Selasa, 13 Agustus 2013

Wow! eBook: Windows 8 and Windows Phone 8 Game Development - 5 new eBooks


Wow! eBook: Windows 8 and Windows Phone 8 Game Development - 5 new eBooks

Link to Wow! eBook

Windows 8 and Windows Phone 8 Game Development

Posted: 13 Aug 2013 10:14 AM PDT

Book Description

Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development.

This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss!

The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors – such as the Surface tablet – coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development.  It’s never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.

What you'll learn

  • Develop using the free or full versions of Visual Studio 2012.
  • Learn how to share code between the two Windows 8 platforms
  • Master high performance 2D and 3D graphics using the MonoGame development environment.
  • Discover how to control your games, including using touch screens, keyboards and accelerometers.
  • Produce high quality music and sound effects for your games.
  • Explore masses of example code and working projects with source code available to download and run straight away.
  • Learn how to publish your games through the Windows and Windows Phone Stores for fun or profit

Who this book is for
Windows 8 and Windows Phone 8 Game Development is aimed at those with an existing background in programming and knowledge of the C# programming language.

No prior knowledge is required of programming for Windows 8 or Windows Phone 8, XNA or MonoGame, or games-programming in general. This book will guide the reader through the steps required to become proficient in all of these areas of development.

Table of Contents
Chapter 1. Getting Started
Chapter 2. Getting Started with MonoGame
Chapter 3. Creating a Game Framework
Chapter 4. User Input
Chapter 5. Sounding Out with Game Audio
Chapter 6. Drawing with Vertices and Matrices
Chapter 7. The World of 3-D Graphics
Chapter 8. Further 3-D Features and Techniques
Chapter 9. Enhancing Your Game
Chapter 10. Application Management
Chapter 11. Getting Started with XAML
Chapter 12. XAML Controls and Pages
Chapter 13. Mixing XAML and MonoGame
Chapter 14. Distributing Your Game

Book Details

  • Paperback: 512 pages
  • Publisher: Apress (June 2013)
  • Language: English
  • ISBN-10: 1430258365
  • ISBN-13: 978-1430258360
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Expert Android

Posted: 13 Aug 2013 10:10 AM PDT

Book Description

From the leading publisher of Android books, Apress' Expert Android gives you advanced techniques for customizing views, controls, and layouts. You'll learn to develop apps in record time using JSON, Advanced Form Processing, and the BaaS (Backend As A Service) platform Parse. The book also includes extensive coverage on OpenGL, Search, and Telephony. With these advanced and time saving technologies you'll be able to release compelling mobile applications in Google Play and the Amazon Appstore at a rapid pace.

In Expert Android, you'll learn to:

  • Borrow, reuse, or build custom Android UI components
  • Create 3D experiences using OpenGL ES 2.0
  • Write collaborative applications in the Parse cloud and communicate with your app user community through Parse Push Technology
  • Reduce the time-to-market while creating rock solid apps for multiple devices

Whether you are an individual or enterprise developer, in Expert Android you'll find  the advanced techniques and practices to take your mobile apps to the next level. Regardless of the Android release, this book serves as your definitive, capstone reference for your Apress Android experience.

What you'll learn

  • How to deliver impactful Apps cheaper, better, and faster.
  • How to develop for multiple devices and manage fragmentation in Android
  • How to use Parse cloud for Storage, Collaborative Social Apps,  and Push notifications
  • How to create Custom Views, Controls, and Layouts
  • How to create 3D experience with OpenGL ES 2.0
  • How to achieve speed to market through JSON, Form processing, and Parse
  • How to eliminate memory leaks and poor-performing code

Who this book is for
This book is for advanced Android app developers who have read/used Pro Android already by the very same authors that bring you Expert Android.

Table of Contents
Chapter 1. Exploring Custom Views
Chapter 2. Exploring Compound Controls
Chapter 3. Principles and Practice of Custom Layouts
Chapter 4. JSON for On-Device Persistence
Chapter 5. Programming for Multiple Devices
Chapter 6. Advanced Form Processing
Chapter 7. Using the Telephony APIs
Chapter 8. Advanced Debugging and Analysis
Chapter 9. Programming 3D Graphics with OpenGL
Chapter 10. Introduction to Android Search
Chapter 11. Simple Search Suggestion Provider
Chapter 12. Custom Search Suggestion Provider
Chapter 13. Introduction to Cloud Storage with Parse
Chapter 14. Enhancing Parse with Parcelables
Chapter 15. Exploring Push Notifications with Parse

Book Details

  • Paperback: 436 pages
  • Publisher: Apress (July 2013)
  • Language: English
  • ISBN-10: 1430249501
  • ISBN-13: 978-1430249504
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The Business of Android Apps Development, 2nd Edition

Posted: 13 Aug 2013 10:07 AM PDT

Book Description

The growing but still evolving success of the Android platform has ushered in a second mobile technology "gold rush" for app developers.  Google Play and Amazon Appstore for Android apps has become the second go-to apps eco for today’s app developers.  While not yet as large in terms of number of apps as iTunes, Google Play and Amazon Appstore have so many apps that it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your Android app requires a lot of organization and some strategic planning.

Written for today’s Android apps developer or apps development shop, this new and improved book from Apress, The Business of Android Apps Development, Second Edition, tells you today’s story on how to make money on Android apps.  This book shows you how to take your app from idea to design to development to distribution and marketing your app on Google Play or Amazon Appstore.

This book takes you step-by-step through cost-effective marketing, public relations and sales techniques that have proven successful for professional Android app creators and indie shops—perfect for independent developers on shoestring budgets.  It even shows you how to get interest from venture capitalists and how they view a successful app vs. the majority of so-so to unsuccessful apps in Android.  No prior business knowledge is required. This is the book you wish you had read before you launched your first app!

Table of Contents
Chapter 1. The Android Market: A Background
Chapter 2. Making Sure Your App Will Succeed
Chapter 3. Legal Issues: Better Safe than Sorry
Chapter 4. A Brief Introduction to Android Development
Chapter 5. Develop Apps Like a Pro
Chapter 6. Making Money with Ads on Your Application
Chapter 7. In-App Billing: Putting a Store in Your Application
Chapter 8. Making App Marketplaces Work for You
Chapter 9. Getting the Word Out
Chapter 10. After You Have a User Base

Book Details

  • Paperback: 168 pages
  • Publisher: Apress; 2nd Edition (July 2013)
  • Language: English
  • ISBN-10: 1430250070
  • ISBN-13: 978-1430250074
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Smart Home Automation with Linux and Raspberry Pi, 2nd Edition

Posted: 13 Aug 2013 10:03 AM PDT

Book Description

Smart Home Automation with Linux and Raspberry Pi shows you how to automate your lights, curtains, music, and more, and control everything via a laptop or mobile phone.

You’ll learn how to use Linux, including Linux on Raspberry Pi, to control appliances and everything from kettles to curtains, including how to hack game consoles and even incorporate LEGO Mindstorms into your smart home schemes.

You'll discover the practicalities on wiring a house in terms of both and power and networking, along with the selection and placement of servers. There are also explanations on handling communication to (and from) your computer with speech, SMS, email, and web. Finally, you'll see how your automated appliances can collaborate to become a smart home.

Smart Home Automation with Linux was already an excellent resource for home automation, and in this second edition, Steven Goodwin will show you how a house can be fully controlled by its occupants, all using open source software and even open source hardware like Raspberry Pi and Arduino.

What you'll learn

  • Control appliances like kettles and curtains both locally and remotely.
  • Find and harness data sources to provide context-aware living.
  • Hack/change existing hardware/software to better fit your needs.
  • Integrate various technologies into a function greater than the whole.
  • Set up a home network, for both network and audio/video traffic.
  • Learn how to incorporate Raspberry Pi, Arduino, and even LEGO Mindstorms into your smart home.

Who this book is for
This book is for amateur and professional Linux users and electronics enthusiasts who want to control their homes and their gadgets.

Table of Contents
Chapter 1. Appliance Control: Making Things Do Stuff
Chapter 2. Appliance Hacking: Converting Existing Technology
Chapter 3. Media Systems: Incorporating the TV and the HiFi
Chapter 4. Home Is Home: The Physical Practicalities
Chapter 5. Communication: Humans Talk. Computers Talk
Chapter 6. Data Sources: Making Homes Smart
Chapter 7. Control Hubs: Bringing It All Together
Chapter 8. Raspberry Pi

Book Details

  • Paperback: 328 pages
  • Publisher: Apress; 2nd Edition (June 2013)
  • Language: English
  • ISBN-10: 143025887X
  • ISBN-13: 978-1430258872
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Pro Arduino

Posted: 13 Aug 2013 10:00 AM PDT

Book Description

So, you’ve created a few projects with Arduino, and now it’s time to kick it up a notch. Where do you go next? With Pro Arduino, you’ll learn about new tools, techniques, and frameworks to make even more ground-breaking, eye-popping projects.

You’ll discover how to make Arduino-based gadgets and robots interact with your mobile phone. You’ll learn all about the changes in Arduino 1.0, you’ll create amazing output with openFrameworks, and you’ll learn how to make games with the Gameduino. You’ll also learn advanced topics, such as modifying the Arduino to work with non-standard Atmel chips and Microchip’s PIC32.

Rick Anderson, an experienced Arduino developer and instructor, and Dan Cervo, an experienced Arduino gadgeteer, will give you a guided tour of advanced Arduino capabilities. If it can be done with an Arduino, you’ll learn about it here.

What you'll learn

  • How to modify the Arduino to work with other chips
  • How to simulate sensors for testing and debugging
  • How to set up advanced XBee networks
  • How to write Arduino libraries and share them with the Arduino community
  • How to get started with the Android accessory development kit
  • How to create games with hardware or with Gameduino
  • How to connect your Android phone to an Arduino sensor network

Who this book is for
Arduino fans, technogeeks, and electronic artists who want to take their skills to the next level.

Table of Contents
Chapter 1. Arduino 1.0.4 Core Changes
Chapter 2. Arduino Development and Social Coding
Chapter 3. openFrameworks and Arduino
Chapter 4. Android ADK
Chapter 5. XBees
Chapter 6. Simulating Sensors
Chapter 7. PID Controllers
Chapter 8. Android Sensor Networks
Chapter 9. Using Arduino with PIC32 and ATtiny Atmel Chips
Chapter 10. Multiprocessing. Linking the Arduino for More Power
Chapter 11. Game Development with Arduino
Chapter 12. Writing Your Own Arduino Libraries
Chapter 13. Arduino Test Suite

Book Details

  • Paperback: 316 pages
  • Publisher: Apress (June 2013)
  • Language: English
  • ISBN-10: 1430239395
  • ISBN-13: 978-1430239390
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