Sabtu, 14 Januari 2012

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6 new posts

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Foundation HTML5 Animation with JavaScript

Posted: 14 Jan 2012 08:57 AM PST

Foundation HTML5 Animation with JavaScript

Book Description

Foundation with covers everything that you need to know to create dynamic scripted using the . It provides information on all the relevant math you’ll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, , and forward and inverse kinematics. Foundation HTML5 Animation with is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.

You will learn  utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you’ll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

What you'll learn

  • All the JavaScript and HTML5 code (including math and trigonometry functions) you’ll need to start animating with code
  • Basic motion principles like velocity, acceleration, friction, easing, and bouncing
  • handle user interactions via the keyboard, mouse, and touchscreen
  • Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
  • All the basic concepts you’ll need for in HTML5 (without )—from simple perspective to full 3D solids, complete with backface culling and dynamic lighting

Who this book is for
This book is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.

Table of Contents

  1. Basic Animation Concepts
  2. Basics of JavaScript for Animation
  3. HTML5 and graphics
  4. Trigonometry for Animation
  5. Velocity and Acceleration
  6. Boundaries and Friction
  7. User Interaction: Moving Objects Around
  8. Easing and Springing
  9. Collision Detection
  10. Coordination Rotation and Bouncing Off Angles
  11. Billiard Ball Physics
  12. Particle Attraction and Gravity
  13. Forward Kinematics: Making Things Walk
  14. Inverse Kinematics: Dragging and Reaching
  15. 3D Basics
  16. 3D Lines and Fills
  17. Backface Culling and 3D Lighting
  18. Matrix Math
  19. Tips and Tricks

Book Details

  • Paperback: 504 pages
  • Publisher: friendsofED (December 2011)
  • Language: English
  • ISBN-10: 1430236655
  • ISBN-13: 978-1430236658
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The Definitive Guide to HTML5

Posted: 14 Jan 2012 08:56 AM PST

The Definitive Guide to HTML5

Book Description

The Definitive Guide to provides the breadth of information you’ll need to start creating the next generation of websites. It covers all the base knowledge required for standards-compliant, semantic, modern creation. It also covers the full ecosystem and the associated APIs that complement the core language.

The Definitive Guide to HTML5 begins by tackling the basics of HTML5, ensuring that you know best practices and key uses of all of the important elements, including those new to HTML5. This section also covers extended usage of 3, , and DOM manipulation, making you proficient in all core aspects of modern creation.

The final part of the book covers the associated W3C APIs that surround the HTML5 specification. You will achieve a thorough working knowledge of the Geolocation , web storage, creating offline applications, and the new drag and drop functionality. The Definitive Guide to HTML5 also dives into the key media enhancements of HTML5 and its surrounding technologies: , and .

What you'll learn

  • use all of the core features of HTML5
  • make the most of the APIs that surround HTML5, such as Geolocation, Web Storage, and drag and drop
  • How to leverage the media capabilities of the modern web: , , and

Who this book is for
Web developers and designers who want to increase their HTML5 skills to create modern, standards-compliant websites.

Table of Contents

  1. Putting HTML in Context
  2. Getting Ready
  3. Getting Started with HTML
  4. Getting Started with
  5. Getting Started with
  6. HTML Elements in Context
  7. Creating HTML Documents
  8. Marking Up Text
  9. Grouping Content
  10. Creating Sections
  11. Working with Tables
  12. Working with Forms
  13. Customizing the Input Element
  14. Other Forms Elements & Input Validation
  15. Embedding Content
  16. CSS In Context
  17. Using the CSS Selectors – Part I
  18. Using the CSS Selectors – Part II
  19. Using Borders &Backgrounds
  20. Working with the Box Model
  21. Creating Layouts
  22. Styling Text
  23. Transitions, Animations & Transforms
  24. Other CSS Properties & Features
  25. The DOM in Context
  26. Working with the Document Object
  27. Working with the Window Object
  28. Working with DOM Elements
  29. Styling DOM Elements
  30. Working with Events
  31. Using the Element-Specific Objects
  32. Using – Part I
  33. Using – Part II
  34. Working with Multimedia
  35. Using the Canvas – Part I
  36. Using the Canvas – Part II
  37. Using Drag & Drop
  38. Using Geolocation
  39. Using Web Storage
  40. Creating Offline Applications

Book Details

  • Paperback: 1080 pages
  • Publisher: Apress (December 2011)
  • Language: English
  • ISBN-10: 1430239603
  • ISBN-13: 978-1430239604
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JavaFX 2.0: Introduction by Example

Posted: 14 Jan 2012 08:56 AM PST

JavaFX 2.0: Introduction by Example

Book Description

2.0: Introduction by Example provides a quick start to the 2.0 platform. 2.0 provides a rich set of APIs for use in creating graphically exciting client applications written solely in . You get a large set of customizable components that can be skinned using techniques that you already know from doing web . The platform even includes a web rendering engine enabling you to mix HTML content into your applications. Hardware acceleration means that your applications are fast and snappy, taking full advantage of modern graphics processing support at the hardware level. JavaFX 2.0 opens the door to applications that look good, are fun to use, that take advantage of the medium to present data of all types—text, , , etc.—in ways that engage the user and lead to increased productivity.

Getting started with JavaFX 2.0 is surprisingly easy. You already have the skills. Very likely you know enough of to get by. All that's left is to get a leg up on the , and that's where JavaFX 2.0: Introduction by Example can help. In this short book, author Carl Dea takes you through a series of engaging, fun-to-work examples that bring you up to speed on the major facets of the platform. Begin with the fundamentals of installing the software and creating a simple interface. Move in progressive steps through the process of developing a working dialog box for an application. Then let the fun begin as you explore images and animations, and , and finally learn to embed JavaFX applications in a web page as well as embedding content within an application. At the end of this book you'll have a good grasp of what JavaFX is all about, and you'll be ready to begin your journey towards mastery of the platform.

  • Entirely example-based
  • Focused on practical applications
  • Full of working code for you to adapt and extend

What you'll learn

  • Install JavaFX 2.0 and configure your environment
  • Create applcations menus and dialog boxes
  • Design forms for data entry
  • Work with images and animations
  • Embed audio and video into your applications
  • Deploy JavaFX applications in a browser

Who this book is for
JavaFX 2.0: Introduction by Example is aimed at Java programmers wanting to learn the JavaFX 2.0 platform for designing graphic- and media-rich client applications for the enterprise. Readers should be familiar with Java, and preferably also with the Integrated Environment.

Table of Contents

  1. JavaFX Fundamentals
  2. Graphics with JavaFX
  3. Media with JavaFX
  4. JavaFX on the Web

Book Details

  • Paperback: 200 pages
  • Publisher: Apress (December 2011)
  • Language: English
  • ISBN-10: 1430242574
  • ISBN-13: 978-1430242574
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The Definitive Guide to NetBeans Platform 7

Posted: 14 Jan 2012 08:23 AM PST

The Definitive Guide to NetBeans Platform 7

Book Description

The Platform is the world’s only modular Swing application framework, used by very large organizations in mission-critical scenarios, such as at Boeing and Northrop Grumman, as well as in the financial sector and in the oil/gas industry. For these large customers in enterprises who are increasingly interested in Maven and , the book will have particular relevance.

The Definitive Guide to ™ Platform 7 is a thorough and authoritative introduction to the open-source NetBeans Platform, covering all its major APIs in detail, with relevant code examples used throughout.

  • Provides a completely updated definitive guide to the NetBeans Platform, using the latest APIs, coding patterns, and methodologies.
  • Focuses strongly on features in an application, since ’s customers are particularly interested in -related aspects. For example, use , add authentication/security, monetize from a modular application.

The original German book on which this title is based was well received. The NetBeans Platform Community has put together this English translation, which covers the latest NetBeans Platform 7 APIs. With an introduction by known NetBeans Platform experts Jaroslav Tulach and Tim Boudreau, this is the most up-to-date book on this topic at the moment.

All NetBeans Platform developers will gain something from this book, because several topics in the book have not been documented anywhere else.

What you'll learn

  • How to get started using the NetBeans Platform with or without using NetBeans IDE.
  • How to set up a modular application, using either Ant or Maven as a build system.
  • How to get acquainted with all the NetBeans Platform’s APIs.
  • How to work with the Visual Library as a very popular and powerful widget library, covering all its features in detail.
  • How to model an application in OSGi/EMF and using the model in an application on the NetBeans Platform.
  • How to distribute a modular application, focusing on different strategies for monetizing from its modular architecture.

Who this book is for
The Definitive Guide to NetBeans™ Platform 7 is for large enterprises who are not interested in reinventing the wheel whenever they create a new applications, and open source communities who typically benefit from a modular architecture, because a plugin system (as provided by the NetBeans Platform) simplifies how contributions can be made to a .

Table of Contents

  1. Introduction
  2. Structure of the NetBeans Platform
  3. The NetBeans Module System
  4. The OSGi Framework
  5. Lookup Concept
  6. Actions
  7. Data and Files
  8. Tips and Tricks
  9. Menubar and Toolbar
  10. Window System
  11. Statusbar and Progressbar
  12. Nodes and Explorer
  13. Dialogs and Wizards
  14. Visual Library
  15. Tips and Tricks
  16. Help System
  17. Output Window
  18. Navigator
  19. Properties
  20. Options and Settings
  21. Palette
  22. Palette
  23. Tasklist
  24. Quick Search API
  25. Auto Update Services API
  26. DB
  27. Persistence API
  28. MySQL and EclipseLink
  29. Java Beans (JEE)
  30. Authentication and Multi-User Login
  31. Internalization and Localization
  32. Branding and Packaging
  33. Update of a NetBeans Platform Application
  34. Maven and the NetBeans Platform
  35. IDE and the NetBeans Platform
  36. From to NetBeans
  37. IntelliJ IDEA and the NetBeans Platform
  38. NetBeans Swing GUI Builder
  39. Testing NetBeans Platform Applications
  40. Debugging with the NetBeans DIE
  41. MP3 Manager

Book Details

  • Paperback: 592 pages
  • Publisher: Apress (December 2011)
  • Language: English
  • ISBN-10: 1430241012
  • ISBN-13: 978-1430241010
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Windows Azure Platform, 2nd Edition

Posted: 14 Jan 2012 08:22 AM PST

Windows Azure Platform, 2nd Edition

Book Description

The Azure Services Platform is a -computing technology from . It is composed of four core components—, Services, SQL Services, and Live Services—each with a unique role in the functioning of your service. It is the goal of this book to show you use these components, both separately and together, to build flawless cloud services.

At its heart, Platform is a down-to-earth, code-centric book. This book aims to show you precisely how the components are employed and to demonstrate the techniques and best practices you need to know to use them to best effect. That said, author Tejaswi Redkar regularly takes time out to provide a thorough overview of the architectural concepts that underpin Windows Azure. Without this understanding, you will find it hard to use the platform to its full potential.

By the time you’ve read this book, you will be comfortable building high-quality end-to-end Azure services of your own.

What you'll learn

  • Know everything you need to about the Azure Services components—from Access Control to SQL Services, from the Service Bus to Workflow Services
  • Understand both the architectural thinking behind Azure and the nuts-and-bolts code that binds your service together
  • Design, build, and deploy an Azure service with the assistance of a fully worked template for end-to-end application design that mimics a real-world scenario and gives you a rock-solid example of the design and processes that you need to work through

Who this book is for
This book is intended for professional developers who want to dig into the internals of Azure and start investigating its features in depth and adopting them into their workflow systems. A taster to the subject is provided by the Apress title Introducing Windows Azure, published in December 2009.

Table of Contents

  1. Introducing Cloud Services
  2. Windows Azure Platform Overview
  3. Windows Azure
  4. Windows Azure Storage, Part I: Blobs
  5. Windows Azure Storage, Part II: Queues
  6. Windows Azure Storage, Part III: Tables
  7. : Access Control Service
  8. Service Bus

Book Details

  • Paperback: 602 pages
  • Publisher: Apress; 2nd Edition (December 2011)
  • Language: English
  • ISBN-10: 1430235632
  • ISBN-13: 978-1430235637
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OS X and iOS Kernel Programming

Posted: 14 Jan 2012 08:22 AM PST

OS X and iOS Kernel Programming

Book Description

OS X and Kernel combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You'll learn fundamental concepts such as memory and thread synchronization, as well as the I/O Kit framework. You'll also learn write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including , storage and drivers.

OS X and Kernel provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and servers and clients. Then, you'll expand your horizons to examine and iOS system architecture. Understanding 's operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit.

With OS X and iOS Kernel Programming, you'll:

  • Discover classical kernel architecture topics such as memory and thread synchronization
  • Become well-versed in the intricacies of the kernel process by applying kernel debugging and profiling tools
  • Learn deploy your kernel-level projects and successfully package them
  • Write code that interacts with hardware devices
  • Examine easy to understand example code that can also be used in your own projects
  • Create network filters

Whether you're a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing

What you'll learn

  • OS X and iOS common core architecture
  • How to write extremely efficient code by exploiting kernel details
  • Coding kernel-level extensions
  • How to write device drivers
  • How to program the I/O Kit framework
  • Key mobile device topics like power management drivers and capture modules
  • To understand OS X memory management and threads
  • To parse kernel debug messages and package projects ready for deployment

Who this book is for
This book is suited for:

  • Intermediate and advanced and OS X programmers ready for the next step
  • Kernel-level programmers interested in how OS X and iOS function
  • Open source programmers with a background in  or BSD, OS X and iOS
  • Programmers interested in application
  • System administrators running OS X clusters

Table of Contents

  1. Operating System Fundamentals
  2. and iOS
  3. and the Kernel Environment
  4. The I/O Kit Framework
  5. Interacting with Drivers from Applications
  6. Memory Management
  7. Synchronisation and Threading
  8. USB Drivers
  9. PCI and Thunderbolt
  10. Power Management
  11. Serial Port Drivers
  12. Core
  13. Network Drivers
  14. Storage Drivers and Filesystems
  15. User-Space Drivers
  16. Debugging and Profiling
  17. Advanced Kernel Programming
  18. Deployment

Book Details

  • Paperback: 484 pages
  • Publisher: Apress (December 2011)
  • Language: English
  • ISBN-10: 1430235365
  • ISBN-13: 978-1430235361
Note: There is a file embedded within this post, please visit this post to download the file.

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