Sabtu, 23 Februari 2013

Wow! eBook: Learning Ext JS 4 - 6 new eBooks


Wow! eBook: Learning Ext JS 4 - 6 new eBooks

Link to Wow! eBook

Learning Ext JS 4

Posted: 23 Feb 2013 08:11 AM PST

Learning Ext JS 4

Book Description

is a JavaScript library for building interactive web applications using techniques such as Ajax, DHTML, and scripting.

4 features expanded functionality, plugin-free charting, and a new MVC architecture, it’s the best web application development platform yet. It helps develop incredible for every browser.

Learning Ext JS 4 will teach you how to get the best of each Ext JS component and also show you some very practical examples that you can use in applications. You will also learn why it is so useful and powerful in developing fast and beautiful applications.

The book starts with the very basics of Ext JS. You will learn to create a small application step-by-step, and add new features to it in every chapter.

Once you grasp the basics, you will learn more complicated topics such as creating new components, templates, architecture, patterns, and also tips and techniques that will help you improve your skills on JavaScript and Ext JS 4. We also cover how to create themes to make your application design beautiful and customize it the way you need.

At the end of the book, you will have a working application built using all the knowledge you gained from the book.

What will you learn from this book

  • Learn how the Ext JS class works and is organized
  • Dig into how the Ext JS components and widgets work
  • Use the powerful layout that Ext JS 4 offers
  • Focus on the new MVC pattern and good architecture
  • Get the best of templates, dataviews, and grids
  • Change the default of the library easily with compass and , and create custom themes
  • Drag and drop easily and quickly with Ext JS 4

Approach
The book is a step-by-step tutorial full of example code and explanations to help a beginner learn Ext JS thoroughly.

Who this book is written for
This book will help you to learn Ext JS from scratch, it would be better if you have some JavaScript knowledge. Knowledge of and 3 would be helpful but not required.

Book Details

  • Paperback: 434 pages
  • Publisher: Packt Publishing (January 2013)
  • Language: English
  • ISBN-10: 1849516847
  • ISBN-13: 978-1849516846
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Designing Next Generation Web Projects with CSS3

Posted: 23 Feb 2013 08:09 AM PST

Designing Next Generation Web Projects with CSS3

Book Description

CSS3 unveils new possibilities for frontend web developers: things that would require , such as and form validation, or even third party plugins, such as 3D transformations, are now accessible using this technology.

Next Generation Web Projects with CSS3″ contains ten web projects fully developed using cutting edge CSS3 techniques. It also covers time saving implementation tips and tricks as well as fallback, polyfills, and graceful degradation approaches.

This book draws a path through CSS3; it starts with projects using well supported features across web browsers and then it moves to more sophisticated techniques such as multi polyfill implementation and creating a zooming user interface with and CSS.

React to form validation, target CSS rules to specific devices, trigger animations and behavior in response to user interaction, gain confidence with helpful tools like , learn deal with old browsers and more.

Next Generation Web Projects with CSS3″ is a helpful collection of techniques and good practices designed to help the implementation of CSS3 properties and features.

What you will learn from this book

  • Style form fields in response to their validation stage
  • Create realistic buttons enhanced with data-* attributes with a single element
  • Define media queries that activate CSS rules on specific device properties
  • Code a complete image slider with multiple transition effects without using
  • Implement CSS3 features like border-radius and transform on old browsers using polyfills
  • Create a parallax effect by taking advantage of 3D transforms
  • Use the new pseudo-selectors to respond to user interaction
  • Apply effects to videos such as blur and grayscale using CSS filters and

Who this book is for
This book is designed for you if you are a frontend web developer; it requires a solid knowledge of CSS syntax and of the most common CSS2 properties and selectors.

Book Details

  • Paperback: 288 pages
  • Publisher: Packt Publishing (January 2013)
  • Language: English
  • ISBN-10: 1849693269
  • ISBN-13: 978-1849693264
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JavaScript Unit Testing

Posted: 23 Feb 2013 08:06 AM PST

JavaScript Unit Testing

Book Description

The largest challenge for many developers’ day to day life is ensuring the support of, and assuring the reach of, their product. With the ever increasing number of mainstream browsers this is becoming a more difficult task for coders.

From the beginning, Unit will show you reduce the time you spend , and automate and ensure efficiency in guaranteeing your success.

JavaScript Unit will introduce and help you master the art of efficiently performing and automating JavaScript Unit tests for your applications.

Using the most popular JavaScript unit testing frameworks, you will develop, integrate, and automate all the tests you need to ensure the widest reach and success of your web application.

Covering the most popular JavaScript Unit testing frameworks of today, JavaScript Unit Testing is your bible to ensuring the functionality and success of all of your JavaScript and Web Applications.

Starting with Jasmine, you will also learn about, and use, YUITest, QUnit, and JsTestDriver, integrate them into your projects, and use them together to generate reports.

Learn to automate these tools, make them work for you, and include the power of these tools in your projects from day one.

What you will learn from this book

  • Learn and use the power of Jasmine, YUITest, QUnit, and JsTestDriver.
  • Learn by doing to synchronously and asynchronously test your JavaScript applications.
  • Automate your JavaScript tests using both Build and Integration Tools.
  • Generate test reports for your JavaScript tests.
  • Customize JavaScript unit testing frameworks to include rich test expressions.

Approach
A practical, example-driven guide to using, automating, and integrating JavaScript Unit tests for the busy and conscientious JavaScript developer striving for excellence and success.

Who this book is written for
JavaScript Unit Testing is a must have guide for every web developer, designer, architect, and JavaScript coder seeking to ensure the highest quality of their web applications and JS code. Knowledge of JavaScript is assumed.

Book Details

  • Paperback: 190 pages
  • Publisher: Packt Publishing (January 2013)
  • Language: English
  • ISBN-10: 1782160620
  • ISBN-13: 978-1782160625
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PrimeFaces Cookbook

Posted: 23 Feb 2013 08:02 AM PST

PrimeFaces Cookbook

Book Description

is the de facto standard in the development. is a lightweight library with one jar, zero-configuration, and no required dependencies. You just need to download , add the -{version}.jar to your classpath and import the namespace to get started. This provides a head start by covering all the knowledge needed for working with components in the real world.

” covers over 100 effective recipes for 3.x which is a leading component suite to boost applications. The book's range is wide? from AJAX basics, theming, and input components to advanced usage of datatable, menus, drag & drop, and charts. It also includes creating custom components and Extensions.

You will start with the basic concepts such as installing PrimeFaces, configuring it, and writing a first simple page. You will learn PrimeFaces’ theming concept and common inputs and selects components. After that more advanced components and use cases will be discussed. The topics covered are grouping content with panels, data iteration components, endless menu variations, working with files and images, using drag & drop, creating charts, and maps. The last chapters describe solutions for frequent, advanced scenarios and give answers on write custom components based on PrimeFaces and also show the community-driven project PrimeFaces Extension in action.

What you will learn from this book

  • Learn basic concepts to be able to work with PrimeFaces.
  • Delve deep into 100+ rich components with all the required details.
  • Get solutions to typical and advanced use cases.
  • Use the best practices, avoid pitfalls, and get tips when working with the component suite.
  • Gain know-how of writing custom components on basis of the PrimeFaces’ core functionality.
  • Meet additional components from the PrimeFaces Extensions.

Approach
This is a cookbook with plenty of practical recipes enriched with code and detailed explanations.

Who this book is written for
This book is for you if you would like to learn modern development based on PrimeFaces and are looking for a quick introduction into this matter. Prerequisites required for this book are basic and skills.

Book Details

  • Paperback: 328 pages
  • Publisher: Packt Publishing (January 2013)
  • Language: English
  • ISBN-10: 1849519285
  • ISBN-13: 978-1849519281
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AndEngine for Android Game Development Cookbook

Posted: 23 Feb 2013 08:00 AM PST

AndEngine for Android Game Development Cookbook

Book Description

AndEngine is a broad 2D game engine which allows game developers, both experienced and inexperienced, to develop games for the Android platform with ease. Don’t be fooled by the simplicity, though. As easy as it is to “pick up and go,” AndEngine includes enough functionality to bring any type of 2D game world to life.

The “AndEngine for Android Game Development Cookbook” contains all of the necessary information and examples in order to build the games as you imagine them. The book’s recipes will walk you through the various aspects of game design with AndEngine and provides detailed instructions on how to achieve some of the most desirable effects for your games.

The “AndEngine for Android Game Development Cookbook” begins with detailed information on some of the more useful structuring techniques in game design and general aspects of resource . Continuing on, the book will begin to discuss AndEngine entities, including sprites, text, meshes, and more. Everything from positioning, to modifiers, and even tips on improving entity functionality with capabilities. From here on, everything from applying physics to your game, working with multi- events and gestures, game optimization, and even an overview of the various AndEngine extensions will be covered.

The book has a widerange of recipes, from saving and loading game data, applying parallax backgrounds to create a seemingly world, relying on events to zoom the game , taking screen-shots of the device’s screen, and performance optimization using object pools. If physics-based games are more interesting to you, there’s also a list of recipes ranging from controlling the world forces and calculating forces applied to bodies, creating destructible objects, and even creating rag-dolls.

Pong styled games were fun 35 years ago, but it is time to take your game to the next level with the AndEngine for Android Game Development Cookbook.

What you will learn from this book

  • Create your ultimate Android games with ease using recipes that take advantage of AndEngine’s powerful framework and extensions.
  • Make your games playable across a vast range of devices by implementing multi-touch, performance-optimizations, and accurate, screen-resolution scaling.
  • Construct a customizable, front-end framework that simplifies menu and level creation.
  • Use the extension to generate realistic, physics-based gameplay and simulations.
  • Take advantage of source code for a full-featured game built with AndEngine.
  • Make the most of vector-based graphics with AndEngine’s SVG extension.
  • Build animated, responsive Live-Wallpapers for Android’s home screen using the AndEngine’s Live-Wallpaper extension.
  • Control every aspect of interaction that players have with your games by managing the Android application lifecycles.

Approach
A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently

Who this book is for
“AndEngine for Android Game Development Cookbook” is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development.

This book requires a working installation of and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.

Book Details

  • Paperback: 380 pages
  • Publisher: Packt Publishing (January 2013)
  • Language: English
  • ISBN-10: 184951898X
  • ISBN-13: 978-1849518987
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.NET Framework 4.5 Expert Programming Cookbook

Posted: 23 Feb 2013 07:57 AM PST

.NET Framework 4.5 Expert Programming Cookbook

Book Description

.Net is an architecture neutral and language agnostic framework that caters to all requirements, varying from business solutions to multiplayer games. Version 4.5 added many new features to help with the development of robust and user-friendly solutions. This book will teach you the new features as well as the advanced concepts of different .Net components.

“.Net Framework 4.5 Expert Cookbook” will teach you about the advanced concepts and new features of the core framework, Window Forms, threading, and parallel , , , , , , and Entity Framework using a real life problem/ approach with a hands-on style.

This book takes a hands-on approach in teaching you how to use the new as well as advanced features of the .Net framework 4.5. Each topic will teach you how to use a specific feature of .Net to solve a real world problem or scenario. You will learn how to use metadata driven programming, creating custom events with payloads, adding parallel constructs to your applications, using strict data bound controls in , enabling third party authentication and embedding maps, among many other key skills.

What you will learn from this book

  • Create metadata-driven code, including properties, events, and custom attributes .
  • Understand multi-threading, thread-safety, and the parallel framework extensions to avoid threading pitfalls in your Window Forms, , and applications.
  • Implement .NET patterns in application design, assessing a given pattern's fit in a given context and current state of .NET patterns.
  • Create secured and REST based services.
  • Learn new controls such as Control and live data shaper to customize your applications.
  • Use advanced concepts of Application Events and Windows Forms to create a re-usable Window Forms component.
  • Understand new features of ASP.Net websites to enable Google/Facebook SSO based authentication and add non-obstructive validation along with embedding maps in your websites.

Approach
“.Net Framework 4.5 Expert Programming Cookbook” is a concise and practical cookbook with advanced recipes which demonstrate the new functionality of .NET Framework 4.5.

Who this book is written for
If you are a .NET developer and would like to learn the new features in .NET 4.5, then this book is just for you. “.Net Framework 4.5 Expert Programming Cookbook” gives developers with a basic to intermediate knowledge a high-level overview and clear understanding of what the .NET 4.5 Framework provides.

Book Details

  • Paperback: 276 pages
  • Publisher: Packt Publishing (January 2013)
  • Language: English
  • ISBN-10: 1849687420
  • ISBN-13: 978-1849687423
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