Senin, 28 Mei 2012

Wow! eBook: Corona SDK Mobile Game Development: Beginner’s Guide - 7 new eBooks


Wow! eBook: Corona SDK Mobile Game Development: Beginner’s Guide - 7 new eBooks

Link to Wow! eBook - Blog

Corona SDK Mobile Game Development: Beginner’s Guide

Posted: 28 May 2012 05:32 AM PDT

Corona SDK Mobile Game Development: Beginners Guide

Book Description

is the fastest and easiest way to create commercially successful cross platform games. Just ask Robert Nay, a 14 year old who created Bubble Ball – downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a veteran to create games using Corona. is the number one tool for creating fun, simple blockbuster games.

Assuming no experience at all with or you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to and Apple stores.

You will begin with a crash course in Lua, the programming language underpinning the tool. After downloading and installing Corona and writing some simple code you will dive straight into . You will start by creating a simple breakout game with controls optimized for . You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on network integration, implementing in app purchase and most important of all monetizing and shipping your game to the and App stores.

What you will learn from this book

  • Optimize your game for mobile using and accelerometer
  • Add sound and music to your game
  • Master game physics such as collision detection
  • Add achievements and leaderboards with OpenFeint and Game Center
  • Monetize your game with in app purchase and advertising.
  • Make your game socially aware by sharing messages and scores on and .

Approach
You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, networking and monetization.

Who this book is for
This book is for anyone who wants to have a go at creating commercially successfully games for Android and . You don't need game development or programming experience.

Book Details

  • Paperback: 408 pages
  • Publisher: Packt Publishing (April 2012)
  • Language: English
  • ISBN-10: 1849691886
  • ISBN-13: 978-1849691888
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Monkey Game Development: Beginner’s Guide

Posted: 28 May 2012 05:28 AM PDT

Monkey Game Development: Beginners Guide

Book Description

Monkey is a language and toolset that allows its user to develop modern games easily for and other platforms like , Android, , , OSX, and . With Monkey you can create best selling games in a matter of weeks, instead of months.

Monkey Beginner’s Guide provides easy-to-follow instructions on how to create eight different games and how to deploy them to various platforms and markets.

Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important techniques like collision detection, handling player input with mouse, keyboard or events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.

What you will learn from this book

  • Implement collision detection and optimize it for devices
  • Handle game controls via , keyboard, mouse and accelerometer input
  • Load and playback sound effects and music
  • Sign your applications and publish them to different markets
  • Use 3rd party modules like the fantomEngine game framework to speed up your game development process
  • Store the data of your different game objects effectively in lists, stacks and classes
  • Structure your monkey script into separate objects and files so your code is better maintainable
  • Save and load application states and load level data from text files

Approach
The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either , Android, , , OSX, and . The last chapter will show you how to monetize the games so you can be commercially successful in the app development world.

Who this book is for
Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere.

Book Details

  • Paperback: 402 pages
  • Publisher: Packt Publishing (April 2012)
  • Language: English
  • ISBN-10: 1849692033
  • ISBN-13: 978-1849692038
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FusionCharts: Beginner’s Guide

Posted: 28 May 2012 05:25 AM PDT

FusionCharts: Beginner's Guide

Book Description

User experience can make or break any app these days, no matter whether it’s a commercial product or an internal solution. While most applications out there are boring and outdated when it comes to their charting, you can make yours both stunning and powerful using Suite. Once you have mastered it, you can give your users a delightful experience in no time at all.

Beginner's Guide is a practical, step-by-step guide to using Suite for creating delightful reports and dashboards. Getting you started quickly, you will learn advanced capabilities like drill-down and integration, and charting best practices to make the most out of it. Filled with examples, real-life tips and challenges, this book is the firstofitstype in the visualization industry.

The book teaches you to create delightful reports and dashboards for your web applications assuming no previous knowledge of FusionCharts Suite. It gets your first chart up in 15 minutes after which you can play around with different chart types and customize them. You will also learn how to create a powerful reporting experience using drill-down and advanced capabilities. You will also connect your charts to server-side scripts pulling data from databases. Finally you round up the experience learning reporting best practices including right chart type selection and practical usability tips.

By the end of the book, you will have a solid foundation in FusionCharts Suite and data visualization itself. You will be able to give your users a delightful reporting experience, from developers to alike.

What you will learn from this book

  • Create different charts like column, bar, line, pie, multi-series and combination, each of them in under 15 minutes
  • Render the chart in and JavaScript, and provide data in or
  • Customize the charts both aesthetically and functionally including background, font, chart limits, tooltips and use of multi-lingual characters
  • Add advanced reporting capabilities like drill-down and JavaScript integration to give your users a powerful reporting experience
  • Integrate the charts with , , and any other server-side script pulling data from databases
  • Create interactive maps to plot geographical data like revenue by regions, election results and office locations on interactive maps using FusionMaps
  • Understand how to select the right chart for your data, and how to make them more usable with practical tips

Approach
The book is written as a practical, step-by-step guide to using FusionCharts Suite. The book not only teaches you the fundamentals and implementation of FusionCharts Suite, but also makes you the data visualization guru among your friends and colleagues by teaching how to select the right chart type and usability tips. Filled with examples, code samples and practical tips in a no-nonsense way, the book is a breeze to read.

Who this book is for
This book is both for beginners and advanced web developers who need to create interactive charts for their web applications. No previous knowledge of FusionCharts Suite is assumed, and the book takes you right from downloading it to creating complete reports and dashboards.

Book Details

  • Paperback: 252 pages
  • Publisher: Packt Publishing (April 2012)
  • Language: English
  • ISBN-10: 1849691762
  • ISBN-13: 978-1849691765
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Microsoft Silverlight 5 Data and Services Cookbook

Posted: 28 May 2012 03:04 AM PDT

Microsoft Silverlight 5 Data and Services Cookbook

Book Description

Microsoft is a programmable web browser plugin that enables features including , vector graphics, and audio-video playback – features that characterize Rich Internet Applications. However, is a great (and growing) Line-Of-Business platform and is increasingly being used to build data-driven business applications, both in an out of the browser. It is also the heart of Phone 7 so developers can leverage their knowledge on Microsoft's new platform as well. Services enable efficient access to your data, allowing you to draw on multiple sources of data and solve particular data problems. There is very little existing material that demonstrates how to build data-driven, enterprise-ready solutions with the platform. 3 and 4 made a big step into Line-Of-Business data services and 5 builds further upon this.

In this book, Gill Cleeren, Microsoft Regional Director, Silverlight MVP (former MVP), MVP at Ordina Belgium and Kevin Dockx, a technical specialist/project leader on .NET web applications and a solution manager for Rich Applications at RealDolmen, focus on showing .NET developers how to get their finger on the pulse of data-driven business applications in Silverlight and Phone 7. What's more, the upcoming 8 will allow developers to build native, immersive -style applications using & C# – exactly what this book is based upon. In other words, the techniques described in this book also apply to .

This book is not a general Silverlight 4/5 overview book; it is uniquely aimed at developers who want to build data-driven applications, based on best practices. It focuses on showing .NET developers how to interact with, and handle multiple sources of data in Silverlight business applications, and how to solve particular data problems following a practical hands-on approach, using real-world recipes. It is a practical that teaches you how to build data-rich business applications with Silverlight that draw on multiple sources of data. Most of the features covered work both in Silverlight 4 and 5. However, we cover some that are specific to Silverlight 5, which will therefore not work with Silverlight 4. Where this is the case, it is clearly indicated.

Packed with reusable, real-world recipes, the book begins by introducing you to general principles when Silverlight. It then dives deep into the world of data and services, covering all the options available to access data and communicate with services to get the most out of data in your Silverlight business applications, whilst at the same time providing a rich user experience. This book also covers topics related to storing data locally as well as explaining how to work with data and services in a Model-View-View-Model (MVVM) architecture. Most of the content is applicable to Windows Phone 7 developers as well; a specific chapter on WP7 is included in this release. By following the practical recipes in this book, which are of varying difficulty levels, you will learn the concepts needed to create data-rich business applications—from the creation of a Silverlight application, to displaying data in the Silverlight application and applying best practices such as MVVM. Each recipe covers a data services topic, going from the description of the problem, through a conceptual solution to a solution containing sample code.

What you will learn from this book

  • Build and maintain data-driven applications easily using the data binding engine, which does most of the work for you
  • See how validation can be applied effectively to ensure correct input within your applications
  • Use Isolated Storage classes to store data locally, possibly even between sessions, instead of accessing your services for each data need, bringing down the load on your servers
  • Learn all about the Model-View-View-Model (MVVM) pattern and how you can access data and services from an MVVM architecture
  • Access all kinds of services, including WCF, ASMX, REST, RSS, sockets and more from your Silverlight applications, even if hosted in
  • Get a deep knowledge about WCF RIA Services and how you can build your architecture around them
  • Build data-driven Windows Phone 7 applications and leverage your knowledge in the platform
  • Throughout the book, you'll learn to use & C# to build your LOB applications – skills that can be reused for development

Approach
Written in a style, this book offers learning and techniques through recipes. It contains step-by-step instructions for developers who want to build rich data-driven business applications using Silverlight or Windows Phone 7. The book is designed in such a way that you can refer to things chapter by chapter, or read them in no particular order.

Who this book is for
If you are a .NET developer who wants to build professional data-driven applications with Silverlight or Windows Phone 7, then this book is for you. Basic experience of Silverlight and familiarity with accessing data using ADO.NET in normal .NET applications is required.

Book Details

  • Paperback: 662 pages
  • Publisher: Packt Publishing (April 2012)
  • Language: English
  • ISBN-10: 1849683506
  • ISBN-13: 978-1849683500
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Oracle BPM Suite 11g Developer’s Cookbook

Posted: 28 May 2012 03:00 AM PDT

Oracle BPM Suite 11g Developers Cookbook

Book Description

Process Suite is a complete set of tools for creating, executing, and optimizing processes.

BPM Suite 11g offers the flexibility that demands, hand-in-hand with the power IT requires. The result is an platform that brings together your existing applications, enabling you to react quickly to new requirements.

With this we will develop rich, interactive business processes using the Oracle Business Process suite.

With Oracle BPM Suite 11g Developer’s , a common process model based on BPMN is presented to the specific role assigned to readers in each chapter. Explore Oracle BPM 11g with Modelling, Implementation, Simulation, Deployment, Exception Management, BPM and in Concert, Advanced Rules and Human tasks, End User Interaction and Run-time.

Oracle BPM Suite 11g Developer’s Cookbook will help readers learn BPM 11g through a Sample Process.

This book is divided into four sections: the first section, Modeling, lays the foundation and demonstrates how to implement the Modeling of Business processes for a Use Case of a Fictitious Organization which needs BPM to be implemented at their site (with data objects and information handling). In the second section, Implementation, we learn about Process Implementation, Human Interaction, Business Rules, and much more. In the third section, Measuring, we learn about Post Process , Analysis and Simulation Models. In the last section, Deployment, Migration and Run-Time, we learn deployment and migration, and Post Deployment Run-Time.

What you will learn from this book

  • Dive into BPM Process Implementation as process developer while conglomerating BPMN elements
  • Deploy the BPM Process to Run-Time using BPM Studio
  • Amalgamate Decision Components into the BPM process
  • Design Advanced Human-Centric workflows infusing Human Task service components
  • Enmesh Process using Process Simulation
  • Develop Rich User Interface using for BPM Process
  • Manage Error Inference in BPM process
  • Manage, , and Administer BPM Process
  • Witness BPM and in Concert

Approach
This book is written in simple, easy to understand format with lots of screenshots and step-by-step explanations.

Who this book is for
If you are a BPM,Oracle SOA or Oracle Fusion Applications  – developer, designer, architect, end-user looking to develop BPM solutions without impediments, then this is the best guide for you. Book assume that you have fundamental knowledge of BPM.

Book Details

  • Paperback: 512 pages
  • Publisher: Packt Publishing (April 2012)
  • Language: English
  • ISBN-10: 1849684227
  • ISBN-13: 978-1849684224
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Oracle E-Business Suite Financials R12: A Functionality Guide

Posted: 28 May 2012 02:54 AM PDT

Oracle E Business Suite Financials R12: A Functionality Guide

Book Description

EBS Financials provide organizations with solutions to a wide range of long- and short-term system issues. E- Suite is the most comprehensive suite of integrated, global applications that provides the most complete, integrated intelligence portfolio

Oracle E- Suite: A Functionality Guide – helps in binding the two skill sets together – knowledge of the software and the knowledge of the user.

This guide contains everything you need to know to maximize your implementation payback or return on investment.

This book starts with an overview of Oracle E-Business Suite R12 where we cover the foundation features of Oracle Financial modules which include Navigation within Oracle E-Business Suite Release 12, Multiple Organization Access Control (MOAC), key aspects of Application and much more. The book then covers in detail General Ledger, Sub Ledger , Assets, Cash , Treasury, E-Business Tax, and much more.

What you will learn from this book

  • Master all the Financial modules and have a look at modules that relate to Order Fulfilment.
  • Understand why the General Ledger is the core of the Oracle E-Business Suite and how Sub Ledger Accounting complements the General Ledger
  • Get an overview of Oracle Asset
  • Master the concept of Procurement and its related processes including the definition of Suppliers and how to manage the activity of procuring goods for the enterprise.
  • Review the functionality that is contained in the functional tasks of the receivables and collections group
  • Drive through the functional requirement of Credit and Collections group

Approach
This is a step-by-step functional guide to get you started easily with Financials.

Who this book is for
If you are an Oracle E-Business Suite Financial consultant or an administrator looking to get a quick review on the capabilities of Oracle E-Business Suite and improve the use of the systems functionality, then this is the best guide for you.

This book assumes that you have a fundamental knowledge of EBS Suite.

Book Details

  • Paperback: 336 pages
  • Publisher: Packt Publishing (April 2012)
  • Language: English
  • ISBN-10: 1849680620
  • ISBN-13: 978-1849680622
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IBM Cognos TM1 Developer’s Certification Guide

Posted: 28 May 2012 02:50 AM PDT

IBM Cognos TM1 Developers Certification Guide

Book Description

Cognos TM1 is enterprise planning software that provides a complete, dynamic environment for developing timely, reliable and personalized forecasts and budgets. It is a real time, in memory tool that helps any sized perform planning, budgeting and forecasting as well as other financial exercises.

This book prepares you to master COG-310 certification using an example-driven method that is easy to understand.

The Cognos TM1 Developer’s Certification guide provides key technical details and background to clear the current Cognos TM1 Developer (test COG-310) certification exam.

This certification book covers all the modules of the certification clearly and in depth.

The initial chapters cover in detail the components that make up Cognos TM1 and and creating dimensions and cubes. The book then dives deep into basic and advanced scripting using TurboIntegrator and then we learn to understand and write basic Rules. We then learn about the drill-through functionality of TM1, virtual and lookup cubes and lastly Time, and presenting and data

What you will learn from this book

  • Learn the two most basic objects in TM1 – Dimensions and Cubes, along with instructions on their purpose, manual construction methods, and use
  • Master the purpose and uses of Cognos TM1 Turbo Integrator
  • Get to grips with the different types of data that can be drilled into and learn the steps to create a drill-through process and rule
  • Identify the advanced tabs in Turbo Integrator and how they are used
  • Comprehend the definition and purpose of virtual and lookup cubes in Cognos TM1
  • Understand the importance of the time dimension in Cognos TM1
  • Focus on techniques for presentation and of data in Cognos TM1

Approach
This book is packed with real word examples. Each major certification topic is covered in a separate chapter, which helps to make understanding of concepts easier. At the end of each chapter, you will find a variety of practice questions to strengthen and test your learning.

Who this book is for
If you are a beginner to intermediate level Cognos TM1 developer looking to add an important IBM certification to your resume but don't know where to start, this book is for you!

Book Details

  • Paperback: 240 pages
  • Publisher: Packt Publishing (April 2012)
  • Language: English
  • ISBN-10: 1849684901
  • ISBN-13: 978-1849684903
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