data can be consumed and rendered in several ways. This will enable some real time communication through WebSocket and Server-Sent Event – on both server and client sides.

The book will end with testing and deployment, which completes any web development project.

What you will learn from this book

  • What’s great about the new framework and on which projects it works best
  • Set up a full installation including the framework itself but also the development environment
  • Build a simple site or even a webapp using the server-side and templating system
  • Store data in a relational database, using Ebean in Java and Anorm in Scala
  • Discover the reactive way of handling data (back and forth with a client)
  • Test all layers of your application using the integration of Play! 2 with the most famous testing frameworks – even on the client-side
  • Deploy your application on the cloud, choosing Heroku as an example, but also on Cloudbees which enables a continuous integration

Approach
A strong focus is placed on explanation by example; even with the amount of amazing capabilities of Play! 2, they will be gathered in a single application. At the end of this book, the reader will have a fully-fledged application using the basic and advanced features of Play! 2.

Who this book is for
Readers must be interested in the Web in general; specifically using the HTTP between a browser and a server to create blazing projects!
Java skills are beneficial but not necessary since Learning Play! Framework 2 is not J2EE based but introduces a simple, neat, and completely integrated version; the prerequisites are almost none.

Book Details

  • Paperback: 290 pages
  • Publisher: Packt Publishing (March 2013)
  • Language: English
  • ISBN-10: 1782160124
  • ISBN-13: 978-1782160120
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Developing Mobile Games with Moai SDK

Posted: 29 Aug 2013 08:47 AM PDT

Book Description

Moai SDK is a fast, minimalist, open-source Lua mobile framework for pro game developers. Moai is built around Lua, a common programming language for games, and offers a single open-source platform for both the front-end elements seen by consumers and the back-end infrastructure.

Developing Mobile Games with Moai SDK will guide you through the creation of two game prototypes in a step-by-step way, giving you the basic tools you need in order to create your own games.

Developing Mobile Games with Moai SDK introduces the basic concepts behind game development, and takes you through the development of a tile-based memotest, and a platform game prototype as well. You’ll end up with a good codebase to start writing your own games.

You will learn some tricks that come from real life experience while creating a small framework that will allow you to display images, play sounds, grab input, and so on. You’ll also learn how to implement physics using Box2D bindings, and everything in Lua, without having to use any compilations. After doing this, we’ll take a look at how to deploy your game to iOS and run it on an iPhone.

With this book, you should be ready to go and create your own game, release it to the Apple Store, and have enough tools to dig deeper into Moai SDK.

What you will learn from this book

  • Display images and play sounds
  • Iterate on gameplay implementation using Lua
  • Group your code in modules to make it maintainable
  • Work with Grids to manage rendering and gameplay
  • Build a game with physics
  • Animate a character and make it move with the keyboard
  • Work with the camera and create some nice parallax effects
  • Save memory and loading time using caching
  • Deploy your game to iPhone and iPad

Approach
A normal step-by-step tutorial with two sample games built in, to teach Moai SDK from scratch.

Who this book is for
This book is for anyone who wants to build games, especially if they want to quickly iterate using a scripting language like Lua, and they’re targeting more than one platform. All of this without having to spend your salary on licenses. Moai SDK is aimed to professionals, but it has a great community that will help you learn and be a part of it.

Book Details

  • Paperback: 136 pages
  • Publisher: Packt Publishing (March 2013)
  • Language: English
  • ISBN-10: 1782165061
  • ISBN-13: 978-1782165064
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Related Books

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Building Impressive Presentations with impress.js

Posted: 29 Aug 2013 08:45 AM PDT

Book Description

Everyone has had to present during their lifetime. We've all spent agonizing hours trying to make those PowerPoint presentations engaging. Well now there is a tool that will make those presentations look like child's play.

Impress.js is a powerful library that eases the task of creating presentations with smooth animations without depending on a software tool. You are no longer limited to desktop tools as these presentations run on any supported browser anywhere on the Internet.

“Building Impressive Presentations with impress.js” is a quick guide to creating professional presentations using the best aspects of CSS3. It will also guide you through several practical examples which go beyond the conventional slide-based presentations, covering each aspect of the Impress library.

From simple presentations to your own personal website this handy practical guide will ensure you get the most out of Impress.JS as quickly as you can. Starting with a simple slide-based presentation we move quickly on adding in sliders, galleries and portfolios to utilize this amazing tool. 3D transitions, rotations, scaling, and transforms are also covered to give your presentations that something extra. The final step is bringing all this together to create a personal website that is viewable on all impress supported browsers.

“Building Impressive Presentations with impress.js” gives you the chance to stand out from the competition and engage with audiences in a way you never have before.

What you will learn from this book

  • Create advanced presentations with Impress.js effects
  • Understand Impress effects such as rotations, scaling, transformations, and 3D effects
  • Extract the power of impress core API events and configurations to modify existing functionalities
  • Integrate impress presentations on different browsers, viewports, and devices
  • Extend the core library to create custom functionalities for different types of applications such as sliders, portfolios, and galleries
  • Handle issues in designing and running presentations
  • Use Impress tools to automate the slide creation process

Approach
This book gives you exactly what you need, exactly when you need it. Using easy-to-follow practical examples, this guide takes you from simple presentations to complete websites in no time.

Who this book is for
If you want to engage your audience on a level not previously possible on software such as PowerPoint or Prezi, then this book is for you. With basic knowledge of HTML, CSS, and JavaScript you can start making presentations that truly Impress.

Book Details

  • Paperback: 124 pages
  • Publisher: Packt Publishing (March 2013)
  • Language: English
  • ISBN-10: 1849696489
  • ISBN-13: 978-1849696487
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Related Books

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Using Node.js for UI Testing

Posted: 29 Aug 2013 08:42 AM PDT

Book Description

Automating tests for your user interfaces has always been the holy grail of programming. Now, using Zombie.js and Mocha you can create and quickly run your tests, allowing you to test even small changes. Increase your confidence in the code and minimize the number of times you have to use a real browser while you develop.

“Using Node.js for UI Testing” is a quick and thorough guide on how to automatically test your web app, keeping it rock solid and bug-free. You will learn how to simulate complex user behaviour and verify that your application behaves correctly.

You will create a web app in Node.js that uses complex user interactions and AJAX; by the end you will be able to fully test it from the command-line. Then you will start creating the user interface tests for this application using Mocha as a framework and Zombie.js as a headless browser.

You will also create a complete test suite, module by module, testing simple and complex user interactions.

What you will learn from this book

  • Creating your test suite using Mocha
  • Building a web application using Node.js and Flatiron.js
  • Loading documents into the Zombie.js headless browser
  • Triggering user events in Zombie.js
  • Querying the DOM to test your application behaviour
  • Injecting complex events into your application
  • Triggering and testing complex user interactions and AJAX calls
  • Inspecting the Zombie headless browser state

Approach
Full of techniques and tips for simulating user interactions and verifying that your application is behaving correctly.

Who this book is for
This book is for frontend and backend web application developers that know how to program in JavaScript.

Book Details

  • Paperback: 146 pages
  • Publisher: Packt Publishing (March 2013)
  • Language: English
  • ISBN-10: 1782160523
  • ISBN-13: 978-1782160526
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Related Books

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Hibernate Search by Example

Posted: 29 Aug 2013 08:39 AM PDT

Book Description

Users expect software to be highly intelligent when searching data. Searches should span across multiple data points at once, and be able to spot patterns and groupings in the results found. Searches should be able to fix user typos, and use terms related to the user's search words. Searching is at its best when it pleasantly surprises us, seeming to understand the real gist of what we're looking for better than we understood it ourselves! Where can we find such a search system and how can we use it efficiently?

Hibernate Search by Example is a practical, step-by-step tutorial, which guides you from the basics of Hibernate Search to its advanced features. The book builds toward a complete sample application, slowly fleshed out to demonstrate each and every concept being introduced in each chapter. By the end you will have a solid foundation for using Hibernate Search in real production applications.

This book starts with a simple example, and incrementally builds upon it to showcase each Hibernate Search feature introduced. By the end of the book you will have a working, functionality-rich application, and a deeper understanding than you might have had from looking at code snippets in a vacuum.

You will learn how to integrate search into core Hibernate applications, whether they are XML or annotation-based, or if you are using JPA. You will see how to fine-tune the relevance of search results, and design searches that can account for user typos or automatically reach for related terms. We will take advantage of performance optimization strategies, from running Hibernate Search in a cluster to reducing the need for database access at all.

Hibernate Search by Example provides everything you need to know to incorporate search functionality into your own custom applications.

What you will learn from this book

  • Make core Hibernate entity classes searchable, no matter which mapping API they use
  • Write different kinds of search queries by keyword, exact phrase, “fuzzy” search, or searching within a range
  • Sort search results by various criteria
  • Use pagination to work with and display search results one chunk at a time
  • Define custom analyzers to help searches adjust for user typos and recognize related terms
  • Fine-tune the relevance of search results through boosting
  • Apply conditional indexing logic to exclude certain data from being searchable
  • Make Hibernate Search aware of relationships for searches involving data points spread out over multiple classes

Approach
A step-by-step guide for getting started with Hibernate Search, employing a practical example application that will make readers quickly learn and use the excellent search capabilities that the Hibernate Search tool offers.

Who this book is for
This book is for any Java developer who wants to quickly and easily add feature-rich search capabilities to his/her custom applications. It is assumed that readers will have experience in Java development, and understand some basic relational database concepts. However, while core Hibernate experience is very helpful, it is not necessarily required.

Book Details

  • Paperback: 148 pages
  • Publisher: Packt Publishing (March 2013)
  • Language: English
  • ISBN-10: 184951920X
  • ISBN-13: 978-1849519205
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Related Books

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