Kamis, 11 Oktober 2012

Wow! eBook: Professional HTML5 Mobile Game Development - 5 new eBooks


Wow! eBook: Professional HTML5 Mobile Game Development - 5 new eBooks

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Professional HTML5 Mobile Game Development

Posted: 11 Oct 2012 11:36 AM PDT

Professional HTML5 Mobile Game Development

Book Description

Create game apps for the lucrative gaming market

If you’re an experienced developer seeking to break into the sizzling game market, this is the book for you. Covering all and touchscreen devices, including iPhones, iPads, , and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in 5, what methods to choose for building (3, SVG, or ), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own.

  • Shows intermediate developers how to develop games in 5 and build games for , iPad, , and WP7.5 mobile and touchscreen devices
  • Explains single-player and multi-player mobile game development
  • Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves
  • Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation
  • Reviews three popular open-source game engines–crafty.js, easel.js, and enchant.js
  • Covers simple physics as well as using an existing physics library

The world is going mobile, as is the game industry. Professional Mobile Game Development helps savvy developers join in this exploding market.

From the Back Cover
Dive into a world of mobile gaming possibilities with HTML5

Eager to break into the sizzling world of mobile gaming? Then this is the book for you. Aimed at developers interested in creating games for all mobile and touch-screen devices, this invaluable resource builds on your existing knowledge of HTML5 and JavaScript in order to take you through the steps of building single- and multiple-player mobile games using HTML5. Topics include standard patterns for building games in HTML5, which methods to choose for building (3, SVG, or ), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and, ultimately, make it your own.

Professional HTML5 Mobile Game Development:

  • Clarifies when to use each of the three primary methods for building an HTML game: CSS3, SVG, or Canvas
  • Reviews the standard patterns for building real-time multiplayer games in HTML5
  • Addresses JavaScript® game development basics
  • Walks you through creating a 2-D platformer and building nontraditional multiplayer interfaces
  • Reveals a variety of mobile enhancements such as geolocation, device orientation, accelerations, and sound
  • Offers suggestions for packing up an HTML5 game to get it to the app store

Table of Contents
Part I: Diving In
Chapter 1. Flying Before You Walk
Chapter 2. Making It a Game
Chapter 3. Finishing Up and Going Mobile

Part II: Mobile HTML5
Chapter 4. HTML5 for Mobile
Chapter 5. Learning Some Helpful Libraries
Chapter 6. Being a Good Mobile Citizen

Part III: JavaScript Game Dev Basics
Chapter 7. Learning about Your HTML5 Game Development Environment
Chapter 8. Running JavaScript on the Line
Chapter 9. Bootstrapping the Quintus Engine: Part I
Chapter 10. Bootstrapping the Quintus Engine: Part II
Chapter 11. Bootstrapping the Quintus Engine: Part III

Part IV: Building Games with CSS3 and SVG
Chapter 12. Building Games with CSS3
Chapter 13. Crafting a CSS3 RPG
Chapter 14. Building Games with SVG and Physics

Part V: HTML5 Canvas
Chapter 15. Learning Canvas, the Hero of HTML5
Chapter 16. Getting Animated
Chapter 17. Playing with Pixels
Chapter 18. Creating a 2-D Platformer
Chapter 19. Building a Canvas Editor

Part VI: Multiplayer Gaming
Chapter 20. Building for and
Chapter 21. Going Real Time
Chapter 22. Building Nontraditional Games

Part VII: Mobile Enhancements
Chapter 23. Locating via Geolocation
Chapter 24. Querying Device Orientation and Acceleration
Chapter 25. Playing Sounds, the Mobile Achilles Heel

Part VIII: Game Engines and App Stores
Chapter 26. Using an HTML5 Game Engine
Chapter 27. Targeting App Stores
Chapter 28. Seeking Out What's Next

Book Details

  • Paperback: 552 pages
  • : Wrox (September 2012)
  • Language: English
  • ISBN-10: 1118301323
  • ISBN-13: 978-1118301326
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Visual Basic 2012 Programmer’s Reference

Posted: 11 Oct 2012 11:20 AM PDT

Visual Basic 2012 Programmers Reference

Book Description

The comprehensive guide to Visual Basic 2012

Visual Basic (VB) is the most popular programming language in the world, with millions of lines of code used in businesses and applications of all types and sizes. In this edition of the bestselling Wrox guide, Visual Basic expert Rod Stephens offers novice and experienced developers a comprehensive tutorial and reference to Visual Basic 2012. This latest edition introduces major changes to the platform, including support for developing applications that can take advantage of the 8 operating system.

  • This new edition includes information on developing Win8-compatible Metro applications using pre-loaded templates
  • Explores the new design features and support for designers
  • Explains develop smartphone apps
  • Covers new VB language features such as Asynch and Await

Visual Basic 2012 Programmer’s Reference is the programmer’s go-to reference for the 2012 edition of Visual Basic.

From the Back Cover
Learn to write code that leverages the latest features of Visual Basic 2012

Visual Basic 2012 is packed with powerful features and this book will help you master them all. You’ll gain a solid understanding of essential Visual Basic topics and begin applying the information to perform a host of important tasks. The tutorials inside are filled with code examples and the best methods for using them to write your own programs. Soon you’ll be building sophisticated applications as you learn to get the most out of forms, windows, controls, and other objects that help make Visual Basic such a popular programming language.

Visual Basic 2012 Programmer’s Reference:

  • Explores the integrated development environment (IDE) from a developer’s point of view
  • Covers the objects a program uses to build a user interface and implement the program’s functionality
  • Shows perform specific tasks and why one approach might be better than another
  • Discusses the fundamental concepts of object-oriented programming
  • Uncovers how an application can interact with its environment, including loading data in external sources
  • Offers a quick review of the syntax for particular commands

Table of Contents
PART I: IDE
Chapter 1. Introduction to the IDE
Chapter 2. Menus, Toolbars, and Windows
Chapter 3. Windows Forms Designer
Chapter 4. Designer
Chapter 5. Visual Basic Code Editor
Chapter 6. Debugging

PART II: GETTING STARTED
Chapter 7. Selecting Windows Forms Controls
Chapter 8. Using Windows Forms Controls
Chapter 9. Windows Forms
Chapter 10. Selecting WPF Controls
Chapter 11. Using WPF Controls
Chapter 12. WPF Windows
Chapter 13. Program and Module Structure
Chapter 14. Data Types, Variables, and Constants
Chapter 15. Operators
Chapter 16. Subroutines and Functions
Chapter 17. Program Control Statements
Chapter 18. Error Handling
Chapter 19. Database Controls and Objects
Chapter 20.
Chapter 21. Metro-Style Applications

PART III: OBJECT-ORIENTED PROGRAMMING
Chapter 22. Concepts
Chapter 23. Classes and Structures
Chapter 24. Namespaces
Chapter 25. Collection Classes
Chapter 26. Generics

PART IV: INTERACTING WITH THE ENVIRONMENT
Chapter 27. Printing
Chapter 28. Configuration and Resources
Chapter 29. Streams
Chapter 30. Filesystem Objects

PART V: APPENDICES
Appendix A. Useful Control Properties, Methods, and Events
Appendix B. Variable Declarations and Data Types
Appendix . Operators
Appendix D. Subroutine and Function Declarations
Appendix E. Control Statements
Appendix F. Error Handling
Appendix G. Windows Forms Controls and Components
Appendix H. WPF Controls
Appendix I. Visual Basic Power Pack
Appendix J. Form Objects
Appendix K. Classes and Structures
Appendix L.
Appendix M. Generics
Appendix N. Graphics
Appendix O. Useful Exception Classes
Appendix P. Date and Time Format Specifiers
Appendix Q. Other Format Specifiers
Appendix R. The Application Class
Appendix S. The My Namespace
Appendix T. Streams
Appendix U. Filesystem Classes
Appendix V. Visual Studio Versions

Book Details

  • Paperback: 840 pages
  • Publisher: Wrox (August 2012)
  • Language: English
  • ISBN-10: 1118314077
  • ISBN-13: 978-1118314074
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Beginning Perl

Posted: 11 Oct 2012 11:09 AM PDT

Beginning Perl

Book Description

Everything beginners need to start with

is the ever-popular, flexible, language that has been called the programmers' Swiss army knife. This book introduces Perl to both new programmers and experienced ones who are looking to learn a new language. In the tradition of the popular Wrox Beginning guides, it presents step-by-step guidance in getting started, a host of try-it-out exercises, real-world examples, and everything necessary for a Perl novice to start with confidence.

  • Introduces Perl to both new programmers and experienced ones who want to learn a new language
  • Provides a host of real-world applications for today’s environments so readers can get started immediately
  • Covers the new features of Perl but fully applicable to previous editions

Beginning Perl provides the information and instruction you need to confidently get started with Perl.

From the Back Cover
Learn the Perl skills employers are looking for

As one of the most influential programming languages in the world, Perl is used extensively in development, data processing, and system . Whether you’re new to Perl or looking to strengthen your real-world skills, this resource covers what you need to handle scenarios. Drawing on his decade-plus of Perl experience, Curtis “Ovid” Poe begins with a brief review of the basics of Perl, then moves on to demonstrate how you actually use Perl in the workplace. Additionally, hands-on exercises, invaluable advice, and real-world examples all contribute to making this book essential reading.

Beginning Perl:

  • Explains work with data using Perl’s built-in functions
  • Shows handle Unicode in Perl
  • Details the basics of control flow and handling references, files, and directories
  • Devotes a full chapter to Object-Oriented Perl as well as a chapter on Moose
  • Provides a comprehensive introduction to automated
  • Touches on Catalyst, DBIx::Class usage, and other popular modules
  • Technical edit by chromatic, a well-known developer, prolific writer, and author of several Perl titles

“This is not your everyday Beginning Perl book. Not only does Ovid provide splendid coverage of Perl’s basics and best practices, he also covers modern Perl techniques and modules, where Perl’s real power lies. [It] is like being given Batman’s utility belt: you have everything you need to do truly amazing things. If Perl were a shark, this book would teach you how to outfit it with lasers.”
—Paul Fenwick, Perl Training Australia

Table of Contents
Chapter 1. What Is Perl?
Chapter 2. Understanding the CPAN
Chapter 3. Variables
Chapter 4. Working with Data
Chapter 5. Control Flow
Chapter 6. References
Chapter 7. Subroutines
Chapter 8. Regular Expressions
Chapter 9. Files and Directories
Chapter 10. sort, map, and grep
Chapter 11. Packages and Modules
Chapter 12. Object Oriented Perl
Chapter 13. Moose
Chapter 14.
Chapter 15. The Interwebs
Chapter 16. Databases
Chapter 17 Plays Well with Others
Chapter 18. Common Tasks
Chapter 19. The Next Steps

Book Details

  • Paperback: 744 pages
  • : Wrox (September 2012)
  • Language: English
  • ISBN-10: 1118013840
  • ISBN-13: 978-1118013847
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Beginning XML, 5th Edition

Posted: 11 Oct 2012 11:00 AM PDT

Beginning XML, 5th Edition

Book Description

A complete update covering the many advances to the language

The language has become the standard for writing documents on the and is constantly improving and evolving. This new edition covers all the many new -based technologies that have appeared since the previous edition four years ago, providing you with an up-to-date introductory guide and reference. Packed with real-world code examples, best practices, and in-depth coverage of the most important and relevant topics, this authoritative resource explores both the advantages and disadvantages of and addresses the most current standards and uses of .

  • Features the most updated content built on audience feedback from the previous edition as well as the vast knowledge from XML developer teams
  • Boasts new chapters on RELAX NG and Schematron, XML functionality in databases, to XML, Jabber and XMLPP, XHTML, HTML5, and more
  • Offers in-depth coverage on extracting data from XML and updated material on Services

Beginning XML, Fifth Edition delivers the most important aspects of XML in regard to what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations.

From the Back Cover
Dive into the key aspects of XML to deliver data on the

From simple data transfers to providing multi-channeled content, there’s so much you can do with XML and this guide will get you started. It walks you through everything you need to know about this powerful language, including what it is, how it works, what technologies accompany it, and how you can apply it. You’ll quickly discover manipulate XML documents, store XML in databases, extract data, utilize web services, and even use it for web page and image display. With the help of a case study, you’ll even learn apply this information to give your a boost.

Beginning XML, 5th Edition

  • Covers the goals of XML and the rules for constructing it
  • Explores different techniques that help you verify that the XML is in the correct format
  • Shows work with to create new XML documents and query existing data
  • Explains how to retrieve data using DOM, XPath, and to XML
  • Examines techniques specifically designed to cope with large documents
  • Details how to present data for use by different systems
  • Demonstrates a realistic XML pipeline used in a publishing business

Table of Contents
Part I: Introducing XML
Chapter 1. What is XML?
Chapter 2. Well-Formed XML
Chapter 3. XML Namespaces

Part II: Validation
Chapter 4. Document Type Definitions
Chapter 5. XML Schemas
Chapter 6. Relax NG and Schematron

Part III: Processing
Chapter 7. Extracting Data From XML
Chapter 8. XSLT

Part IV: Databases
Chapter 9.
Chapter 10. XML and Databases

Part V: Programming
Chapter 11. Event-Driven Programming
Chapter 12. LINQ to XML

Part VI: Communication
Chapter 13. , ATOM, and Content Syndication
Chapter 14. WEB Services
Chapter 15. and WSDL
Chapter 16.

Part VII: Display
Chapter 17. XHTML and HTML 5
Chapter 18. Scalable Vector Graphics (SVG)

Part VIII: Case Study
Chapter 19. Case Study: XML in Publishing

Appendix A. Answers to Exercises
Appendix B. XPath Functions
Appendix . XML Schema Data Types

Book Details

  • Paperback: 864 pages
  • : Wrox; 5th Edition (July 2012)
  • Language: English
  • ISBN-10: 1118162137
  • ISBN-13: 978-1118162132
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Getting Started with RFID

Posted: 11 Oct 2012 09:12 AM PDT

Getting Started with RFID

Book Description

If you want to experiment with radio frequency identification (), this book is the perfect place to start. All you need is some experience with and Processing, the ability to connect basic circuits on a breadboard with jumper wire—and you're good to go. You'll be guided through three hands-on projects that let you experience in action.

RFID is used in various applications, such as identifying store items or accessing a toll road with an EZPass system. After you build each of the book's projects in succession, you'll have the knowledge to pursue RFID applications of your own.

  • Use Processing to get a sense of how RFID readers behave
  • Connect to an RFID reader and discover use RFID tags as keys
  • Automate your office or home, using RFID to turn on systems when you're present, and turn them off when you leave
  • Get a complete list of materials you need, along with code samples and helpful illustrations
  • Tackle each with easy-to-follow explanations of how the code works

Table of Contents
Chapter 1. Radio Frequency Identification
Chapter 2. Reading RFID Tags in Processing
Chapter 3. Reading RFID Tags in Arduino
Chapter 4. RFID Meets Home Automation
Chapter 5. Conclusion

Book Details

  • Paperback: 44 pages
  • : O’Reilly (March 2012)
  • Language: English
  • ISBN-10: 1449324185
  • ISBN-13: 978-1449324186
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