Rabu, 30 Mei 2012

Wow! eBook: Playful Design - 4 new eBooks


Wow! eBook: Playful Design - 4 new eBooks

Link to Wow! eBook - Blog

Playful Design

Posted: 30 May 2012 04:34 AM PDT

Playful Design

Book Description

design is a sibling discipline to software and design, but they’re siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.

Review
For designers eager to go beyond simple points and badges, it s been hard to find resources that truly bridge the worlds of and design. John Ferrara’s thorough, thoughtful, and practical book is just what we ve been waiting for.
–Jesse James Garrett, Author, The Elements of User Experience

The hype around games and gamification for learning, change, and impact has hit warp speed. Playful Design is a brilliant beyond-the-hype book that truly sifts the gold from the dross. It is a must read for anyone interested not just in games, but in engaging and meaningful human experiences.
–James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University, Author of What Video Games Have to Teach Us About Learning and Literacy

What can the field of learn from game design? To answer this question, John Ferrara examines the underlying mechanics behind some familiar (and less familiar) games. But be prepared, you’ll come away with more than a few new tools and ideas added to your design toolbox!
–Stephen P. Anderson, Author, Seductive Interaction Design

Table of Contents
Part I: Playful Thinking
Chapter 1. Why We Should Care about Games
Chapter 2. Understanding Games
Chapter 3. The Elements of Player Experience
Chapter 4. Player Motivations

Part II: Game Experiences
Chapter 5. Ten Tips for Building a Better Game
Chapter 6. Developing a Game Concept
Chapter 7. Creating Game Prototypes
Chapter 8. Playtesting
Chapter 9. Behavioral Tools
Chapter 10. Rewards in Games

Part III: Playful Design in User Experience
Chapter 11. Games for Action
Chapter 12. Games for Learning
Chapter 13. Games for Persuasion
Chapter 14. How Games Are Changing

Book Details

  • Paperback: 264 pages
  • Publisher: Rosenfeld (May 2012)
  • Language: English
  • ISBN-10: 1933820144
  • ISBN-13: 978-1933820149
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Programming Windows, 6th Edition

Posted: 30 May 2012 04:27 AM PDT

Programming Windows, 6th Edition

Book Description

, Sixth Edition will focus on creating 8 apps accessing the Runtime with and #. The book will also provide ++ code samples. The Sixth Edition will be organized in three parts:

  • Part I, "Elementals," begins with the interrelationship between code and , basic event handling, dynamic layout, controls, the application bar, control customization, and collections. You should emerge from Part I ready to create sophisticated page-oriented collection-based user interfaces using the powerful ListView and GridView controls.
  • Part II, "Infrastructure," examines the level underneath the UI. In these chapters, you'll go deeper into with a complete exploration of the multitouch interface, asynchronous operations for working with files and services, , , and globalization. You'll see particular emphasis on data sharing, and interfacing with the search panes and contract panes of .
  • Part III, "Specialties," explores topics you might not need for every program but are essential to a well-rounded education in Windows 8. It includes working with the sensors ( and orientation), vector graphics, bitmap graphics, , text, printing, and obtaining input from the stylus and handwriting recognizer.

Table of Contents
Chapter 1. Markup and Code
Chapter 2. XAML Syntax
Chapter 3. Basic Event Handling
Chapter 4. Presentation with Panels
Chapter 5. Control Interaction
Chapter 6. WinRT and
Chapter 7. Building an Application

Book Details

  • Paperback: 420 pages
  • Publisher: Press (May 2012)
  • Language: English
  • ISBN-10: 0735671761
  • ISBN-13: 978-0735671768
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Architecting Mobile Solutions for the Enterprise

Posted: 30 May 2012 04:20 AM PDT

Architecting Mobile Solutions for the Enterprise

Book Description

Your guide to planning and executing a complete strategy

Revisit your approach to the —and deliver effective solutions that reach customers and clients on a variety of devices. In this practical guide, web luminary Dino Esposito shows you how to develop a solid strategy for the enterprise, starting with an effective . You'll receive essential architectural and implementation guidance, as well as -specific design patterns for building cross-platform and native applications.

Discover how to:

  • Architect a accessible from many different mobile devices
  • Implement design patterns specific to mobile app
  • Examine tools that enable you to write one codebase for many platforms
  • Use technologies for building ® Phone, , and apps
  • Develop cross-platform app features, such as localization and offline behavior

Table of Contents
Part I: Going Mobile
Chapter 1. Pillars of a Mobile Strategy
Chapter 2. Mobile Sites vs. Native Applications

Part II: Mobile Sites
Chapter 3. Mobile
Chapter 4. Building Mobile Websites
Chapter 5. 5 and jQuery Mobile
Chapter 6. Developing Responsive Mobile Sites

Part III: Mobile Applications
Chapter 7. Patterns of Mobile Application Development
Chapter 8. Developing for
Chapter 9. Developing for
Chapter 10. Developing for
Chapter 11. Developing with

Book Details

  • Paperback: 472 pages
  • Publisher: Press (May 2012)
  • Language: English
  • ISBN-10: 0735663025
  • ISBN-13: 978-0735663022
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Microsoft SharePoint 2010: Business Connectivity Services

Posted: 30 May 2012 04:15 AM PDT

Microsoft SharePoint 2010: Business Connectivity Services

Book Description

Put your organization's data to work with Connectivity Services in —and build valuable solutions. Led by a team of SharePoint experts, you'll learn how to integrate data from several systems—such as , , and inventory—and then search, display, combine, and modify the information using code and no-code SharePoint solutions. This hands-on guide is ideal for SharePoint project managers, business analysts, architects, and administrators.

Create a central hub for your business data with

  • Access data from applications and databases using Business Connectivity Services
  • Create external lists in SharePoint to display your business data
  • Build dashboards to present charts and key indicators
  • Use business information offline with Office applications
  • Create custom SharePoint applications to insert, modify, and delete business data
  • Populate SharePoint user profiles with information from several sources
  • Build Business Connectivity Service solutions in SharePoint

Table of Contents
Part I: Planning and Maintaining Business Connectivity Services
Chapter 1. Making SharePoint the Central Hub for Business
Chapter 2. Introducing Business Connectivity Services
Chapter 3. Creating and Maintaining Business Data Connectivity Service Applications
Chapter 4. Defining External System Connections Using

Part II: Presenting External Data
Chapter 5. Creating External Lists and Using External Data in Lists and Libraries
Chapter 6. Building Business Data Dashboards
Chapter 7. Using External Data with Office Client Applications
Chapter 8. Finding Information from External Systems
Chapter 9. Using External Data in User Profiles
Chapter 10. Exploring and Connecting to External Data

Part III: Extending the Out-of-the-Box BCS Functionality
Chapter 11. Using Client-Side Code and External Data
Chapter 12. Building Server-Side BCS Solutions

Book Details

  • Paperback: 420 pages
  • Publisher: Press (May 2012)
  • Language: English
  • ISBN-10: 0735660182
  • ISBN-13: 978-0735660182
Note: There is a file embedded within this post, please visit this post to download the file.

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