Rabu, 04 Januari 2012

5 new posts


5 new posts

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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide

Posted: 04 Jan 2012 08:24 AM PST

Unreal Development Kit Game Programming with UnrealScript: Beginners Guide

Book Description

Kit is the free edition of Engine—the largest engine in existence with hundreds of shipped commercial titles. The Engine is a very powerful tool for but with something so complex it’s hard to know where to start.

This book will teach you use the language to create your own games with the Unreal Kit by using an example game that you can create and play for yourself. It breaks down the language into easy to follow chapters that will quickly bring you up to speed with game .

Unreal Development Kit Game with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game’s behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.

What you will learn from this book:

  • Set up a UDK project and learn compile and test your own code
  • Learn how to extend the UDK’s code to add your own functionality
  • Create your own game types, player camera, and HUD
  • Learn how UnrealScript interacts with Kismet and create your own Kismet actions and events
  • Use networking to create and test multiplayer games
  • Optimize your code to fix errors and performance problems
  • Use DLLBind to interact with code outside of the UDK

Approach
This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing.

Who this book is written for
This book is written for beginners to UnrealScript, whether this is your first experience with programming or you’re coming into it from another language and would like to learn how UnrealScript uses concepts you’re already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.

Book Details

  • Paperback: 466 pages
  • Publisher: Packt Publishing (December 2011)
  • Language: English
  • ISBN-10: 1849691924
  • ISBN-13: 978-1849691925
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XNA 4.0 Game Development by Example: Beginner’s Guide, Visual Basic Edition

Posted: 04 Jan 2012 08:20 AM PST

XNA 4.0 Game Development by Example: Beginners Guide, Visual Basic Edition

Book Description

Studio enables hobbyists and independent developers to easily create video games, and now gives that power to developers. lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of has added support to and therefore, developers now have the power to give life to their creativity with XNA.

This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot ‘em up, and a jump-and-run platformer. Each introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.

This book details the creation of four games, all in different styles, from start to finish using and the XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.

By the end of the book, you will have a solid foundation of game concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.

A step-by-step tutorial for using Visual Basic with XNA to create four different styles of video games.

What you will learn from this book:

  • Install the Microsoft XNA Framework and its required tools
  • Build XNA Game projects and associated XNA Content projects
  • Create a puzzle-style game exploring the concepts of game states, recursion, and animation
  • Add sound effects to your game with a "fire-and-forget" sound effects manager
  • Create a particle system to generate random explosions
  • Implement sound effects, collisions, and particle-based explosions by building a space shooter inside a chaotic asteroid field
  • Implement the A* path-finding algorithm to allow enemies to track down the player
  • Generate tile-based maps and path-finding enemy tanks amidst a storm of bullets in a multi-axis shooter
  • Combine XNA and Windows Forms to create a map editor for a multi-layered tile map engine
  • Run, jump, and squash enemies in a side-scrolling platform using the maps from your editor

Approach
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game concepts. Each block of code is explained, and game concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game.

Who this book is written for
If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.

Book Details

  • Paperback: 424 pages
  • Publisher: Packt Publishing (December 2011)
  • Language: English
  • ISBN-10: 1849692408
  • ISBN-13: 978-1849692403
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qooxdoo: Beginner’s Guide

Posted: 04 Jan 2012 08:18 AM PST

qooxdoo: Beginners Guide

Book Description

Over the past few years, all the major internet or enterprise applications are developed or migrated to Rich Internet Application to support all the features that are provided in the desktop applications. This helps organizations keep the end users happy and also improves application deployment and maintenance. is a stable, framework. If you are waiting and watching for the right time to migrate your application to , this is the right time!

This book explains in detail about the rich user interface in qooxdoo. It explains various concepts of qooxdoo framework in an easy to grasp and organized way, making it simple even for a novice in qooxdoo and also increases the competency level of the developer who is already working in qooxdoo.

This book helps developers understand the qooxdoo framework, setup the environment, and start the of using qooxdoo. You will learn the core techniques in qooxdoo, user interface development in qooxdoo, testing & debugging qooxdoo applications, internationalization of qooxdoo applications to multiple languages, customizing the look and feel of qooxdoo applications using Themes, Performance management, etc.

In the course of the book, we develop a complete application which will help the developer to understand the concepts better and to put things together to see the step-by-step progress to complete an application. By the end, this book will get the developer accustomed to the widgets and API available in the qooxdoo framework, and will enable him to , develop, debug, and test the RIA in qooxdoo.

This book will take you through the various and implementation concepts using qooxdoo. It helps you to develop Rich Internet Applications (RIA). qooxdoo 1.2 and qooxdoo1.4 are used to write this book.

What you will learn from this book:

  • Gain knowledge on core object oriented concepts in qooxdoo
  • Communicate through RPC-based calls
  • Use light weight to pass the data between client and server
  • Get well versed with Containers and Layout Managers
  • Learn most of the off the shelf widgets provided by qooxdoo in an organized way
  • Design and implement Rich Internet Applications in qooxdoo
  • Learn to do unit testing and automated testing of your qooxdoo application
  • Easily internationalize your qooxdoo application to multiple languages
  • Customize your qooxdoo application’s look and feel using Themes
  • Profile and improve performance of the qooxdoo applications
  • Create reusable custom widgets for your qooxdoo applications
  • Develop enterprise applications in qooxdoo

Approach
This is a Packt beginner’s guide. The unique style of the book is to set the requirements for an application, Team Twitter, in the first chapter and apply the concepts in the application as you learn in the following chapters. When you complete this book, you would have developed a complete application.

Although the scope of this book is only on the qooxdoo framework, which is a client side framework, we have explained set up one of the RPC servers and demonstrated the end to end application in the Team Twitter.

Who this book is written for
This book is intended for the client side developers who design and develop internet web applications and enterprise web applications. If you want to start developing RIA applications in qooxdoo, this book would be a great help to jump start your development. If you are already developing qooxdoo applications, this book will help you to go through the qooxdoo framework quickly to improve your contribution to your project.

This book is also intended for the desktop application developers who want to move into RIA development and develop internet web applications and rich enterprise web applications.

It also provides an idea for the Architects and Lead developers to know about qooxdoo and evaluate the framework.

It helps beginners in qooxdoo to easily set up the development environment and explains the concepts in an order that is easily graspable by beginners.

Book Details

  • Paperback: 420 pages
  • Publisher: Packt Publishing (December 2011)
  • Language: English
  • ISBN-10: 1849513708
  • ISBN-13: 978-1849513708
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Appcelerator Titanium Smartphone App Development Cookbook

Posted: 04 Jan 2012 08:14 AM PST

Appcelerator Titanium Smartphone App Development Cookbook

Book Description

Appcelerator Titanium Mobile allows developers to realize their potential to develop full native and applications by using free Titanium Studio tools without the need to know Objective- or . This practical hands-on shows you exactly leverage the Titanium API to its full advantage and become confident in developing mobile applications in no time at all.

Appcelerator Titanium Smartphone App offers a set of practical and clear recipes with a step-by-step approach for building native applications for both the and platforms using your existing knowledge of .

This cookbook takes a pragmatic approach to using your knowledge to create applications for the iPhone and Android platforms, from putting together basic UIs to handling events and implementation of third party services such Twitter, and Push notifications. This book shows you utilize both remote and local datasources using XML, and the SQLite database system. The topics covered will guide you to use popular Titanium Studio tools effectively and help you leverage all the advanced mobile features such as Geolocation, Accelerometer, animation and more. Finally, you'll learn register developer accounts and publish your very own apps to the Android and marketplaces.

What you will learn from this book:

  • compelling interfaces using native components
  • Consume remote data sources using both XML and
  • Utilize SQLite to leverage local data capture and offline storage
  • Integrate with and learn how to draw routes, use the compass, create annotations and more
  • Create brilliant layout effects using animations and transitions
  • Integrate with media such as Twitter and
  • Integrate with third party services including FourSquare and Urban Airship Push notifications
  • Take full advantage of your device's camera and audio capture capabilities

Approach
Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order.

Who this book is written for
This book is an essential for any developer who possesses some JavaScript or web knowledge and wishes to take a leap into building native applications for both the iPhone and Android. No knowledge of Objective and is required.

Book Details

  • Paperback: 308 pages
  • Publisher: Packt Publishing (December 2011)
  • Language: English
  • ISBN-10: 1849513961
  • ISBN-13: 978-1849513968
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Sencha Touch Cookbook

Posted: 04 Jan 2012 08:11 AM PST

Sencha Touch Cookbook

Book Description

is a versatile -based framework for developing mobile web apps that look and feel native on screen devices, and with it you can write your code once and deploy it to both and saving you both time and money.

The has a comprehensive selection of recipes covering everything from installation right through to geo location.

The Sencha Touch really is your one stop resource for cross platform 5 application . It covers the basics such as setting up an and environment right through to much more complex issues such as touch gestures, animation, rich media and geo location. Every recipe is practically focused. Maximum action. Minimum theory.

What you will learn from this book:

  • Set up your production environment
  • Add life to your application using animations and media
  • Make your application available offline.
  • Engage users by responding to the events
  • Map GeoLocation on

Approach
The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge.

Who this book is written for
This book is ideal for anyone who wants to gain the practical knowledge involved in using Sencha Touch mobile web application framework to make attractive web apps for mobiles. If you have some familiarity with and , then this book is for you. This book will give designers the skills they need to implement their ideas, and provide developers with creative inspiration through practical examples. It is assumed that you know use touch screens, touch events, WebKit on mobile systems, iOS, and Google Android for Mobiles.

Book Details

  • Paperback: 350 pages
  • Publisher: Packt Publishing (December 2011)
  • Language: English
  • ISBN-10: 1849515441
  • ISBN-13: 978-1849515443
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