Selasa, 01 Mei 2012

Wow! eBook: Pro Spring 3 - 6 new eBooks


Wow! eBook: Pro Spring 3 - 6 new eBooks

Link to Wow! eBook - Blog

Pro Spring 3

Posted: 01 May 2012 09:44 AM PDT

Pro Spring 3

Book Description

The , lightweight, open-source Framework continues to be the de facto leading enterprise application framework for today’s programmers and developers. It works with other leading open-source, and lightweight Java technologies like Hibernate, , , and more. now also works with and JPA 2 as well.

Pro Spring 3 updates the bestselling Pro Spring with the latest that the Spring Framework has to offer: version 3.1. At 1000 pages, this is by far the most comprehensive Spring book available, thoroughly exploring the power of Spring.

With Pro Spring 3, you'll learn Spring basics and core topics, and gain access to the authors' insights and real–world experiences with remoting, Hibernate, and . Beyond the basics, you’ll learn how to leverage the Spring Framework to build various tiers or parts of an enterprise Java application like transactions, the and presentations tiers, deployment, and much more. A full sample application allows you to apply many of the technologies and techniques covered in this book and see how they work together.

After reading this definitive book, you’ll be armed with the power of Spring to build complex Spring applications, top to bottom.

What you'll learn

  • How to get started with the Spring Framework and its latest features
  • What Inversion of Control (IoC) and dependency injection (DI) are
  • Aspect-oriented techniques with Spring, and why they’re important
  • Data access and persistence using Spring and Hibernate, , JPA 2 and more
  • How to build transaction engines for your enterprise application and take advantage of other middle-tier features in Spring
  • How to build Spring-based applications using Spring and more
  • How to build Spring-based front ends
  • How the Spring Framework can work with scripting languages like to provide enhanced functionality for your applications
  • How to benefit from the Spring IDE

Who this book is for
This book is for experienced Java developers who may be learning Spring for the first time or have minimal exposure to the Spring Framework. It’s aimed at those who are active in or plan on getting into enterprise Java application .

Table of Contents

  1. Introducing Spring
  2. Getting Started
  3. Introducing the Sample Application
  4. Introducing IoC and DI in Spring
  5. Spring Configuration in Detail
  6. Introducing Spring AOP
  7. More Spring AOP and Annotations
  8. Spring JDBC Support
  9. Using Hibernate in Spring
  10. Data Access in Spring with JPA 2
  11. Using MyBatis in Spring
  12. and Implementing Spring-Based Applications
  13. Transaction Management
  14. Validation with Type Conversion and Formatting
  15. Task Scheduling in Spring
  16. Using Spring Remoting
  17. Web Applications with Spring
  18. Spring Web Flow and
  19. Spring Testing
  20. Spring Projects: Batch, Integration, Roo
  21. Sample Application in Detail
  22. Scripting Support in Spring
  23. Spring Application Monitoring
  24. SpringSource Tool Suite (Spring IDE)

Book Details

  • Paperback: 944 pages
  • Publisher: Apress (April 2012)
  • Language: English
  • ISBN-10: 1430241071
  • ISBN-13: 978-1430241072
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Pro Visual Studio LightSwitch 2011 Development

Posted: 01 May 2012 09:38 AM PDT

Pro Visual Studio LightSwitch 2011 Development

Book Description

2011 is a rapid application deployment tool that lets power users and administrators build data-centric applications for the desktop, cloud, and  in just a few clicks, with no code required. But more advanced developers and users will hunger for more: how do you design complex screens? How do you query data using and other syntax structures? How do you secure your application?

Pro 2011 answers these questions and more as authors Tim Leung and Yann Duran—both awarded 2011 Community Contributor Awards for their LightSwitch expertise—cover this breakthrough product and its operations and structure under the covers.

For serious developers building, enhancing and deploying advanced applications using LightSwitch, Pro Visual Studio LightSwitch 2011 is the guide for going beyond the “click-and-you’re-done” interface, while still maintaining the elegance and convenience of rapid application development.

What you'll learn
With Pro Visual Studio LightSwitch 2011, learn how to:

  • Add visibility through with Relationships and Details screens
  • Use customized queries, sorts and filters, and reporting
  • Customize displays via user controls
  • Use multiple line-of-business data sources to aggregate reports

For more advanced LightSwitch users, see how to:

  • Handle events in code and debug applications
  • Master the intricacies of complex user interface design
  • Secure your applications through authentication
  • Write custom code to enhance LightSwitch
  • Deploy maintainable LightSwitch projects

Who this book is for
Pro Visual Studio LightSwitch 2011 is a book designed for any software developer who wants to take advantage of the rapid application deployment () experience offered by LightSwitch. It is ideal reading for those wanting to build and design applications correctly from the onset.

Those who have grasped the basics of LightSwitch and are looking to do more will benefit greatly from this book. Anyone struggling to design complex screens and queries in order to meet user requirements will find the answers in this book.

Table of Contents
Part I: LightSwitch Concepts
Chapter 1. Forms Over Data, and Beyond
Chapter 2. Working With Visual Studio

Part II: Working With Data
Chapter 3. Data
Chapter 4. Accessing Data
Chapter 5. Validating Data
Chapter 6. Querying Data

Part III: Interacting with Data
Chapter 7. Creating and Using RIA Services
Chapter 8. Creating and Using Screens
Chapter 9. Creating and Using Custom Controls
Chapter 10. Creating and Using Extensions

Part IV: Getting Data Out
Chapter 11. Creating and Displaying Reports
Chapter 12. Creating and Sending Emails

Part V: Securing Your Application
Chapter 13. Authenticating Your Users
Chapter 14. Authorizing Your Users
Chapter 15. Auditing What Your Users Do

Part VI: Deployment
Chapter 16. Deploying Your Application
Chapter 17. When Things Don’t Go Quite Right

Book Details

  • Paperback: 736 pages
  • Publisher: Apress (March 2012)
  • Language: English
  • ISBN-10: 1430240083
  • ISBN-13: 978-1430240082
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Pro iOS Table Views

Posted: 01 May 2012 09:27 AM PDT

Pro iOS Table Views

Book Description

If you're an app developer, chances are you'll be using table views in your projects. Table views are the bread and butter of apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces.

Table views are one of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging.

Pro Table Views takes a task-oriented focus to assist you when implementing customized table views. Although it delves deeply into the Table View , you can always decide in which level of detail you want to dive in. It's aimed to be a great reference and customization at the same time, useful for beginners as well as intermediate developers.

  • Covers the entire Table View in depth
  • Covers customization and topics in depth
  • Task-oriented reference with multiple levels of detail

What you'll learn

  • The anatomy of tables and cells
  • The design patterns that power the table view
  • How to create and configure table views
  • How to customize every last little detail of the table view
  • How to use table views on the
  • Advanced tips and tricks for and killer user interfaces
  • The latest updates in iOS 5 and how to exploit them

Who this book is for
The book is targeted at iOS developers who need to customize Table Views. The information is divided into several layers of detail. While the book covers complex customization topics and user interaction techniques, it provides the fundamental basics needed for customization. Both beginners and intermediate developers will find great value in this book as a helpful reference, at hand to quickly refresh their knowledge at any given time.

Table of Contents
Part 1: The background and the basics
Chapter 1. Table views from the ground up
Chapter 2. How the table fits together
Chapter 3. Feeding the table with data

Part 2: Working with table content
Chapter 4. How the cell fits together
Chapter 5. Using tables for navigation and static content
Chapter 6. Indexing table content, grouping & sorting table content
Chapter 7. Selecting & editing table content

Part 3: Customizing the look and feel
Chapter 8. Customizing cells: 12/15
Chapter 9. Customizing cells: 12/22
Chapter 10. Improving the cell's interaction: 12/29
Chapter 11.

Book Details

  • Paperback: 340 pages
  • Publisher: Apress (March 2012)
  • Language: English
  • ISBN-10: 1430233486
  • ISBN-13: 978-1430233480
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Beginning iOS 3D Unreal Games Development

Posted: 01 May 2012 09:17 AM PDT

Beginning iOS 3D Unreal Games Development

Book Description

The UDK features Epic’s award-winning Engine 3, used to create bestselling games such as Infinity Blade for , and popular console games like Borderlands and Bioshock. Now, you can build your own for the platform.

Beginning iOS Games covers using the Unreal UDK creation system to create games for the iOS platform, which includes the , and .

Specifically, this book covers:

  • language, going beyond the limitations of the visual Kismet scripting language
  • The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
  • Various author-created game frameworks are presented and are used to illustrate the language and user input methods specific to the iOS mobile platform

What you'll learn

  • What the UnrealScript programming language is and does
  • The basic Unreal UDK base code framework
  • What the basic Unreal tools used to make a game
  • What the key parts of the Unreal engine such as the physics engine
  • How to do the fundamentals of 3D games programming, including basic 3D math
  • What are the the basic frameworks of many different types of games
  • How to use the provided source code to build your own games using the frameworks as a reference

Who this book is for
Game programmers, both professional and hobbyists, interested in developing 3D games for the iOS platform using the Unreal UDK. Additionally, students using the Unreal UDK in their coursework. Finally, game designers who are not experienced programmers but are interested in learning enough about UnrealScript and the Unreal UDK to make small changes to game code created by contracted programmers (For example: changing code to increase the health of a player or change the message displayed when a player dies).

Table of Contents

  1. UDK Overview
  2. UnrealScript Overview
  3. Player Controllers, Pawns and Weapons
  4. UDK Collisions
  5. UDK Bots
  6. Sounds, Kismet, and HUD
  7. Sample Game and Gameplay
  8. 3d Math Review
  9. Basic Framework for a 3D Physics Game
  10. Basic Framework for 3D First Person Shooter Game
  11. Basic Framework for 3D Third Person Shooter Game
  12. Basic Framework for a Top Down 3D Arcade Shooter Game

Book Details

  • Paperback: 400 pages
  • Publisher: Apress (April 2012)
  • Language: English
  • ISBN-10: 1430240350
  • ISBN-13: 978-1430240358
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Beginning Windows Phone App Development

Posted: 01 May 2012 09:10 AM PDT

Beginning Windows Phone App Development

Book Description

's  Phone 7 handsets have injected a new vibrancy into the smartphone marketplace and provided bold new opportunities for the community.

Take advantage of these opportunities with Beginning Phone App , written specifically to help you learn the skills you'll need to develop rich, functional apps for the Windows Phone 7 platform. Authors Henry Lee and Eugene Chuvyrov cover the very latest developments in the field—including the extended APIs offered in the new Mango platform update—so you’ll have timely, accurate information at your fingertips.

Beginning Windows Phone App Development starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio,Expression , Silverlight SDK, and Windows Phone SDK. It then takes you step-by-step though the development process as you build and deploy a working application, complete with a sophisticated user interface. Finally, you’ll receive step-by-step instructions on packaging and selling your applications through the Windows Phone Marketplace.

What you'll learn

  • How to create effective networked applications
  • How to leverage your phone's capabilities from within your application
  • How to interact with the phone's built-in functionalities (, contacts, maps, accelerometer, and web browser, to name but a few)
  • How to construct highly graphical and responsive user interfaces quickly and easily using these features
  • How to package and distribute your applications for both personal distribution and commercial sale via the Windows Phone Marketplace

Who this book is for
This book is for anyone interested in developing applications for the Windows Phone 7.5 platform. You might be an existing .NET developer looking for a new creative angle, or perhaps an or Android developer looking for a new opportunity. If you have an understanding of basic .NET coding practices, then this book is for you.

Table of Contents

  1. Introducing Windows Phone 7 and the Windows Phone Platform
  2. Building Windows Phone 7 Applications
  3. Using Services As Data Stores
  4. Catching and Debugging Errors
  5. Packaging, Publishing, and Managing Applications
  6. Working with the Accelerometer
  7. Application Bar
  8. WebBrowser Control
  9. Working with Controls and Themes
  10. Integrating Applications with the Windows Phone OS
  11. Creating Trial Applications
  12. Internationalization
  13. Isolated Storage
  14. Using Location Services
  15. Working with the and Photos
  16. Push Notifications
  17. Reactive Extensions for .NET

Book Details

  • Paperback: 548 pages
  • Publisher: Apress (March 2012)
  • Language: English
  • ISBN-10: 1430241349
  • ISBN-13: 978-1430241348
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Beginning Facebook Game Apps Development

Posted: 01 May 2012 09:06 AM PDT

Beginning Facebook Game Apps Development

Book Description

Today’s is emerging to become tomorrow’s operating system, according to some. Certainly, a WebOS. standards-based apps using , , and more are now possible on . Why not get started with developing and selling apps on Facebook’s ?

Beginning Facebook Apps Development gets you started with building your first game apps that run on Facebook. Become your own “Zynga” and create your own “Civilization” or “Farmville” and more. Build rich -based apps that you can sell on Facebook’s .

Because these apps are built on Web standards, you can build and run on many browsers and—more interestingly—more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.

What you'll learn

  • Build your first Facebook game apps!
  • What and techniques, tools and frameworks have to offer to do this
  • Enhance your first Facebook game app with , location-based services, etc.
  • Obtain a basic framework for a Facebook game app that you can build upon and customize for your own specific app design and development needs
  • Package, deploy and sell your first Facebook game app on Facebook’s new App Store

Who this book is for
This book is for those new to Facebook apps development and even for those new to apps development. Readers should have some basic knowledge of HTML5, JavaScript, CSS and PHP.

For the latest source code, please check out the book site on GitHub.

Table of Contents

  1. Your First Steps in Facebook Development
  2. A JavaScript Boot Camp
  3. It's All About Context: Basics
  4. The Plan: Idea to Design
  5. Essential Game Components
  6. Your First Game: “Alien Turtle Invasion”
  7. Going With Games
  8. Introducing the Facebook Platform
  9. Facebook Developer Tools
  10. Launching Your Games
  11. Your First Facebook Game: “Social Alien Turtle Invasion”
  12. HTML5 Game Engines
  13. Using All the Tools: Your Future Facebook Games
  14. The Marketplace: Project Spartan (Facebook App Store)

Book Details

  • Paperback: 432 pages
  • Publisher: Apress (March 2012)
  • Language: English
  • ISBN-10: 1430241705
  • ISBN-13: 978-1430241706
Note: There is a file embedded within this post, please visit this post to download the file.

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