Senin, 09 Januari 2012

2 new posts


2 new posts

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Pro Core Data for iOS, 2nd Edition

Posted: 09 Jan 2012 06:26 AM PST

Pro Core Data for iOS, 2nd Edition

Book Description

Fully updated for 4.2, Pro Core Data for explains how to use the Core Data framework for SDK 5 using 4.2. The book explains both how and why to use Core Data, from simple to advanced techniques. Covering common and advanced persistence patterns, this book prepares any iOS developer to store and retrieve data accurately and efficiently.

This book starts by giving you a solid grounding in Core Data, providing a foundation for the rest of the book. With this knowledge, you’ll have all you need to master Core Data and power your data-driven applications. You’ll see how to work with and how to create an efficient data model to represent your data. Once you’ve established your data model, you’ll learn how to work with data objects and refine result sets to get the most out of the stored data.

The advanced portions of the book begin by showing you how to tune your apps’ and memory usage, to give you a truly professional edge. You’ll see how to version and migrate your data as well, to ensure your data stays organized and efficient. Finally, the book covers managing table views with NSFetchedResultsController.

What you'll learn

  • Core Data techniques with Xcode
  • How to organize data appropriately
  • How to persist data efficiently
  • How to effectively use tools
  • How to build Core Data applications
  • How to use Core Data in advanced settings
  • How to version and migrate data as your applications evolve
  • How to tune and optimize persistence

Who this book is for
All , , and developers whose applications manage any amount of data.

Table of Contents

  1. Getting Started
  2. Understanding Core Data
  3. Storing Data: and Other Options
  4. Creating a Data Model
  5. Working with Data Objects
  6. Refining Result Sets
  7. Tuning and Memory Usage
  8. Versioning and Migrating Data
  9. Managing Table Views Using NSFetchedResultsController
  10. Using Core Data in Advanced Applications

Book Details

  • Paperback: 400 pages
  • Publisher: Apress; 2nd Edition (November 2011)
  • Language: English
  • ISBN-10: 1430236566
  • ISBN-13: 978-1430236566
Note: There is a file embedded within this post, please visit this post to download the file.

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Beginning iOS 5 Games Development

Posted: 09 Jan 2012 06:26 AM PST

Beginning iOS 5 Games Development

Book Description

apps on and now remain one of the most popular type of apps in the iTunes .  Does Angry Birds ring a bell?  What you were once able to do just for the (and ) is now possible for the popular , using the new 5 SDK.

Beginning 5 Games provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You’ll learn how to use classes to create apps, including graphics, and animations. The latest version of will be used in parts of the book to guide you along the way of building your apps.

Other topics include iOS 5 game apps  with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you’ll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the iTunes .

What you'll learn

  • How to use UIViews to display game assets
  • How to create frame-by-frame animations for action games
  • How to integrate with Game Center and other social media services

Who this book is for
This book is for new iOS developers who want to create compelling 2D games. A basic understanding of and Objective- is assumed.

Table of Contents

  1. Introduction and HelloGame
  2. Setting Up your Game App Project
  3. Explore the Game App Life cycle
  4. Quickly Build an Input Driven Game
  5. Quickly Build a Frame by Frame Game
  6. Build Your Game: Game Engine, Image Actors, and Behaviors
  7. Build Your Game: Vector Actors and Particles
  8. Build Your Game: Understand Gestures and Movements
  9. Build Your Game: Apple’s Game Center and Social Media
  10. A Complete Example: Belt Commander
  11. Design and Create Graphics
  12. Monetizing via the Apple App Store

Book Details

  • Paperback: 344 pages
  • Publisher: Apress (November 2011)
  • Language: English
  • ISBN-10: 1430237104
  • ISBN-13: 978-1430237105
Note: There is a file embedded within this post, please visit this post to download the file.

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