Kamis, 17 Mei 2012

Wow! eBook: Node: Up and Running - 5 new eBooks


Wow! eBook: Node: Up and Running - 5 new eBooks

Link to Wow! eBook - Blog

Node: Up and Running

Posted: 17 May 2012 10:57 AM PDT

Node: Up and Running

Book Description

This book introduces you to Node, the new framework written in JavaScript. You’ll learn hands-on how Node makes life easier for experienced JavaScript developers: not only can you work on the front end and back end in the same language, you’ll also have more flexibility in choosing divide application logic between client and server.

Written by a core contributor to the framework, Node: Up and Running shows you how Node scales up to support large numbers of simultaneous connections across multiple servers, and scales down to let you create quick one-off applications with minimal infrastructure. Built on the V8 JavaScript engine that runs , Node is already winning the hearts and minds of many companies, including Google and ! This book shows you why.

  • Understand Node’s event-loop architecture, non-blocking I/O, and event-driven
  • Discover how Node supports a variety of and data storage tools
  • Learn best practices for writing easy-to-maintain code for Node
  • Get concrete examples of use the various Node APIs in practice
  • Take advantage of the book's complete reference

Table of Contents
Chapter 1. A Very Brief Introduction to
Chapter 2. Doing Interesting Things
Chapter 3. Building Robust Node Applications
Chapter 4. Core APIs
Chapter 5. Helper APIs
Chapter 6. Data Access
Chapter 7. Important External Modules
Chapter 8. Extending Node

Book Details

  • Paperback: 204 pages
  • Publisher: O’Reilly (May 2012)
  • Language: English
  • ISBN-10: 1449398588
  • ISBN-13: 978-1449398583
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Learning JavaScript Design Patterns

Posted: 17 May 2012 10:53 AM PDT

Learning JavaScript Design Patterns

Book Description

With this digital Early Release edition of Learning Design Patterns, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.

If you want to write beautiful, structured, and maintainable code, this shows you how to apply both classical and modern design patterns to the language. The patterns in this book provide reusable code solutions to common problems in software design, and give you a shared vocabulary for describing solutions to others.

You’ll explore several popular design patterns in plain JavaScript as well as and other abstracted libraries. If you're familiar with concepts such as closures and prototypal inheritance, you'll be able to determine why some patterns may be more suitable for your projects than others.

  • Learn the structure of design patterns and how they're written
  • Examine basic pattern categories: creational, structural, behavioral, and anti-patterns
  • Get the basics of 15 JavaScript implementations of classical and modern design patterns
  • Dive into several popular JavaScript patterns in greater detail—including some less frequently used
  • Discover what design patterns look like when implemented with
  • Explore three formats for writing modular JavaScript: AMD, CommonJS, and Harmony
  • Learn popular design patterns for jQuery

Table of Contents
1. Introduction
2. What is a Pattern?
3. ‘Pattern’-ity , Proto-Patterns & The Rule Of Three
4. The Structure Of A Design Pattern
5. Writing Design Patterns
6. Anti-Patterns
7. Categories Of Design Pattern
8. Design Pattern Categorization
9. JavaScript Design Patterns
10. Flyweight
11. MV* Patterns
12. Design Patterns in jQuery Core
13. Modern Modular JavaScript Design Patterns
14. Bonus: jQuery Plugin Design Patterns
15. Conclusions
16. References

Book Details

  • Paperback: 150 pages
  • Publisher: O’Reilly (August 2012)
  • Language: English
  • ISBN-10: 1449331815
  • ISBN-13: 978-1449331818
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Developing Backbone.js Applications

Posted: 17 May 2012 10:47 AM PDT

Developing Backbone.js Applications

Book Description

With this digital Early Release edition of Developing Backbone.js Applications, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.

Get a complete run-down of the popular Backbone.js framework for structuring applications. This practical guide takes you through Model–view–controller () theory, and shows you build applications using Backbone’s models, views, collections and routers. You'll also learn advanced topics such as modular with Backbone.js and RequireJS.

This detailed book provides an authoritative and centralized repository of information to help you develop real-world apps with Backbone.

  • Build applications using modern tech stacks, including Node and Express
  • Solve the problems with Backbone and jQuery Mobile
  • Get tips about scaffolding tools

Table of Contents
1. Introduction
2. The Basics
3. Applications
4. Advanced
5. Unit
6. Resources
7. Conclusions

Book Details

  • Paperback: 150 pages
  • Publisher: O’Reilly (July 2012)
  • Language: English
  • ISBN-10: 1449328253
  • ISBN-13: 978-1449328252
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Getting Started with Metro Apps

Posted: 17 May 2012 10:43 AM PDT

Getting Started with Metro Apps

Book Description

With this digital Early Release edition of Getting Started with Metro Apps, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.

Get a head start on creating “Metro”-style apps for the approaching release of . If you're new to programming, this introductory will quickly get you up to speed on the tools you need to build user interfaces with 's new design language, code-named Metro. Learn how to use WinRT and the preview version of the upcoming release, and get tips and tricks for having your app published in the Windows Store.

brings some dramatic changes to the way users interact with computers and devices, and the Metro design language plays a key role. Whether you're an experienced developer, or build apps with and Javascript, this book gets you in on the ground floor.

Table of Contents
Chapter 1. Windows 8: A Quick Tour
Chapter 2. Getting Started
Chapter 3. Application Architecture

Book Details

  • Paperback: 100 pages
  • Publisher: O’Reilly Media (July 2012)
  • Language: English
  • ISBN-10: 1449320554
  • ISBN-13: 978-1449320553
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HLSL and Pixel Shaders for XAML Developers

Posted: 17 May 2012 10:38 AM PDT

HLSL and Pixel Shaders for XAML Developers

Book Description

With this digital Early Release edition of and Pixel Shaders for XAML Developers, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.

Graphic Shaders are used throughout the and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the world, programmers are often delighted to find that shaders are nothing more than a miniature program that is optimized to run on the computers GPU. This happiness fades when they start exploring the strange model underlying shaders however. Because shaders are strung together in an unusual fashion and run on a massive processer developers shouldn't use their traditional OO or procedural approach to writing code. Writing effective shaders requires a mind shift regarding craft a useful algorithm. To top it off, shaders are written in a unfamiliar -like language. In the Microsoft world the dominant language is High Level Shader Language or .

Table of Contents
Chapter 1. Shader 101
Chapter 2. Getting Started
Chapter 3. Commonplace Pixel Shaders
Chapter 4. How WPF and Use Shaders

Book Details

  • Paperback: 75 pages
  • Publisher: O’Reilly (July 2012)
  • Language: English
  • ISBN-10: 144931984X
  • ISBN-13: 978-1449319847
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