Jumat, 06 Januari 2012

6 new posts


6 new posts

Link to Wow! eBook - Blog

Advanced Visual Basic 2010, 5th Edition

Posted: 06 Jan 2012 11:08 AM PST

Advanced Visual Basic 2010, 5th Edition

Book Description

In the Fifth Edition, Advanced 2010 helps those who are familiar with the fundamentals of 2010 harness its power for more advanced uses. Coverage of sophisticated tools and techniques used in the industry today include various database, , , and Web Services topics. After studying the book and completing the exercises, students should be able to create small- to medium-sized Windows and Web applications that use databases. They will also gain essential concepts in , event-driven , and test-driven . Each subject is presented in an understandable style that makes this book a leader in the field.

Table of Contents
Chapter 1. Classes
Chapter 2. Input Validation and User Interfaces
Chapter 3. Collections
Chapter 4. Using Databases
Chapter 5. Database Objects
Chapter 6. Advanced Classes
Chapter 7. to
Chapter 8. Creating Web Applications
Chapter 9. Programming Web Forms
Chapter 10. Web Applications with Databases
Chapter 11. Web Services and Windows Presentation Foundation
Chapter 12. Reports, MDI, Interfaces, and Polymorphism

Appendix A. Answers to Checkpoints
Appendix B. Reference

Book Details

  • Paperback: 696 pages
  • Publisher: Addison Wesley; 5th Edition (March 2011)
  • Language: English
  • ISBN-10: 0132316749
  • ISBN-13: 978-0132316743
Note: There is a file embedded within this post, please visit this post to download the file.

Related Posts


Java: An Introduction to Problem Solving and Programming, 6th Edition

Posted: 06 Jan 2012 11:08 AM PST

Java: An Introduction to Problem Solving and Programming, 6th Edition

Book Description

: An Introduction to Problem Solving and , 6e, is ideal for introductory Computer Science courses using , and other introductory courses in departments of Computer Science, Computer Engineering, CIS, MIS, IT, and . Students are introduced to and important concepts such as design, testing and debugging, style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets.

Updated for Java 7, the Sixth Edition contains additional projects, case studies, and VideoNotes.

Table of Contents
Chapter 1. Introduction to Computers and Java
Chapter 2. Basic Computation
Chapter 3. Flow of Control: Branching
Chapter 4. Flow of Control: Loops
Chapter 5. Defining Classes and Methods
Chapter 6. More About Objects and Methods
Chapter 7. Arrays
Chapter 8. Inheritance, Polymorphism and Interfaces
Chapter 9. Exception Handling
Chapter 10. Streams and File I/O
Chapter 11. Recursion
Chapter 12. Dynamic Data Structures and Generics

Book Details

  • Paperback: 984 pages
  • Publisher: Addison Wesley; 6th Edition (February 2011)
  • Language: English
  • ISBN-10: 0132162709
  • ISBN-13: 978-0132162708
Note: There is a file embedded within this post, please visit this post to download the file.

Related Posts


Java Foundations: Introduction to Program Design and Data Structures, 2nd Edition

Posted: 06 Jan 2012 11:07 AM PST

Java Foundations: Introduction to Program Design and Data Structures, 2nd Edition

Book Description

Inspired by the success of their best-selling introductory text, Software Solutions, authors Lewis, DePasquale, and Chase now release Foundations, Second Edition. This text is a comprehensive resource for instructors who want a two-or three-semester introduction to textbook that includes detail on data structures topics. Foundations introduces a Software Methodology early on and revisits it throughout to ensure students develop sound program skills from the beginning. Control structures are covered before writing classes, providing a solid foundation of fundamental concepts and sophisticated topics.

  • Presents objects in a gradual, natural manner. Concepts that overlap with procedural , such as methods and their invocation, are discussed in terms of an approach.
  • Loaded with fully implemented examples, intertwining small examples, and realistic larger examples that are easy to understand.
  • Offers complete chapter on Graphical User Interfaces that includes engaging graphical examples.
  • Exclusive coverage of software-testing and debugging effective practices.
  • Provides plenty of opportunity for practice with extensive end-of-chapter questions, exercises, and projects.

Table of Contents
Chapter 1. Introduction
Chapter 2. Data and Expressions
Chapter 3. Using Classes and Objects
Chapter 4. Conditionals and Loops
Chapter 5. Writing Classes
Chapter 6. Graphical User Interfaces
Chapter 7. Arrays
Chapter 8. Inheritance
Chapter 9. Polymorphism
Chapter 10. Exceptions
Chapter 11. Recursion
Chapter 12. Analysis of
Chapter 13. Searching and Sorting
Chapter 14. Stacks
Chapter 15. Queues
Chapter 16. Trees
Chapter 17. Binary Search Trees
Chapter 18. Heaps and Priority Queues
Chapter 19. Graphs
Chapter 20. Hashing
Chapter 21. Databases

Book Details

  • Paperback: 912 pages
  • Publisher: Addison Wesley; 2nd Edition (March 2010)
  • Language: English
  • ISBN-10: 0132128810
  • ISBN-13: 978-0132128810
Note: There is a file embedded within this post, please visit this post to download the file.

Related Posts


Java Software Solutions: Foundations of Program Design, 7th Edition

Posted: 06 Jan 2012 10:45 AM PST

Java Software Solutions: Foundations of Program Design, 7th Edition

Book Description

Software Solutions teaches a foundation of techniques to foster well-designed software. Heralded for its integration of small and large realistic examples, this worldwide best-selling text emphasizes building solid problem-solving and design skills to write high-quality programs.

Hallmark features of the Lewis series

  • Introduces a software methodology early and revisits it throughout to ensure that students build sound program- skills
  • Includes numerous examples, both small and large, that include the program output, sample run, or screenshot display
  • Provides a wealth of end-of-chapter programming projects, varying in difficulty level, so students can practice their design skills and implementation of programs

Cornerstones of the text

  • A measured approach to objects first teaches students to use objects before learning to write them. Students see objects in Chapter three (before control structures), and then build their own objects in Chapter five (after control structures).
  • Sound programming practices teach students how to write good software, not just how to program. Through examples and discussions, students learn how to solve problems and implement solutions using foundational software-engineering techniques.
  • Fully implemented examples demonstrate specific concepts. Because students learn best through examples, small, readily understandable examples are intertwined with larger, more realistic ones.
  • Graphics and GUIs are excellent examples of object orientation—and excellent motivators for students. An optional Graphics Track section covers graphics and GUIs at the end of each chapter, allowing for flexibility of coverage.

Chapter features

  • Each chapter begins with a list of Chapter Objectives and a short introduction to the chapter topics to orient students.
  • Key Concepts highlight fundamental ideas and important guidelines throughout the chapter and are summarized in the end-of-chapter material.
  • All programming examples are presented in clearly labeled listings. The code is colored to visually distinguish comments and reserved words, and followed by the program output, a sample run, or a screenshot where appropriate.
  • Syntactic elements of the Java language are discussed in special highlighted syntax diagram sections. Diagrams clearly identify the valid forms for a statement or construct.

Review materials

  • The Key Concepts presented throughout the chapter are summarized at the end.
  • Short-answer Self-Review Questions review fundamental ideas and terms. Answers are provided at the end of the problem sets.
  • Probing Exercises require computations and/or the analysis or writing of code fragments. While they may deal with code, these exercises generally do not require any online activity.
  • Programming Projects require the design and implementation of Java programs.
  • VideoNotes, created by author John Lewis, provide extra examples and demonstrate how to solve problems. Icons throughout the text and a complete index of the videos on the inside covers indicate where a VideoNote accompanies a particular chapter topic or an end-of-chapter Programming Project. The Video Notes are available to instructors and students on a companion web site.

Table of Contents
Chapter 1. Introduction
Chapter 2. Data and Expressions
Chapter 3. Using Classes and Objects
Chapter 4. Writing Classes
Chapter 5. Conditionals and Loops
Chapter 6. More Conditionals and Loops
Chapter 7. Design
Chapter 8. Arrays
Chapter 9. Inheritance
Chapter 10. Polymorphism
Chapter 11. Exceptions
Chapter 12. Recursion
Chapter 13. Collections

Appendix A. Glossary
Appendix B. Number Systems
Appendix . The Unicode Character Set
Appendix D. Java Operators
Appendix E. Java Modifiers
Appendix F. Java Coding Guidelines
Appendix G. Java Applets
Appendix H. Regular Expressions
Appendix I. Javadoc Documentation Generator
Appendix J. The PaintBox Project
Appendix K. GUI Events
Appendix L. Java Syntax
Appendix M. The Java Class Library
Appendix N. Answers to Self-Review Questions
Index

Book Details

  • Paperback: 832 pages
  • Publisher: Addison Wesley; 7th Edition (March 2011)
  • Language: English
  • ISBN-10: 0132149184
  • ISBN-13: 978-0132149181
Note: There is a file embedded within this post, please visit this post to download the file.

Related Posts


Starting Out with C++: Early Objects, 7th Edition

Posted: 06 Jan 2012 10:36 AM PST

Starting Out with C++: Early Objects, 7th Edition

Book Description

Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both skills and the ++ language by presenting all the details needed to understand the "how" and the "why"—but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.

In Starting Out with ++: Early Objects, Gaddis covers objects and classes early after functions and before arrays and pointers. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. This text is intended for either a one-semester accelerated introductory course or a traditional two-semester sequence covering ++ programming.

Table of Contents
Chapter 1. Introduction to Computers and Programming
Chapter 2. Introduction to C++
Chapter 3. Expressions and Interactivity
Chapter 4. Making Decisions
Chapter 5. Looping
Chapter 6. Functions
Chapter 7. Introduction to Classes and Objects
Chapter 8. Arrays
Chapter 9. Searching, Sorting, and Analysis
Chapter 10. Pointers
Chapter 11. More About Classes and Programming
Chapter 12. More About Characters, Strings, and the string Class
Chapter 13. Advanced File and I/O Operations
Chapter 14. Recursion
Chapter 15. Polymorphism and Virtual Functions
Chapter 16. Exceptions, Templates, and the Standard Template Library (STL)
Chapter 17. Linked Lists
Chapter 18. Stacks and Queues
Chapter 19. Binary Trees
Appendix A: The ASCII Character Set
Appendix B: Operator Precedence and Associativity
Index

Book Details

  • Paperback: 1200 pages
  • Publisher: Addison Wesley; 7th Edition (March 2010)
  • Language: English
  • ISBN-10: 0136077749
  • ISBN-13: 978-0136077749
Note: There is a file embedded within this post, please visit this post to download the file.

Related Posts


Web Development and Design Foundations with XHTML, 5th Edition

Posted: 06 Jan 2012 10:32 AM PST

Web Development and Design Foundations with XHTML, 5th Edition

Book Description

Using Hands-On Practice exercises and Web Site Case Studies to motivate readers, Web and Design Foundations with includes all the necessary lessons to guide students in developing highly effective Web sites. A well-rounded balance of hard skills (, , ) and soft skills (, , Web site promotion strategies) presents everything beginning Web developers need to know to build and promote successful Web sites.

Table of Contents
Chapter 1. Introduction to the Internet and World Wide Web
Chapter 2. Basics
Chapter 3. Configuring Color and Text with
Chapter 4. Visual Elements and Graphics
Chapter 5.
Chapter 6. Page Layout with CSS
Chapter 7. More on Links, Lists, and Layout
Chapter 8. Tables
Chapter 9. XHTML Forms
Chapter 10. Web Site
Chapter 11. Web Multimedia and Interactivity
Chapter 12. Overview
Chapter 13. Web Promotion
Chapter 14. A Brief Look at

Book Details

  • Paperback: 696 pages
  • Publisher: Addison Wesley; 5th Edition (March 2010)
  • Language: English
  • ISBN-10: 0132122707
  • ISBN-13: 978-0132122702
Note: There is a file embedded within this post, please visit this post to download the file.

Related Posts


Tidak ada komentar:

Posting Komentar