Rabu, 14 November 2012

Wow! eBook: Windows Azure Programming Patterns for Start-ups - 5 new eBooks


Wow! eBook: Windows Azure Programming Patterns for Start-ups - 5 new eBooks

Link to Wow! eBook - Blog

Windows Azure Programming Patterns for Start-ups

Posted: 14 Nov 2012 03:54 AM PST

Windows Azure Programming Patterns for Start ups

Book Description

Leverage different components together with your existing .NET skills to fully take advantage of the power of . Use this book to start small and end big by creating and using storage, services, databases, , caching and other innovative technology to realize your first top-class service!.

Azure for Start-ups” is an incremental guide that will take you from the essentials of the Azure platform up to the realization of your own services running on the platform. You will learn how to apply different technologies of the Azure platform with the help of examples all focusing on one single fictitious start-up scenario.

This book is centred around a fictitious company called Geotopia that wants to build a brand new social network by using the Azure platform. It will take the reader from the theory and rationale behind Azure right to building services and coding #.

The books starts by outlining the concepts of Windows Azure. It then demonstrates how to set up a environment and how to build your application by using different storage mechanisms, applying different features from the Windows Azure platform and ending with the newest features explained from the latest release.

Windows Azure for Startups will help you take full advantage of the Windows Azure platform and bring your new service online as quickly as possible.

What you will learn from this book

  • Understand all the concepts and features of Windows Azure
  • Prepare your environment for building Windows Azure services
  • Learn to use Windows Azure storage like Blobs, Tables and Queues
  • Integrate your services with popular identity providers like
  • Leverage the power of Service Bus technology into your own service
  • Implement common scenarios such as supporting existing user stores, user sign up, and supporting requests
  • Learn the billing principles behind the different features of Windows Azure and how to keep track of the bill
  • Understand and bring the power of a relational to the cloud

Approach
This book follows a step-by-step approach with clear transparent instructions, screenshots and code samples.

Who this book is written for
This book is intended for .NET developers who want to leverage the power of cloud and build a brand new service from scratch; it assumes a basic understanding of the .NET framework and #.

Book Details

  • Paperback: 292 pages
  • Publisher: Packt Publishing (October 2012)
  • Language: English
  • ISBN-10: 1849685606
  • ISBN-13: 978-1849685603
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Java 7 Concurrency Cookbook

Posted: 14 Nov 2012 03:52 AM PST

Java 7 Concurrency Cookbook

Book Description

remains the global standard for developing various applications and enterprise software, and the launch of 7 brings with it exciting new capabilities for concurrent by way of the concurrency utilities enhancement. This allows developers to make the most of their applications with task . “ 7 Concurrency ” covers all elements of the Java concurrency , providing essential recipes for taking advantage of the exciting new capabilities.

On your computer, you can listen to music while you edit a Word document and read your emails, all at once! This is because your operating system allows the concurrency of tasks, much like the Java platform which offers various classes to execute concurrent tasks inside a Java program. “Java 7 Concurrency ” covers the most important features of the Java concurrency , with special emphasis on the new capabilities of version 7.

With each version, Java increases the available functionality to facilitate of concurrent programs. This book covers the most important and useful mechanisms included in version 7 of the Java concurrency API, so you will be able to use them directly in your applications.

“Java 7 Concurrency Cookbook” includes recipes to enable you to achieve everything from the basic of threads and tasks, to the new Fork /Join framework, through synchronization mechanisms between tasks, different types of concurrent tasks that Java can execute, data structures that must be used in concurrent applications and the classes of the library that can be customized.

With the step-by-step examples in this book you'll be able to apply the most important and useful features of the Java 7 concurrency API.

What will you learn from this book

  • Master the basics of thread and synchronization before diving into higher level concurrency tasks
  • Get to grips with exciting new concurrency features of Java 7, including the Phaser Class and the Fork/Join Framework
  • Successfully delegate thread management to executors
  • Customize some of the most useful classes of the Java concurrency API with real-world examples
  • Learn to use high-level Java utilities to manage synchronization between threads
  • Get a sneak peek at using and for debugging concurrency code
  • Avoid problems with data inconsistency by learning the data structures you have to use in concurrent applications
  • Take advantage of a bonus appendix packed with tips that every programmer should consider when developing a concurrent application

Approach
“Java 7 Concurrency Cookbook” is a practical Cookbook packed with real-world solutions. Intermediate–advanced level Java developers will learn from task-based recipes to use Java's concurrent API to program thread safe solutions.

Who this book is for
If you are a Java developer who wants to take your knowledge of concurrent and multithreading further, as well as discover the new concurrency features of Java 7, then “Java 7 Concurrency Cookbook” is for you.

You should already be comfortable with general Java practices and a basic grasp of threads would be an advantage.

Book Details

  • Paperback: 364 pages
  • Publisher: Packt Publishing (October 2012)
  • Language: English
  • ISBN-10: 1849687889
  • ISBN-13: 978-1849687881
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Akka Essentials

Posted: 14 Nov 2012 03:48 AM PST

Akka Essentials

Book Description

Developers/Architects need to manage the fine balance between the ever increasing load and ever decreasing response latency. Applications need to be designed for scale, which means you need to be skilled in building large distributed, scalable, and concurrent applications. Whether you are building the next or working for a Fortune 500 organization, you need to be ready to design scalable, concurrent, and fault-tolerant applications. is a toolkit and runtime for building highly concurrent, distributed, and fault-tolerant event-driven applications on the .

Essentials” will show you the current challenges with Scalability and concurrency model and how ’s Actor Model can help you design and build applications that are inherently scalable and fault-tolerant. Whether you are building new applications or want to refactor an existing application, you will learn the right techniques to build and scale up in no time.

What you will learn from this book

  • Scale up and out your applications using dispatchers and remoting
  • Build fault tolerance within your application
  • Handle transactions within your application
  • Unit test your Akka applications
  • Integrate your Akka applications with existing enterprise systems using Zeromq
  • Monitor the health of your Akka application

Approach
This is a step-by-step guide where each chapter will teach you a concept by explaining it with clear and lucid examples– each chapter can be read independently.

Who this book is written for
This book is aimed at developers, architects who are building large distributed concurrent and scalable applications using /. The book assumes knowledge of Java/JEE concepts but no knowledge of Actor model is assumed.

Book Details

  • Paperback: 334 pages
  • Publisher: Packt Publishing (October 2012)
  • Language: English
  • ISBN-10: 1849518289
  • ISBN-13: 978-1849518284
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Learning Adobe Edge Animate

Posted: 14 Nov 2012 03:45 AM PST

Learning Adobe Edge Animate

Book Description

With the advent of 5 and 3, designers can now create sophisticated animations without the need of additional plugins such as Flash. However, there hasn’t been an easy way for creating animations with standards until now. This book enables even those with little knowledge of or programming content to freely create a variety of rich compositions involving and interactivity.

Learning Animate will detail how to use this professional authoring software to create highly engaging content which targets 5, , and . Content created in Animate does not rely on a plugin – so it can be run within any standard browser– even on mobile.

Learning Adobe Edge Animate begins with providing a complete overview of the shifting web landscape and the Edge Animate application. We then move on through the variety of panels and toolsets available, and explore the many options we have when creating and interactivity using Edge Animate.

The book presents the reasoning behind engaging, standards-based web content and how Edge Animate fills the need for professional tooling in this area. In the book, we'll examine content creation, the importing of external assets, how to achieve fluid and advanced transitioning through the Edge Animate timeline. The book also covers some cool topics such as interactivity through Actions and Triggers, and it examines workflow options across Adobe Creative Suite applications. Sprinkled throughout the book are tips and references for those coming to Edge Animate from a background in Flash Professional. Towards the end of the book, the reader will explore a variety of more advanced topics such as the Edge Animate Runtime APIs and how Edge Animate can interface with other Creative Suite applications for a full workflow.

What you will learn from this book

  • Gain an understanding of the shifting Web landscape
  • Effectively compare Adobe Edge Animate to Professional motion tools
  • Become familiar with all elements of the Edge Animate application interface
  • Use the drawing tools in Edge Animate to create and manipulate elements on the Stage
  • Import rich graphics for use in Adobe Edge Animate compositions
  • Animate a range of elements with full transitioning through timeline keyframes
  • Employ to add interactivity to your project through Actions and Triggers
  • Author a range of expressive compositions using nothing but web standards
  • Become familiar with the Adobe Edge Animate Runtime APIs for deep manipulation of on-screen elements
  • Apply other Adobe Creative Suite tools in your workflow to get the most out of Edge Animate

Approach
Learning Adobe Edge Animate is a practical, step-by-step tutorial on creating engaging content for the Web with Adobe’s newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge Animate, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge Animate for your web design needs immediately.

Who this book is for
If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge Animate will also find this book useful.

Book Details

  • Paperback: 368 pages
  • Publisher: Packt Publishing (October 2012)
  • Language: English
  • ISBN-10: 1849692424
  • ISBN-13: 978-1849692427
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3ds Max Speed Modeling for 3D Artists

Posted: 14 Nov 2012 03:42 AM PST

3ds Max Speed Modeling for 3D Artists

Book Description

Production of art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs.

Speed Modeling for Games” will help level up your modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.

This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set guidelines while pushing creativity and outlines the entire workflow from concept to exporting a -ready model.

The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.

By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.

What you will learn from this book

  • Modeling processes using the
  • Ways to create a customized for accessing modeling tools faster
  • Modeling using modifiers and deformations
  • UV mapping and effect readiness for sculpting
  • How to work with GoZ and
  • Procedures for painting models using Viewport
  • Concepts of game-readiness
  • Retopology and polygon reduction methods
  • Easy rigging, skinning and walk-throughs
  • Gain fluency in UV mapping and texture creation
  • How to render and present your models for your folio

Approach
illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both – the entire flow of asset creation and granular methodology.

Who this book is written for
This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

Book Details

  • Paperback: 422 pages
  • Publisher: Packt Publishing (October 2012)
  • Language: English
  • ISBN-10: 184969236X
  • ISBN-13: 978-1849692366
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