Jumat, 05 Oktober 2012

Wow! eBook: Programming Android, 2nd Edition - 5 new eBooks


Wow! eBook: Programming Android, 2nd Edition - 5 new eBooks

Link to Wow! eBook - Blog

Programming Android, 2nd Edition

Posted: 05 Oct 2012 08:47 AM PDT

Programming Android, 2nd Edition

Book Description

Get thoroughly up to speed on programming, and learn create up-to-date user experiences for both handsets and tablets. With this book's extensively revised second edition, you'll focus on tools and programming essentials, including best practices for using 4 APIs. If you're experienced with or Objective-, you'll gain the knowledge necessary for building well-engineered applications.

Programming Android is organized into four parts:

  • Part One helps programmers with some or iOS experience get off to a fast start with the Android SDK and Android programming basics.
  • Part Two delves into the Android framework, focusing on user interface and graphics class hierarchies, concurrency, and databases. It's a solid foundation for understanding of how the most important parts of an Android application work.
  • Part Three features code skeletons and patterns for accelerating the of apps that use web data and Android 4 user interface conventions and APIs.
  • Part Four delivers practical coverage of Android's , , location, sensor, and account APIs, plus the Native Kit, enabling developers to add advanced capabilities.

This updated edition of Programming Android focuses on the knowledge and developer priorities that are essential for successful Android development projects.

Table of Contents
Part I: Tools and Basics
Chapter 1. Installing the Android SDK and Prerequisites
Chapter 2. Java for Android
Chapter 3. The Ingredients of an Android Application
Chapter 4. Getting Your Application into Users' Hands
Chapter 5. for Android Software Development

Part II: About the Android Framework
Chapter 6. Building a View
Chapter 7. Fragments and Multiplatform Support
Chapter 8. Drawing and Graphics
Chapter 9. Handling and Persisting Data

Part III: A Skeleton Application for Android
Chapter 10. A Framework for a Well-Behaved Application
Chapter 11. Building a User Interface
Chapter 12. Using Content Providers
Chapter 13. A Content Provider as a Facade for a Web Service

Part IV: Advanced Topics
Chapter 14.
Chapter 15. Location and Mapping
Chapter 16.
Chapter 17. Sensors, NFC, Speech, Gestures, and Accessibility
Chapter 18. Communication, Identity, Sync, and Social
Chapter 19. The Android Native Development Kit (NDK)

Book Details

  • Paperback: 564 pages
  • Publisher: O’Reilly ; 2nd Edition (September 2012)
  • Language: English
  • ISBN-10: 1449316646
  • ISBN-13: 978-1449316648
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Photoshop Elements 11: The Missing Manual

Posted: 05 Oct 2012 08:43 AM PDT

Photoshop Elements 11: The Missing Manual

Book Description

Whether you're a photographer, scrapbooker, or aspiring graphic artist, is an ideal image-editing tool—once you know your way around. This bestselling book removes the guesswork. With candid, jargon-free advice and step-by-step guidance, you'll get the most out of Elements for everything from sharing and touching-up photos to fun print and projects.

The important stuff you need to know:

  • Get to work right away. Import, organize, and make quick fixes with ease.
  • Retouch any image. Repair and restore old and damaged photos.
  • Add pizzazz. Use dozens of filters, layer styles, and special effects.
  • Share photos. Create albums, -ready slideshows, and -ready files.
  • Find your artistic flair. Use tools to draw, paint, work with blend modes, and more.
  • Use your words. Make text flow along a curved path or around an object or shape.
  • Unleash your creativity. Design photo books, greeting cards, calendars, and collages.
  • Make yourself comfortable. Customize Elements to fit your working style.

Table of Contents
Part I: Introduction to Elements
Chapter 1. Finding Your Way Around Elements
Chapter 2. Importing, Managing, and Saving Photos
Chapter 3. Rotating and Resizing Photos

Part II: Elemental Elements
Chapter 4. The Quick Fix
Chapter 5. Making Selections
Chapter 6. Layers: The Heart of Elements

Part III: Retouching
Chapter 7. Basic Image Retouching
Chapter 8. Elements for Photographers
Chapter 9. Retouching: Fine-Tuning Images
Chapter 10. Removing and Adding Color
Chapter 11. Photomerge: Creating Panoramas, Group Shots, and More

Part IV: Artistic Elements
Chapter 12. Drawing with Brushes, Shapes, and Other Tools
Chapter 13. Filters, Actions, Layer Styles, and Gradients
Chapter 14. Text in Elements

Part V: Sharing Images
Chapter 15. Creating Projects
Chapter 16. Printing Photos
Chapter 17. and the
Chapter 18. Online Albums and Slideshows

Part VI: Additional Elements
Chapter 19. Beyond the Basics

Part VII: Appendixes
Appendix. Installation and Troubleshooting

Book Details

  • Paperback: 656 pages
  • Publisher: O’Reilly / Pogue Press (September 2012)
  • Language: English
  • ISBN-10: 1449316131
  • ISBN-13: 978-1449316136
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Switching to the Mac: The Missing Manual, Mountain Lion Edition

Posted: 05 Oct 2012 08:35 AM PDT

Switching to the Mac: The Missing Manual, Mountain Lion Edition

Book Description

Ready to move to the Mac? This incomparable guide helps you make a smooth transition. New York Times columnist and Missing Manuals creator David Pogue gets you past three challenges: transferring your stuff, assembling Mac programs so you can do what you did with , and learning your way around .

Learning to use a Mac is not a piece of cake, but once you do, the rewards are oh-so-much better. You won’t find questionable firewalls or inefficient permissions. Just a beautiful machine with a thoroughly reliable system. Whether you're using XP or 7, we've got you covered.

  • Transfer your stuff. Moving files from a PC to a Mac is the easy part. This guide gets you through the tricky things: extracting your email, address book, calendar, bookmarks, buddy list, desktop pictures, and MP3 files.
  • Re-create your software suite. Big-name programs from , , and others are available in both Mac and Windows versions, but hundreds of other programs are Windows-only. Learn the Macintosh equivalents and how to move data to them.
  • Learn . Once you've moved into the Macintosh mansion, it's time to learn your way around. You're in good hands with the author of Mac : The , the #1 bestselling guide to .

Table of Contents
Part I: Welcome to Macintosh
Chapter 1. How the Mac Is Different
Chapter 2. Folders, Dock & Windows
Chapter 3. Files, Icons & Spotlight
Chapter 4. Documents, Programs & Mission Control
Chapter 5. Entering, Moving & Backing up Data

Part II: Making the Move
Chapter 6. Transferring Your Files to the Mac
Chapter 7. Special Software, Special Problems
Chapter 8. Windows on Macintosh
Chapter 9. Hardware on the Mac

Part III: Making Connections
Chapter 10. Internet Setup &
Chapter 11. Mail & Contacts
Chapter 12. & Messages

Part IV: Putting Down Roots
Chapter 13. Accounts, Parental Controls &
Chapter 14. , File Sharing & Screen Sharing
Chapter 15. System Preferences
Chapter 16. The Freebie Programs

Part V: Appendixes
Appendix A. Installing OS X
Appendix B. Troubleshooting
Appendix C. The Windows-to-Mac Dictionary
Appendix D. The Master OS X Secret Keystroke List

Book Details

  • Paperback: 764 pages
  • Publisher: O’Reilly / Pogue Press (September 2012)
  • Language: English
  • ISBN-10: 1449330290
  • ISBN-13: 978-1449330293
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Adobe Edge Animate Preview 7: The Missing Manual

Posted: 05 Oct 2012 08:31 AM PDT

Adobe Edge Animate Preview 7: The Missing Manual

Book Description

Want to create animated graphics for iPhone, iPad, and the , using familiar features? You've come to the right guide. Edge Animate Preview 7: The shows you build graphics with Adobe visual tools. No experience? No problem. Animate writes all the code for you. With this book, you'll be great-looking elements in no time.

The important stuff you need to know:

  • Get to know the workspace. Learn how Animate performs its magic.
  • Create and import graphics. Make drawings with Animate's tools, or use art you've designed in other programs.
  • Work with text. Build menus, label buttons, provide instructions, and perform other tasks.
  • Jump into . Master Animate's elements, properties, and timeline panels.
  • Make it interactive. Use triggers and actions to give users control over their web experience.
  • Dig into . Customize your projects by tweaking your code.

Once you purchase this book, you can stay on top of future Adobe Edge Animate Preview releases by downloading the ebook edition on oreilly.com for free.

Table of Contents
Part I: Working with the Stage
Chapter 1. Introducing Adobe Edge Animate
Chapter 2. Creating and Animating Art
Chapter 3. Adding and Formatting Text

Part II: with Edge Animate
Chapter 4. Learning Timeline and Transition Techniques
Chapter 5. Triggering Actions
Chapter 6. Working Smart with Symbols

Part III: Edge Animate with and
Chapter 7. Working with Basic HTML and
Chapter 8. Controlling Your Animations with JavaScript and
Chapter 9. Helpful JavaScript Tricks

Part IV: Appendixes
Appendix A. Installation and Help
Appendix B. Menu by Menu

Book Details

  • Paperback: 282 pages
  • Publisher: O’Reilly / Pogue Press (September 2012)
  • Language: English
  • ISBN-10: 1449342000
  • ISBN-13: 978-1449342005
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Enterprise Games

Posted: 05 Oct 2012 08:26 AM PDT

Enterprise Games

Book Description

Games are playing a crucial role in many successful businesses—not just in PR and , but as a model for systems and workflows. In this book, Michael Hugos provides compelling case studies that demonstrate how mechanics enable companies to respond quickly to challenges in today's economy.

It's not about giving workers a smiley face for producing more widgets. You'll discover how mechanics—particularly popular multiplayer video games—provide field-tested best practices for engaging workers in creative and complex activities. With games, your company can shift from an outmoded top-down hierarchy to an network structure that promotes coordination over control.

  • Discover why industrial age structures from the 20th century no longer work
  • Design business collaboration systems, using massively multiplayer game concepts
  • Make your in-house systems more with technologies such as , devices, and computing
  • Understand game dynamics: goals, , real-time feedback, and voluntary participation
  • Apply virtual worlds and 3-D animation to business intelligence and data analytics applications

Table of Contents
Chapter 1. Transformation of the Great Game of Business
Chapter 2. Feedback in the Real-Time Economy (Why Games Matter)
Chapter 3. Feedback Systems Drive Business Agility
Chapter 4. New Paradigms and Operating Principles
Chapter 5. Gamification
Chapter 6. A Continuum of Functionality: Simulations to Serious Games
Chapter 7. Massively Multiplayer Games and Real-Time Collaboration
Chapter 8. Driving the Great Game of
Chapter 9. Game Mechanics in Products, Services, and User Interfaces
Chapter 10. Environments of Decision
Chapter 11. A Novel Encounter with Big Data
Chapter 12. Game Layer on Top of the World
Chapter 13. Games for Change
Chapter 14. The Future of Work

Book Details

  • Paperback: 216 pages
  • Publisher: O’Reilly (September 2012)
  • Language: English
  • ISBN-10: 1449319564
  • ISBN-13: 978-1449319564
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