Minggu, 08 Januari 2012

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4 new posts

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Web Standards: Mastering HTML5, CSS3, and XML

Posted: 08 Jan 2012 11:29 AM PST

Web Standards: Mastering HTML5, CSS3, and XML

Book Description

Web Standards: Mastering , 3, and provides solutions to the most common problems, and gives you a deep understanding of web standards and how they can be applied to improve your . You will learn how to create fully standards-compliant websites and provide search engine-optimized Web documents with faster download times, accurate rendering, correct appearance and layout, lower cost, approved accessibility, backward and forward compatibility, and easy maintenance and content updating. The book covers all major Web standards, focusing on syntax, grammar, recommended annotations, and other standardization concerns.

Web Standards: Mastering , 3, and is also a comprehensive guide to current and future standards for the World Wide Web. As a web developer, you’ll have seen problems with inconsistent appearance and behavior of the same site in different browsers. Web standards can and should be used to completely eliminate these problems. Web Standards: Mastering HTML5, , and XML describes how you can make the most of web standards, through technology discussions as well as practical sample code that you can use for your own sites and web applications. It also provides a quick guide to standard creation for Web developers.

  • Learn techniques and best practices to achieve full standards compliance
  • Write valid markup, styles, and news feeds from scratch or standardize websites by redesign
  • Restrict markup to semantics and provide reliable layout

What you'll learn

  • The importance and benefits of Web standards
  • How to write valid markup from scratch
  • The most up-to-date standards, rather than non-finalized specifications
  • How to provide meaningful semantics and machine-readable metadata
  • How to restrict markup to semantics
  • How to achieve full standard compliance reasonably

Who this book is for
Web Standards: Mastering HTML5, , and XML provides a complete reference of Web standardization resources for website developers.

Table of Contents

  1. Introduction to Web Standards
  2. Internationalization
  3. Markup Languages: More Than HTML5
  4. Serving and Configuration for a Modern Website
  5. Style Sheets and CSS3
  6. and Web Applications
  7. Metadata and the Semantic Web
  8. Web Syndication
  9. Optimizing the Appearance of a CSS3 and HTML5 Website
  10. Accessibility
  11. Web Standards Tools
  12. Putting it All Together
  13. HTML5 and CSS3 Best Practices
  14. Markup Validation
  15. Most Common HTML5 and CSS3 Errors

Book Details

  • Paperback: 524 pages
  • Publisher: Apress (November 2011)
  • Language: English
  • ISBN-10: 1430240415
  • ISBN-13: 978-1430240419
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Oracle Core: Essential Internals for DBAs and Developers

Posted: 08 Jan 2012 11:29 AM PST

Oracle Core: Essential Internals for DBAs and Developers

Book Description

Core: Essential Internals for DBAs and Developers by Jonathan Lewis provides just the essential information about internals that every  administrator needs for troubleshooting—no more, no less.

Oracle seems complex on the surface. However, its extensive feature set is really built upon upon a core infrastructure resulting from sound architectural decisions made very early on that have stood the test of time. This core infrastructure manages transactions and the ability to commit and roll back changes, protects the integrity of the , enables backup and recovery, and allows for scalability to thousands of users all accessing the same data.

Most , backup, and recovery problems that database administrators face on a daily basis can easily be identified through understanding the essential core of Oracle Database architecture that Lewis describes in this book.

  • Provides proven content from a world-renowned and troubleshooting expert
  • Emphasizes the significance of internals knowledge to rapid identification of database performance problems
  • Covers the core essentials and does not waste your time with esoterica

What you'll learn

  • Oracle’s core architectural foundations
  • How much overhead is reasonable
  • How to recognize when you’re doing too much work
  • How to predict bottlenecks and why they will happen
  • How to minimise contention and locking
  • Why concurrency can slow things down significantly

Who this book is for
Oracle Core: Essential Internals for DBAs and Developers is aimed at database administrators ready to move beyond the beginning stage of doing work by rote towards the mastery stage, in which knowledge of what needs to be done comes not from a set of recipe-style instructions, but rather from the intimate knowledge and understanding of the system to be managed. Experienced database administrators will also find the book useful in solidifying their knowledge and filling in any missing pieces of the Oracle Database puzzle.

Table of Contents

  1. Getting Started…
  2. Redo and Undo
  3. Transactions and Consistency
  4. Locks and Latches
  5. Caches and Copies
  6. Writing and Recovery
  7. Parsing and Optimizing
  8. RAC and Ruin

Book Details

  • Paperback: 280 pages
  • Publisher: Apress (November 2011)
  • Language: English
  • ISBN-10: 1430239549
  • ISBN-13: 978-1430239543
Note: There is a file embedded within this post, please visit this post to download the file.

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Beginning Android Tablet Games Programming

Posted: 08 Jan 2012 11:28 AM PST

Beginning Android Tablet Games Programming

Book Description

games programmers now have the power to write games for tablets. Beginning Games  explains how to enhance your Android games using the new interface and the additional screen estate. You’ll learn how to bring your  skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways.

Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android environment—in no time at all, you’ll be programming away. You’ll begin with some simple games using sprites and choreographed movement. Next, you’ll learn how to handle user input in the modern age of touch screens and motion.

Along the way, you’ll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You’ll learn how to use sound and music, for instance, to make your application menus more user-friendly.

The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you’ll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich world representation, artificial intelligence, and multiplayer interactions.

Throughout each chapter of Beginning Android Tablet Games Programming, you’ll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example .

Finally, when you have your first games ready, learn how developers have released their games and made a profit. You’ll find tips on how to present your games in the Android and other application markets, and a solid approach to games and monetization.

What you'll learn

  • How to set up an Android tablet programming environment
  • How to program for touchscreens and other input devices
  • Techniques to take advantage of the extra screen size of a tablet
  • How to take advantage of multicore processing power in your games
  • How to program a multiplayer game
  • How to add artificial intelligence to in-game opponents
  • How to program game modes, game states, and game worlds
  • How to program a complete game
  • About in-app and games monetization

Who this book is for
This is a book for programmers new to Honeycomb, tablets and games programming. An experienced games programmer can also use this book to migrate their existing expertise to the Android and the tablet environment.

Table of Contents

  1. Setting Up for Android 3.0
  2. Creating Simple Games with Sprites and Movement
  3. Creating Gathering User Input
  4. Adding Sounds Effects, Music, and Video
  5. One-Player Game with Obstacles
  6. A Ball and Paddle Game
  7. Building a Two-Player Game
  8. A One-Player Strategy Game Part I
  9. A One-Player Strategy Game Part II
  10. Publishing the Game
  11. Testing Android Games on a Real Device

Book Details

  • Paperback: 196 pages
  • Publisher: Apress (November 2011)
  • Language: English
  • ISBN-10: 1430238526
  • ISBN-13: 978-1430238522
Note: There is a file embedded within this post, please visit this post to download the file.

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Agile Marketing

Posted: 08 Jan 2012 11:28 AM PST

Agile Marketing

Book Description

Clearly the methods of old will not fulfill all the needs of today’s organization. Today, the fast moving opportunities afforded by the internet, websites, social networking and data communication give those in the know a huge advantage over traditional marketers. The goal of this book is to teach you how.

Author Michelle Accardi-Petersen has been on both the planning and implementation side of the problem. Utilizing methods that may be familiar to those with a software background but without the technical baggage, she presents the techniques that will put you way ahead of traditional marketers and move your organization to the forefront in their overall operations.

What you'll learn

  • How to apply project management skills to the marketing process to get better program results.
  • Ideas on techniques that are currently working in the marketplace.
  • How to template marketing plans or adapt the templates provided to meet your needs.
  • The process you need to utilize to beat your competition and get the visibility you need for your product.

Who this book is for
This book is for those who would like to create and run successful marketing programs that meet the needs of their and consumers. Marketing people, managers and small owners will find this book useful.

Table of Contents

  1. Why Does Marketing Need a New Method?
  2. A Practical Case for Using Methods
  3. Aligning Resources or Collaborative Leadership—Sales and Other “Frenemies”
  4. How to Get Moving
  5. Plan, Fail, Iterate, Succeed
  6. Chapter 6

Book Details

  • Paperback: 248 pages
  • Publisher: Apress (November 2011)
  • Language: English
  • ISBN-10: 143023315X
  • ISBN-13: 978-1430233152
Note: There is a file embedded within this post, please visit this post to download the file.

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