Jumat, 30 November 2012

Wow! eBook: HTML5 Hacks - 5 new eBooks


Wow! eBook: HTML5 Hacks - 5 new eBooks

Link to Wow! eBook - Blog

HTML5 Hacks

Posted: 29 Nov 2012 03:09 PM PST

HTML5 Hacks

Book Description

With 90 detailed hacks, expert developers Jesse Cravens and Jeff Burtoft demonstrate intriguing uses of -related technologies. Each recipe provides a clear explanation, screenshots, and complete code examples for specifications that include , , 3, , data storage, workers, WebSockets, and geolocation.

You'll also find hacks for markup elements and attributes that will give you a solid foundation for creative recipes that follow. The last chapter walks you through everything you need to know to get your app off the ground, from to deploying your server to the .

Here are just a few of the hacks you'll find in this book:

  • Make iOS-style card flips with transforms and transitions
  • Replace the background of your with the tag
  • Use Canvas to create high-res Retina Display-ready media
  • Make elements on your page user-customizable with editable content
  • Cache media resources locally with the filesystem API
  • Reverse-geocode the location of your web app user
  • Process image data with pixel manipulation in a dedicated web worker
  • Push notifications to the with Server-Sent Events

Table of Contents
Chapter 1. the Semantic Way
Chapter 2. with Style
Chapter 3. Hacking
Chapter 4. Hacking Your Graphics with Canvas and
Chapter 5. User Interactions
Chapter 6. ClientSide Data Storage Hacks
Chapter 7. Geolocation Hacks
Chapter 8. WebWorker API
Chapter 9. Hacking 5 Connectivity
Chapter 10. Pro 5 Application Hacks with Nodejs

Book Details

  • Paperback: 500 pages
  • Publisher: O’Reilly Media (November 2012)
  • Language: English
  • ISBN-10: 1449334997
  • ISBN-13: 978-1449334994
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Kinect Hacks

Posted: 29 Nov 2012 03:04 PM PST

Kinect Hacks

Book Description

Create your own innovative applications in , design, music, robotics, and other areas by taking full advantage of Kinect's extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect , the largest and most active Kinect community.

Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect library. Whether you're an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect.

  • Set up a development environment in 7, Mac OSX, or Ubuntu
  • Build special effects apps with tools such as Synapse and Cinder
  • Create gestural interfaces to integrate and control digital music components
  • Capture the realistic motions of a model with NI mate, Blender, and Animata
  • Design gesture-based games with the ZigFu SDK
  • Recreate the dimensions of any room in realtime, using RGBDemo
  • Use gestures to navigate robots and control PC interfaces

Table of Contents
Chapter 1. Getting Up and Running
Chapter 2. Programming Options
Chapter 3. Effects
Chapter 4. Gestural Interfaces for Making Music
Chapter 5. Capture and
Chapter 6. Object and Scene Reconstruction
Chapter 7. Applications and Gaming
Chapter 8. Robotics and Natural User Interfaces

Book Details

  • Paperback: 280 pages
  • Publisher: O’Reilly Media (November 2012)
  • Language: English
  • ISBN-10: 1449315208
  • ISBN-13: 978-1449315207
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Atmospheric Monitoring With Arduino

Posted: 29 Nov 2012 02:58 PM PST

Atmospheric Monitoring With Arduino

Book Description

Makers around the globe are building low-cost devices to the environment, and with this hands-on guide, so can you. Through succinct tutorials, illustrations, and clear step-by-step instructions, you'll learn how to create gadgets for examining the quality of our atmosphere, using and several inexpensive sensors.

Detect harmful gases, dust particles such as smoke and smog, and upper haze—substances and conditions that are often invisible to your senses. You'll also discover how to use the method to help you learn even more from your tests.

  • Get up to speed on with a quick electronics primer
  • Build a tropospheric gas sensor to detect carbon monoxide, LPG, butane, methane, benzene, and many other gases
  • Create an Photometer to measure how much of the sun's blue, green, and red light waves are penetrating the atmosphere
  • Build an sensitivity detector—and discover which light wavelengths each in your Photometer is receptive to
  • Learn how measuring light wavelengths lets you determine the amount of water vapor, ozone, and other substances in the atmosphere
  • Upload your data to Cosm and share it with others via the

“The future will rely on citizen scientists collecting and analyzing their own data. The easy and fun gadgets in this book show everyone from Arduino beginners to experienced Makers how best to do that.”
–Chris Anderson, Editor in Chief of Wired magazine, author of Makers: The New Industrial Revolution (Crown )

Table of Contents
Chapter 1. The World's Shortest Electronics Primer
Chapter 2. Gadget: Tropospheric Gas Detector
Chapter 3. A Brief Introduction to LEDs
Chapter 4. Gadget: LED Sensitivity Tester
Chapter 5. Gadget: LED Photometer
Chapter 6. Using the LED Photometer
Chapter 7. Doing Science: How to Learn More from Your Atmospheric Data

Book Details

  • Paperback: 90 pages
  • Publisher: O’Reilly Media / Make (November 2012)
  • Language: English
  • ISBN-10: 1449338143
  • ISBN-13: 978-1449338145
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Make: Ultimate Guide to 3D Printing

Posted: 29 Nov 2012 02:54 PM PST

Make: Ultimate Guide to 3D Printing

Book Description

The printing revolution is well upon us, with new machines appearing at an amazing rate. With the abundance of information and options out there, how are makers to choose the that’s right for them? MAKE is here to help, with our Make: Ultimate Guide to Printing. We brought 16 of the top printers to our headquarters and hosted a weekend-long shootout staffed by the editors of MAKE and a number of luminaries in the field. We documented out-of-box experiences and subjected the printers to a number of print and torture tests. This issue presents our findings for you in a clear, concise manner.

Table of Contents
GETTING STARTED

  • Welcome: Dreaming of Printers
  • The Promise of 3D Printing
  • Additive vs. Subtractive Fabrication
  • Getting Started with a 3D Printer
  • 10 Coolest Objects
  • 10 Most Useful Objects
  • Plastics for 3D Printing
  • 3D Printing Using Alternate Materials and Methods
  • Software Overview
  • Beginner 3D Design Using Tinkercad
  • Using 3D Printing Services
  • Service Providers & Resources

BUYER’S GUIDE

  • Buyer's Guide Rating System
  • 3DTouch
  • Afinia H-Series
  • Bukobot 8
  • Cube
  • Felix 1.0
  • LulzBot AO-100
  • MakerGear M2
  • MendelMaxPro
  • Printrbot LC
  • Printrbot Jr.
  • MakerBot Replicator 2
  • SeeMeCNC H1.1
  • Solidoodle 2
  • Type A Series 1
  • Ultimaker
  • Buyer's Guide Comparative Review
  • Standouts from Our Tests
  • 3D Printers of the Future: Ones to Watch

MADE IN 3D

  • Objects on the Market Now
  • 3D Printing in
  • Kevin Mack's 3D Art
  • Solar Sinter
  • Printcrime
  • Skill Builder: 3D Scanning
  • Scanning Options
  • Just the Thing I Need

Book Details

  • Paperback: 116 pages
  • Publisher: O’Reilly Media / Make (November 2012)
  • Language: English
  • ISBN-10: 1449357377
  • ISBN-13: 978-1449357375
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Python for Kids

Posted: 29 Nov 2012 02:45 PM PST

Python for Kids

Book Description

is a powerful, expressive language that’s easy to learn and fun to use! But books about learning to program in can be kind of dull, gray, and boring, and that’s no fun for anyone.

Python for Kids brings Python to life and brings you (and your parents) into the world of . The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.

Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and “Mr. Stick Man Races for the Exit”—a platform with jumps, , and much more.

As you strike out on your programming adventure, you’ll learn how to:

  • Use fundamental data structures like lists, tuples, and maps
  • Organize and reuse your code with functions and modules
  • Use control structures like loops and conditional statements
  • Draw shapes and patterns with Python’s turtle module
  • Create games, animations, and other graphical wonders with tkinter

Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming.

Table of Contents
Part I: Learning to Program
Chapter 1. Not All Snakes Slither
Chapter 2. Calculations and Variables
Chapter 3. Strings, Lists, Tuples, and Maps
Chapter 4. Drawing with Turtles
Chapter 5. Asking Questions with if and else
Chapter 6. Going Loopy
Chapter 7. Recycling Your Code with Functions and Modules
Chapter 8. How to Use Classes and Objects
Chapter 9. Python's Built-In Functions
Chapter 10. Useful Python Modules
Chapter 11. More Turtle Graphics
Chapter 12. Using tkinter for Better Graphics

Part II: Bounce!
Chapter 13. Beginning Your First : Bounce!
Chapter 14. Finishing Your First Game: Bounce!

Part III: Mr. Stick Man Races for the Exit
Chapter 15. Creating Graphics for the Mr. Stick Man Game
Chapter 16. Developing the Mr. Stick Man Game
Chapter 17. Creating Mr. Stick Man
Chapter 18. Completing the Mr. Stick Man Game

Book Details

  • Paperback: 344 pages
  • Publisher: No Starch Press (November 2012)
  • Language: English
  • ISBN-10: 1593274076
  • ISBN-13: 978-1593274078
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