Sabtu, 02 Februari 2013

Wow! eBook: Pro CSS3 Animation - 5 new eBooks


Wow! eBook: Pro CSS3 Animation - 5 new eBooks

Link to Wow! eBook - Blog

Pro CSS3 Animation

Posted: 02 Feb 2013 02:51 AM PST

Pro CSS3 Animation

Book Description

Pro  will teach you how to use fresh new syntax to fully utilize this exciting tool for . Using cutting-edge industry standards and drawing on best practices for , you will learn how to apply 3 to transform and bring your page content to life.

3 is the way forward for page interactivity and animation, offering new and exciting options for design. Integrated with 5, SVG and methodologies, you can bring sites into the third dimension to change the perception and appreciation generated in your audience. This book will teach you how to:

  • Enhance your pages, and your visitor's experience of your site, with animation
  • Animate images and other page content to create banners, interactive galleries and slideshows
  • Provide fallback and support options for older browsers
  • Chain CSS3 syntax with @media queries, filters and transformations to create responsive animations with depth
  • Provide animation to devices without Flash or

What you'll learn

  • The advantages of CSS3 animation
  • The syntax for transitions and keyframe animations
  • How to animate navigational elements to enhance your visitor’s user experience
  • How to animate images and other page content to create banners, interactive galleries and slideshows
  • How to integrate and SVG to scale animation sequences
  • How to chain CSS3 syntax with @media queries, filters, parallax perspective and transformations to create responsive animations with depth

Who this book is for
Pro CSS3 Animation is for the experienced web developer who is ready to embrace modern web standards and animate their page content with powerful, cutting-edge technologies. If you want to create accessible, interactive animations with CSS or are looking for alternatives to Flash and JavaScript frameworks, Pro CSS3 Animation is for you.

Table of Contents
Chapter 1. CSS3 Fundamentals
Chapter 2. CSS3 Transforms and Transitions
Chapter 3. CSS3 Transitions for Images
Chapter 4. CSS3 Transitions for Elements
Chapter 5. CSS3 Keyframe Animations
Chapter 6. CSS3 Keyframe Animations for Web Content
Chapter 7. Integrating CSS3 Animations with SVG and Filters
Chapter 8. Integrating CSS3 Animation with Responsive and JavaScript
Chapter 9. CSS3 3D Transforms, Transitions, and Animations
Chapter 10. Tools, Technologies, and the Future of CSS Animation

Book Details

  • Paperback: 188 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 1430247223
  • ISBN-13: 978-1430247227
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Pro Android C++ with the NDK

Posted: 02 Feb 2013 02:48 AM PST

Pro Android C++ with the NDK

Book Description

is one of the major players in the mobile phone market. is a mobile platform that is built on the top of operating system. The native-code support on offers endless opportunities to application developers, not limited the functionality that is provided by framework. Pro C++ with the NDK is an advanced tutorial and professional reference for today’s more sophisticated app developers now porting, developing or employing C++ and other native code to integrate into the Android platform to run sophisticated native apps and better performing apps in general. Using a app case study, this book explores tools for troubleshooting, debugging, analyzing memory issues, unit , unit test code coverage, performance measurement, on native applications, as well as integrating  the Android NDK toolchain into existing Autoconf, Makefile, CMake, or JAM based build systems. Pro Android C++ with the NDK also covers the following:

  • The Android platform, and getting up to speed with the Android NDK, and exploring the APIs that are provided in native space.
  • An overview of Native Interface (), and auto-generating code through Simplified Wrapper and Interface Generator (SWIG).
  • An introduction to Bionic , native . native multithreading, and the C++ Standard Template Library (STL) support.
  • Native graphics and sound using Graphics, OpenGL ES, and .
  • Debugging and troubleshooting native applications using Logging, Debugger (GDB), Debugger, Valgrind, strace, and other tools.
  • Profiling native code using GProf to identify performance bottlenecks, and NEON/SIMD optimization from an advanced perspective, with tips and recommendations.

What you'll learn

  • What is the Android platform, and getting up to speed with the Android NDK.
  • Using the IDE to streamline developing native applications
  • How to use Native Interface (JNI) to connect native code to world.
  • Auto-generate JNI code using Simplified Wrapper and Interface Generator (SWIG).
  • Introduction to Bionic
  • through POSIX sockets
  • Developing multithreaded applications using POSIX Threads, and Java Threads.
  • Debug through Logging, Debugger (GDB), and Eclipse Debugger
  • Analyze memory issues through Valgrind
  • C++ Support and Standard Template Library STL
  • Native Graphics through JNI Graphics and OpenGL ES
  • Native Sound through
  • Profiling the native code using GProf to identify performance bottlenecks
  • Optimize code using SIMD/NEON

Who this book is for
This book is for software professionals who are interested in leveraging the Android NDK to port their existing native-code app, such as C++, to the Android platform, as well as existing Android developers who are interested in improving their apps overall performance by utilizing native-code.

Table of Contents
Chapter 1. Getting Started with C++ on Android
Chapter 2. Exploring the Android NDK
Chapter 3. Communicating with Native Code using JNI
Chapter 4. Auto-Generate JNI Code Using SWIG
Chapter 5. Logging, Debugging, and Troubleshooting
Chapter 6. Bionic API Primer
Chapter 7. Native Threads
Chapter 8. POSIX Socket API: Connection-Oriented Communication
Chapter 9. POSIX Socket API: Connectionless Communication
Chapter 10. POSIX Socket API: Local Communication
Chapter 11. C++ Support
Chapter 12. Native Graphics API
Chapter 13. Native Sound API
Chapter 14. Profiling and NEON Optimization

Book Details

  • Paperback: 416 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 1430248270
  • ISBN-13: 978-1430248279
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Android Apps for Absolute Beginners, 2nd Edition

Posted: 02 Feb 2013 02:45 AM PST

Android Apps for Absolute Beginners, 2nd Edition

Book Description

Anybody can start building simple apps for the platform, and this book will show you how!  Recently updated to include Jelly Bean, Apps for Absolute Beginners, Second Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples.

This book cuts through the fog of jargon and mystery that surrounds Android apps , and gives you simple, step-by-step instructions to get you started.

  • Teaches Android application in language anyone can understand, giving you the best possible start in Android
  • Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss
  • Offers clear code descriptions and layout so that you can get your apps running as soon as possible

This book is Android Jelly Bean compliant, but is backwards compatible to most of the previous Android releases.

What you'll learn

  • Get yourself and your computer set up for Android apps development
  • Use the environment to make your Android development efficient and straightforward
  • Follow steps in plain English to build simple apps and get them working immediately
  • Style your application so that it appeals to potential users
  • Make use of the Android's touch screen
  • Use shortcuts and cheat sheets to create apps the easy way
  • Use the basics of and to move onto more advanced apps

Who this book is for
If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don't need to have any previous computer skills—as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits!

Table of Contents
Chapter 1. Preliminary Information: Before We Get Started
Chapter 2. What's Next? Our Road Ahead
Chapter 3. Setting Up Your Android Development Environment
Chapter 4. Introducing the Android Software Development Platform
Chapter 5. Android Framework Overview
Chapter 6. Screen Layout Design: Views and Layouts
Chapter 7. Design: Buttons, Menus, and Dialogs
Chapter 8. An Introduction to Graphics Resources in Android
Chapter 9. Adding Interactivity: Handling Events
Chapter 10. Understanding Content Providers
Chapter 11. Understanding Intents and Intent Filters
Chapter 12. Advanced Android Topics

Book Details

  • Paperback: 404 pages
  • Publisher: Apress; 2nd Edition (December 2012)
  • Language: English
  • ISBN-10: 1430247886
  • ISBN-13: 978-1430247883
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Learn Lua for iOS Game Development

Posted: 02 Feb 2013 02:42 AM PST

Learn Lua for iOS Game Development

Book Description

So you have a great idea for or , but just seems a bit daunting. What are your alternatives? The is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your games and get them accepted into the .

Learn Lua for walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like , Gideros, Moai, and even how to create games on the (not just for the iPad) with Codea.

You aren’t tied to and — you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you’ll also learn how to integrate Lua to extend the game. If you’re an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game will give you just what you need to do that.

What you'll learn

  • Lua basics for iOS
  • How to choose a Lua framework depending on your needs
  • How to use Corona, Gideros, Moai, and more
  • How to use Lua to create a game faster and easier than with Objective-
  • How to use Lua libraries, wrappers, and third party tools

Who this book is for
Beginning iOS developers who find Objective- difficult but 5-based tools too limiting; more advanced iOS developers who want to integrate and open their apps to extension via Lua scripting.

Table of Contents
Chapter 1. Introduction to Lua
Chapter 2. Lua Libraries
Chapter 3. File Operations
Chapter 4. Math with Lua
Chapter 5. Strings
Chapter 6. Threading
Chapter 7. Tips and Tricks
Chapter 8.
Chapter 9. Gideros Studio
Chapter 10. Moai
Chapter 11. LOVE
Chapter 12. Codea
Chapter 13. Libraries
Chapter 14. Third-Party Applications
Chapter 15. Sample Source Code

Book Details

  • Paperback: 416 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 1430246626
  • ISBN-13: 978-1430246626
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Beginning iOS 6 Games Development

Posted: 02 Feb 2013 02:39 AM PST

Beginning iOS 6 Games Development

Book Description

apps on and now The New remain one of the most popular type of apps in the Apple . Does Angry Birds ring a bell?  Now, you can learn to build apps for the 5 and The New using the new  6 SDK.

Beginning 6 Games provides a clear path for you to learn and create and iPad game apps using the iOS 6 SDK platform. You’ll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of 4.5 will be used in parts of the book to guide you along the way of building your or iPad game apps.

Other topics include iOS 6 game apps  with the newest iOS Game Center update, persisting user data, and a compelling user experience. After reading this book, you’ll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple .

*** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).

What you'll learn

  • What to learn and how to build iPhone and iPad game apps using iOS 6 SDK
  • How to use UIViews to display game assets
  • How to leverage Core Animation to simplify animations
  • How to create frame-by-frame animations for action games
  • How to play sound using media classes
  • How to integrate with Game Center and other media services
  • How to use to persist game state

Who this book is for
This book is for new iPhone and iPad app developers who want to create game apps, using the iOS SDK. A basic understanding of and Objective- is assumed.

Table of Contents
Chapter 1. A Simple First Game
Chapter 2. Setting up Your Game
Chapter 3. Explore the Game Application Life Cycle
Chapter 4. Quickly Build an Input-Driven Game
Chapter 5. Quickly Build a Frame-by-Frame Game
Chapter 6. Create Your Characters: Game Engine, Image Actors, and Behaviors
Chapter 7. Build Your Game: Vector Actors and Particles
Chapter 8. Building Your Game: Understanding Gestures and Movements
Chapter 9. Game Center and Media
Chapter 10. Monetizing via the Apple App Store
Chapter 11. Add Sound to Your Game
Chapter 12. A Completed Game: Belt Commander
Chapter 13. Physics!

Book Details

  • Paperback: 368 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 1430244224
  • ISBN-13: 978-1430244226
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