Selasa, 23 Oktober 2012

Wow! eBook: Blender Game Engine: Beginner’s Guide - 6 new eBooks


Wow! eBook: Blender Game Engine: Beginner’s Guide - 6 new eBooks

Link to Wow! eBook - Blog

Blender Game Engine: Beginner’s Guide

Posted: 23 Oct 2012 10:03 AM PDT

Blender Game Engine: Beginners Guide

Book Description

Engine is the part of the editor used to create actual games. It’s the ideal entry level environment because you don’t even need to learn to program. Create a complete game using Bender’s innovative logic bricks.

Game Engine: Beginner’s Guide” is the ideal introduction to game . Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own games.

What will you learn from this book

  • How to control game characters
  • Setting up a complete game level
  • Creating spawn points for your player character
  • Modify enemy behavior without needing to use scripts
  • Set up collision detection and enemy AI
  • Import freely available 3D game assets for use in your game
  • How to master Blender’s logic editor

Approach
Create a complete game step by step with no previous experience necessary. Practical tutorials take you through the entire process from beginning to end.

Who this book is written for
If you have used Blender before but never got to grips with the Blender Game Engine (BGE), this book is for you. If you have tried and failed with other game development environments, or if scripting is not your strong point, this is where you should start.

Book Details

  • Paperback: 206 pages
  • Publisher: Packt Publishing (August 22, 2012)
  • Language: English
  • ISBN-10: 1849517029
  • ISBN-13: 978-1849517027
Note: There is a file embedded within this post, please visit this post to download the file.

Related Posts

The post Blender Game Engine: Beginner’s Guide appeared first on Wow! eBook - Blog.


LMMS: A Complete Guide to Dance Music Production

Posted: 23 Oct 2012 10:00 AM PDT

LMMS: A Complete Guide to Dance Music Production

Book Description

You’ve scoured the forums, watched the tutorial videos, and done everything you can to learn the secrets of the art of making dance . Everyone is saying something different about how to get into producing your own projects. This book will help connect the dots and lay a solid foundation of knowledge so you can get beats banging out of .

This book will show you the ins and outs of making Dance with . Do you make house, trance, techno or down-tempo? After this book you’ll be able to make a song that stands out from the masses, using time honoured tricks of the . From inception to conception, this book will help give you a workflow to channel your muse using .

Readers will be given a brief lesson on the best of dance music history, then learn how to recreate it using the workstation – LMMS. The reader will be guided through creating a from start to finish. By the end of this book, the reader will know how to create a full dance track in LMMS and make it ready for distribution.

Along the way, readers will take short stops into music theory, song arranging, recording, and other related information to give them a good foundation for making dance music with depth as well as power.

Reading LMMS: A Complete Guide to Dance Music Production will not just teach the reader how to use LMMS, but also how good dance music is crafted. The reader will not just be taught how to make decisions in LMMS, but when and why. After devouring this book, the reader should be able to focus on his or her creativity, with LMMS as a co-conspirator in the process of making great dance music.

What will you learn from this book

  • How to install and navigate LMMS
  • How to create compelling bass lines and loops
  • How to create a sample library of custom-made sounds
  • How to use the LMMS editors to create and edit your music
  • Explore the instruments included in LMMS
  • How to use the Song Editor to arrange a song
  • How to mix and use effects
  • How to export a mix from LMMS so that it can be shared with the world

Approach
Written in a step by step tutorial style, learning comes as a result of creating a complete dance music track, along with the explanations that follow each stage.

Who this book is written for
You have a computer and a love for dance and music. Maybe you’ve been to some clubs, and the energy of dance music has you completely under its spell. You see a DJ spinning, and everyone is dancing. It’s infectious. You want to make music that affects people that way. Today the community has offered you LMMS. Read this book, and you'll be shown a process to creating great dance music. This book is going to connect the dots if you have already started making dance music, and provide a very solid foundation if you are just getting started – no matter what your skill level is.

Book Details

  • Paperback: 384 pages
  • Publisher: Packt Publishing (September 2012)
  • Language: English
  • ISBN-10: 1849517045
  • ISBN-13: 978-1849517041
Note: There is a file embedded within this post, please visit this post to download the file.

Related Posts

The post LMMS: A Complete Guide to Dance Music Production appeared first on Wow! eBook - Blog.


CryENGINE 3 Game Development: Beginner’s Guide

Posted: 23 Oct 2012 09:57 AM PDT

CryENGINE 3 Game Development: Beginners Guide

Book Description

is a complete environment used by AAA studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner’s Guide takes the would be developer through the steps required to create a world complete with event scripting, user interface and environment in the free SDK.

Learn to create worlds with the 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with ++.

Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to ++ for non- coders.

What will you learn from this book

  • Learn to navigate within the CryENGINE® 3 Sandbox.
  • Learn to create your own worlds by following straightforward examples to sculpt and mould the terrain and place vegetation.
  • Learn to model with the integrated tools available to designers and artist in the CryENGINE3 Sandbox.
  • Learn methods of visual scripting used to create amazingly complex scripted events
  • Learn how to start creating and compile C++ game code to create your own custom game.
  • Learn to use Scaleform to create high fidelity heads up displays and menus for the player.
  • Learn how to create your own custom characters and objects for use within the examples.
  • Learn to create your own cut scenes, animations and videos using the power of the CryENGINE3 engine to maximize the output.
  • Learn to use FMOD designer along with the CryENGINE 3 to add sound and to your game.
  • Explore some of the key and strategies for levels and learn to share your content with others.

Approach
A step by step beginner’s tutorial to creating AAA style games with the complete game creation tool, CryENGINE 3.

Who this book is written for
This book is written with the beginner and casual developer in mind. The freely available version of the CryENGINE® 3 is used for all examples in this book.

Book Details

  • Paperback: 354 pages
  • Publisher: Packt Publishing (September 2012)
  • Language: English
  • ISBN-10: 1849692009
  • ISBN-13: 978-1849692007
Note: There is a file embedded within this post, please visit this post to download the file.

Related Posts

The post CryENGINE 3 Game Development: Beginner’s Guide appeared first on Wow! eBook - Blog.


Mudbox 2013 Cookbook

Posted: 23 Oct 2012 06:38 AM PDT

Mudbox 2013 Cookbook

Book Description

“Mudbox 2013 ” covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality.

“Mudbox 2013 ” is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox’s capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones

“Mudbox 2013 Cookbook” will guide the reader step by step through the process of creating brushes, sculpting, painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.

What will you learn from this book

  • Set up different lighting schemes to bring your characters to life
  • Record videos within Mudbox that can be used to enhance your portfolio, create your own tutorials, or to share your process with others
  • Create custom brushes that will enable you to replicate the look of any texture you choose
  • Various ways you can use stencils to quickly bring photo real qualities into your sculpts and textures
  • Learn how to bring your 3D models in and out of Mudbox from , 3D Studio Max, or any other 3D modeling package you use
  • Use a displacement map to sculpt depth into your models
  • Create tiling sculpts so that your extracted texture maps are seamless
  • Create a gold bar by recreating the properties of the material
  • Extract Ambient Occlusion maps to replicate the shadowing of the concave surfaces of your sculpt
  • Work seamlessly between Mudbox and Photoshop with layers intact
  • Enhance your scene with depth of field by using either viewport filters or the screen distance filter for use in Photoshop

Approach
Written in cookbook style, this book offers many recipes to learn sculpting with Mudbox. Each recipe contains step-by-step instructions followed by of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order

Who this book is written for
This book is for 3D modelers and texture artists who are, or would like to be, working in the games, movies, product design, television, medical imaging, or advertising industries. By learning the techniques in this book you will be able to create “next gen” assets for the industry, create realistic creatures and sets for movies, and add the fine details needed for medical images and animations. Whether you are an Environment Artist or a Character Artist there is much to learn from this book.

Book Details

  • Paperback: 260 pages
  • Publisher: Packt Publishing (September 2012)
  • Language: English
  • ISBN-10: 1849691568
  • ISBN-13: 978-1849691567
Note: There is a file embedded within this post, please visit this post to download the file.

Related Posts

The post Mudbox 2013 Cookbook appeared first on Wow! eBook - Blog.


Balsamiq Wireframes Quickstart Guide

Posted: 23 Oct 2012 06:35 AM PDT

Balsamiq Wireframes Quickstart Guide

Book Description

Mockups is an easy to use, engaging tool for anyone looking to strategize and brainstorm ideas around product design and information . With , you can strategize, create, and present your ideas clearly and effectively to audiences large and small.

Wireframes Quickstart Guide” is a fast paced and easy to follow instructional book that gets you up and running quickly while challenging you to be the best you can be using the tool. With this book in hand, it will take only minutes to present an idea on screen.

Wireframing is one of the key steps of effective user interface design and . Finding the right tools to get your thoughts onto the page quickly and clearly is vital to your success. This book will have you on your way in no time. “Balsamiq Mockups Quickstart Guide” will walk you through the entire application in a fast, simple and engaging way. You will be presented with wireframe samples, exercises and real-world examples that will engage, challenge and enable you to become an expert wireframer and Balsamiq user. Whether you are looking to communicate ideas to your team, a client, a product manager, an IT developer, or if you are wireframing for the fun of it, this book is for you. By the time you are finished, you will have mastered the tools to do whatever your mind can think up. The is up to you.

What will you learn from this book

  • The ins-and outs of the Balsamiq Mockups application
  • How to think about layout and design
  • How to approach wireframing from the user experience perspective
  • How to create simple, clickable prototypes
  • How to communicate your ideas clearly to large, diverse teams
  • How to present your work professionally
  • Where to find valuable resources to expand your knowledge
  • Professional templates to download and build upon, using real-world examples and exercises.

Approach
This book is a step-by-step guide to learning Balsamiq Mockups and wireframing in general. Written in an engaging, easy to follow style and flow, readers can utilize free, downloadable templates that teach by building upon previous chapters until each lesson is learned and applied, ensuring true learning, not just memorization.

Who this book is written for
If you are serious about wireframing, and communicating your ideas clearly and quickly, then this book is for you.

Book Details

  • Paperback: 142 pages
  • Publisher: Packt Publishing (September  2012)
  • Language: English
  • ISBN-10: 1849693528
  • ISBN-13: 978-1849693523
Note: There is a file embedded within this post, please visit this post to download the file.

Related Posts

The post Balsamiq Wireframes Quickstart Guide appeared first on Wow! eBook - Blog.


IBM Websphere Portal 8: Web Experience Factory and the Cloud

Posted: 23 Oct 2012 06:33 AM PDT

IBM Websphere Portal 8: Web Experience Factory and the Cloud

Book Description

® Portal is a cost- effective, scalable, and proven for the portal enterprise space. Given the depth and the breadth of Portal and the challenges of developing a portal , you need a book that covers all the nuances of the entire portal . This book accomplishes just that.

In this book, we cover topics that range from portal assessment, governance, and architecture, to design and . These topics are covered not only within these traditional areas, but also within the environment context. Keeping both contexts in mind, several chapters are dedicated to portal and portlet , troubleshooting, monitoring, best practices, and tuning. The option is also analyzed and discussed for hosting, developing, and publishing portal applications.

We also cover Experience Factory (WEF) as the tool of choice for portlet . We take you from the introduction to the of advanced portlets in an intuitive and efficient manner. We cover not only common topics, such as builders, models, and user interface , but also advanced topics, such as builders, Ajax techniques, and WEF .

Within the WEF space, we cover other topics, which have never been covered before by any other competing book. You will learn how to develop multichannel applications, including applications and you will learn about the model types available for portlet development, including when and how to utilize them. We also present and discuss numerous aspects and facets of implementing a WEF and what it takes to successfully deliver them.

The richness and the profundity of the topics combined with an intuitive and well-structured presentation of the chapters will provide you with all the information you need to master your skills with the WebSphere Portal project and Web Experience Factory.

What you will learn from this book

  • Master best practices in building portal environments for high availability
  • Explore Cloud topics as another paradigm for hosting, developing and publishing portal applications
  • Develop Portlets and multichannel applications utilizing WEF
  • Understand the performance benefits of using and Ajax in WebSphere Portal 7.0 and 8.0
  • Master how profiling can be used to provide variability for customization, personalization and configuration of portlets and environments
  • Understand the different model types available to WEF developers and learn how to choose the right ones for your portlets
  • Learn how to create web applications to run on iPhone and other devices

Approach
This book is written in simple, easy to understand format with lots of screenshots and step-by-step explanations.

Who this book is for
This book is written for any professional involved with a portal project.  Professionals performing roles ranging from project and product , program director, and architects to any lead role, will benefit from the project related segment of this book.

The segment related to Portlet Development will benefit mostly portal developers and architects. Only this section requires some basic knowledge of IBM WebSphere Portal.

Book Details

  • Paperback: 474 pages
  • Publisher: Packt Publishing (September 2012)
  • Language: English
  • ISBN-10: 1849684049
  • ISBN-13: 978-1849684040
Note: There is a file embedded within this post, please visit this post to download the file.

Related Posts

The post IBM Websphere Portal 8: Web Experience Factory and the Cloud appeared first on Wow! eBook - Blog.


Tidak ada komentar:

Posting Komentar