Rabu, 13 Februari 2013

Wow! eBook: Designing Games - 5 new eBooks


Wow! eBook: Designing Games - 5 new eBooks

Link to Wow! eBook

Designing Games

Posted: 13 Feb 2013 03:48 AM PST

Designing Games

Book Description

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit games. You'll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of design.

  • Create game mechanics to trigger a range of emotions and provide a variety of play
  • Explore several options for combining narrative with interactivity
  • Build interactions that let multiplayer gamers get into each other's heads
  • Motivate players through rewards that align with the rest of the game
  • Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
  • Plan, test, and analyze your design through iteration rather than deciding everything up front
  • Learn how your game's market positioning will affect your design

Table of Contents
Part I: Engines of Experience
Chapter 1. Engines of Experience

Part II: Game Crafting
Chapter 2. Elegance
Chapter 3. Skill
Chapter 4. Narrative
Chapter 5. Decisions
Chapter 6. Balance
Chapter 7. Multiplayer
Chapter 8. Motivation and Fulfillment
Chapter 9. Interface
Chapter 10. The Market

Part III: Process
Chapter 11. Planning and Iteration
Chapter 12. Knowledge Creation
Chapter 13. Dependencies
Chapter 14. Authority
Chapter 15. Motivation
Chapter 16. Complex Decisions
Chapter 17. Values

Appendix A. Endgame
Appendix B. Recommended Books
Appendix C. Quiz Answers
Appendix D. Sources

Book Details

  • Paperback: 416 pages
  • Publisher: O’Reilly Media (January 2013)
  • Language: English
  • ISBN-10: 1449337937
  • ISBN-13: 978-1449337933
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Learning from jQuery

Posted: 13 Feb 2013 03:44 AM PST

Learning from jQuery

Book Description

If you're comfortable with but a bit shaky with , this concise guide will help you expand your knowledge of the language—especially the code that covers up for you. Many devotees write as little code as possible, but with some under your belt, you can prevent errors, reduce overhead, and make your application code more efficient.

This book explores event handling, prototypes, and working with the and through examples and lots of code. You'll learn common conventions and patterns in JavaScript and—if you've never coded with JavaScript before—a tutorial will take you through the basics.

  • Enhance your code by using object constructors and prototypes
  • Reduce overhead and gain more control by handling events with JavaScript
  • Work with the much faster with JavaScript than you can with jQuery
  • Send a few requests without having to load the entire jQuery library
  • Understand the importance of JavaScript code standards, comments, code reuse, and anti-patterns
  • Enlist JavaScript resources, such as a good IDE, a syntax checker, and version control

Table of Contents
Chapter 1. Event Handling
Chapter 2. Constructors and Prototypes
Chapter 3. DOM Traversal and Manipulation
Chapter 4. AJAX
Chapter 5. JavaScript Conventions

Appendix A. JavaScript Basics
Appendix B. JavaScript Resources

Book Details

  • Paperback: 116 pages
  • Publisher: O’Reilly Media (January 2013)
  • Language: English
  • ISBN-10: 1449335195
  • ISBN-13: 978-1449335199
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Coding with Coda

Posted: 13 Feb 2013 03:40 AM PST

Coding with Coda

Book Description

Like to build websites in the wild with your MacBook? This concise hands-on guide introduces you to the ideal editor: 2. Rather than clutter your screen with access, a separate editor, and a version control app, you'll discover how 's “one-window ” bundles everything into one neat application. Take Coda on a trial run, then learn step-by-step how to configure each feature to fit your working style. You'll find out firsthand how Coda will save you time and effort on your next .

  • Get to know Coda's workflow by building a sample site
  • Delve into features such as the tab bar, path bar, sidebar, and Sites view
  • Set up your own environment—and dig deeper into the editor's options
  • Get tips for taking full advantage of the text and editors
  • Create a or repository for source control
  • Learn the finer points of sharing documents across a network
  • Discover the built-in reference books, and learn how to extend Coda

Table of Contents
Chapter 1. Getting Started
Chapter 2. Creating a Site
Chapter 3. Source Control
Chapter 4. Tinkering with Preferences
Chapter 5. The Finer Points
Chapter 6. Working in Coda
Chapter 7. Extras

Book Details

  • Paperback: 64 pages
  • Publisher: O’Reilly Media (January 2013)
  • Language: English
  • ISBN-10: 1449356095
  • ISBN-13: 978-1449356095
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Introducing Erlang

Posted: 13 Feb 2013 03:36 AM PST

Introducing Erlang

Book Description

If you're new to , its functional style can seem difficult, but with help from this hands-on introduction, you'll scale the learning curve and discover how enjoyable, powerful, and fun this language can be.

Author Simon St. Laurent shows you how to write simple programs by teaching you one basic skill at a time. You'll learn about pattern matching, recursion, message passing, process-oriented , and establishing pathways for data rather than telling it where to go. By the end of your journey, you'll understand why Erlang is ideal for and resilience.

  • Get cozy with Erlang's , its line interface
  • Become familiar with Erlang's basic structures by working with numbers
  • Discover atoms, pattern matching, and guards: the foundations of your program structure
  • Delve into the heart of Erlang processing with recursion, strings, lists, and higher-order functions
  • Create processes, send messages among them, and apply pattern matching to incoming messages
  • Store and manipulate structured data with Erlang Term Storage and the Mnesia
  • Learn about Open Telecom Platform, Erlang's libraries and tools

Table of Contents
Chapter 1. Getting Comfortable
Chapter 2. Functions and Modules
Chapter 3. Atoms, Tuples, and Pattern Matching
Chapter 4. Logic and Recursion
Chapter 5. Communicating with Humans
Chapter 6. Lists
Chapter 7. Higher-Order Functions and List Comprehensions
Chapter 8. Playing with Processes
Chapter 9. Exceptions, Errors, and Debugging
Chapter 10. Storing Structured Data
Chapter 11. Getting Started with
Chapter 12. Next Steps Through Erlang

Appendix A. An Erlang Parts Catalog
Appendix B. Templates

Book Details

  • Paperback: 202 pages
  • Publisher: O’Reilly Media (January 2013)
  • Language: English
  • ISBN-10: 1449331769
  • ISBN-13: 978-1449331764
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EPUB 3 Best Practices

Posted: 13 Feb 2013 03:29 AM PST

EPUB 3 Best Practices

Book Description

Ready to take your ebooks to the next level with 3? This concise guide includes best practices and advice to help you navigate the format's wide range of technologies and functionality. 3 is set to turn publishing on its head with rich reading experiences and scripted interactivity, but this specification can be daunting to learn. This book provides you with a solid foundation.

Written by people involved in the of this specification, 3 Best Practices includes chapters that cover unique aspects of the publishing process, such as technology, content creation, and distribution.

  • Get a comprehensive survey of accessible production features
  • Learn new global language-support features, including right-to-left page progressions
  • Embed content with EPUB 3's new elements
  • Make your content dynamic through scripting and interactive elements
  • Work with publication and distribution metadata
  • Create synchronized text and audio playback in reading systems
  • Learn techniques for fixed and adaptive layouts

Table of Contents
Chapter 1. Package Document and Metadata
Chapter 2. Navigation
Chapter 3. Content Documents
Chapter 4. Font Embedding and Licensing
Chapter 5. Multimedia
Chapter 6. Media Overlays
Chapter 7. Interactivity
Chapter 8. Global Language Support
Chapter 9. Accessibility
Chapter 10. Text-to-Speech (TTS)
Chapter 11. Validation

Book Details

  • Paperback: 372 pages
  • Publisher: O’Reilly Media / Tools of Change (January 2013)
  • Language: English
  • ISBN-10: 1449329144
  • ISBN-13: 978-1449329143
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