Senin, 04 Februari 2013

Wow! eBook: Pro HTML5 Games - 5 new eBooks


Wow! eBook: Pro HTML5 Games - 5 new eBooks

Link to Wow! eBook

Pro HTML5 Games

Posted: 04 Feb 2013 05:40 AM PST

Pro HTML5 Games

Book Description

Build your next on a bigger scale with Pro 5 Games. This book teaches you the essentials of advanced in 5. You'll learn techniques that you can transfer to any area of 5 game to make your own professional 5 games!

Led by an expert game programmer, you'll build two complete games in : a strategy puzzle game based on the physics engine and in the style of Angry Birds and a strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, you'll learn how to do the following:

  • Create realistic physics in your game by incorporating the physics engine
  • Design large worlds with lots of characters and let users interact with them
  • Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game
  • Incorporate pathfinding and steering to help characters navigate through your world
  • Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events
  • Add multiplayer in your games using Node.js and the WebSocket API

This book will help you take your / experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro.

What you'll learn

  • Creating realistic physics in your game by incorporating the Box2d physics engine
  • large worlds with lots of characters and let users interact with them
  • Using sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game
  • Incorporating pathfinding and steering to help characters navigate through your world
  • Creating challenging levels with intelligent enemies by using decision trees, state machines, and scripted events
  • Adding multiplayer in your games using Node.js and the WebSocket API

Who this book is for
Pro HTML5 Games is meant for programmers who already have some HTML and programming experience and who now want to learn to harness the power of HTML5 to build amazing-looking games but don't know where to begin.

Readers who have experience making games in other languages such as Flash and would like to move to HTML5 will also find a lot of useful information in this book.

If you do not feel confident about your game programming skills, don't worry. This book covers all the essentials needed to build these games so you can follow along and learn to design large, professional games in HTML5. The book will also point to resources and reference material for supplemental learning in case you are having trouble keeping up.

With dedicated chapters on HTML5 basics, the Box2D engine, pathfinding and steering, combat and effective enemy AI, and multiplayer using Node.JS with WebSockets, you should get a lot from this book no matter how much game programming experience you have.

Table of Contents
Chapter 1. HTML5 and JavaScript Essentials
Chapter 2. Creating a Basic Game World
Chapter 3. Physics Engine Basics
Chapter 4. Integrating The Physics Engine
Chapter 5. Creating the RTS Game World
Chapter 6. Adding Entities to Our World
Chapter 7. Intelligent Unit Movement
Chapter 8. Adding More Game Elements
Chapter 9. Adding Weapons and Combat
Chapter 10. Wrapping Up the Single-Player Campaign
Chapter 11. Multiplayer with WebSockets
Chapter 12. Multiplayer Gameplay

Book Details

  • Paperback: 364 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 143024710X
  • ISBN-13: 978-1430247104
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Beginning HTML5 and CSS3

Posted: 04 Feb 2013 05:37 AM PST

Beginning HTML5 and CSS3

Book Description

Beginning 5 and is your introduction to the new features and elements of 5—all the leaner, cleaner, and more efficient code you've hoped for is available now with 5, along with some new tools that will allow you to create more meaningful and richer content. For everyone involved in design, this book also introduces the new structural integrity and styling flexibility of 3—which means better-looking pages and smarter content in your projects.

For all forward-looking professionals who want to start enjoying and deploying the new and features right away, this book provides you with an in-depth look at the new capabilities—including audio and —that are new to web standards. You'll learn about the new structural sections, plus and 3 layouts. You'll also discover why some people think is going to be a Flash killer, when you see how to create transitions and animations with these new technologies. So get ahead in your web through the practical, step-by-step approaches offered to you in Beginning and CSS3.

What you'll learn

  • Cutting-edge web techniques with HTML5 and CSS3
  • The new features of HTML5 and how to work with HTML5 and CSS3
  • The new web standards being implemented by all the major web browsers
  • How to work with the new HTML5 structural sections
  • How to create HTML5 and CSS3 layouts
  • How to create transitions and animations without using Flash
  • New web typography solutions
  • A new vision of web development with HTML5 and CSS3

Who this book is for
This book is for web developers and anyone involved in who wants to embrace the new web standards and cutting-edge features of HTML5 and CSS3. With a practical, accessible approach, this book is for anyone who wants to push their websites forwards with the latest technologies.

Table of Contents
Chapter 1. HTML5. Now, Not 2022
Chapter 2. Your First Plunge into HTML5
Chapter 3. New Structural Elements
Chapter 4. A Richer Approach to Marking Up Content
Chapter 5. Rich Media
Chapter 6. Paving the Way for Web Applications
Chapter 7. CSS3, Here and Now
Chapter 8. Keeping Your Markup Slim Using CSS Selectors
Chapter 9. A Layout for Every Occasion
Chapter 10. Improving Web Typography
Chapter 11. Putting CSS3 Properties to Work
Chapter 12. Transforms, Transitions, and
Chapter 13. The Future of CSS or, Awesome Stuff That's Coming

Book Details

  • Paperback: 624 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 1430228741
  • ISBN-13: 978-1430228745
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Pro Windows 8 Development with HTML5 and JavaScript

Posted: 04 Feb 2013 05:34 AM PST

Pro Windows 8 Development with HTML5 and JavaScript

Book Description

Apps are at the heart of 8, bringing rich and engaging experiences to both tablet and desktop users. 8 uses the Runtime (WinRT), a complete reimagining of that supports multiple programming languages and is built on , and . These applications are the future of and is perfect language to take advantage of this exciting and flexible environment.

Seasoned author Adam Freeman explains how to get the most from WinRT and by focusing on the features you need for your project. He starts with the nuts-and-bolts and shows you everything through to advanced features, going in-depth to give you the knowledge you need.

Each topic is covered clearly and concisely and is packed with the details you need to learn to be truly effective. The most important features are given a no-nonsense in-depth treatment and chapters contain examples that demonstrate both the power and the subtlety of , Windows Runtime and .

What you'll learn

  • Understand what Windows 8 apps and WinRT are capable of and why they are special
  • Use advanced features to create immersive and engaging Windows 8 applications
  •  Creating applications that work seamlessly on tablets and desktops
  • Use cutting-edge features like WebSockets and Computing
  • Prepare and deploy your applications
  • Unit test, and -tune applications

Who this book is for
This book is suitable for anyone wanting to get to grips with Windows 8 development using the cross-platform standards of and JavaScript. Basic coding knowledge is assumed but no -specific assumptions are made.

Table of Contents
Part I: Getting Started
Chapter 1. Putting Windows 8 in Context
Chapter 2. Getting Started
Chapter 3. Your First Windows 8 App
Chapter 4. Completing the App

Part II: Core Development
Chapter 5. The Single-Page Model
Chapter 6. Creating an Adaptive Layout
Chapter 7. Commands & Navigation
Chapter 8. View Models & Data Binding
Chapter 9. Using Promises

Part III: UI Development
Chapter 10. Creating the UI Controls Example Framework
Chapter 11. Using the ToggleSwitch, Rating and Tooltip Controls
Chapter 12. Using the Time/Date Pickers & Flyouts
Chapter 13. Using Menus & Dialogs
Chapter 14. Using the FlipView Control
Chapter 15. Using the ListView Control
Chapter 16. Using Semantic Zoom
Chapter 17. Using Pointers & Gestures
Chapter 18. Using Animations & Utilities

Part IV: Platform integration
Chapter 19. Understanding the App Lifecycle
Chapter 20. Working with Settings & App Data
Chapter 21. The Search Contract
Chapter 22. Working with Files
Chapter 23. Integrating File Services
Chapter 24. The File Activation & Picker Contracts
Chapter 25. The Sharing Contract
Chapter 26. The AutoPlay, Protocol Activation and Print Contracts
Chapter 27. Working with App Tiles
Chapter 28. Using Toast and the System Launcher
Chapter 29. Working with Sensors

Part V: Selling apps
Chapter 30. Creating an App to Publish
Chapter 31. Windows Store Integration
Chapter 32. Selling Upgrades
Chapter 33. Publishing to the Windows Store

Book Details

  • Paperback: 932 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 1430244011
  • ISBN-13: 978-1430244011
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Beginning Windows 8

Posted: 04 Feb 2013 05:30 AM PST

Beginning Windows 8

Book Description

8 has been described by as its 'boldest' release ever. Beginning 8 takes you through the new features and helps you get more out of the familiar to reveal the possibilities for this amazing new operating system.

You will learn, with non-technical language used throughout, how to get up and running in the new Windows interface, minimize downtime, maximize productivity, and harness the features you never knew existed to take control of your computer and enjoy the peace of mind and excitement that comes with it.

From tips and tweaks to easy-to-follow guides and detailed descriptions, this book takes you inside to discover the true power and flexibility that lies within, and guides you at your own pace through getting the very best from it.

What you'll learn

  • About the ins and outs of the interface and its new features
  • How to install and configure Windows 8 to give trouble-free
  • How to personalize your Windows experience
  • How to use your computer to connect to devices and services in the home, at work, and on the move
  • How to maximize your productivity with Windows 8
  • How to secure and configure Windows 8 to guarantee a safe and secure experience

Who this book is for
Beginning Windows 8 is for people new to Windows or who just want to get up to speed with Windows 8. This book also can help people who already know how to perform routine tasks learn how to get more out of Windows, their computer and their time. Whether you want to get up and running with Windows 8, or want to go to the next level and  learn useful ways to minimize problems, maximize , and optimize your overall Windows expereince, this book is for you.

Table of Contents
Chapter 1. Introducing Windows 8
Chapter 2. Finding Your Way Around Windows 8
Chapter 3. Connecting
Chapter 4. Sharing with Family and Friends
Chapter 5. Organizing and Searching Your Computer
Chapter 6. Printing and Managing Printers
Chapter 7. Having Fun with Games, Photos, , and
Chapter 8. Maximizing Your Productivity
Chapter 9. Personalizing Your Windows Experience
Chapter 10. Making Windows 8 More Accessible and Easier to Use
Chapter 11. Keeping Yourself, Your Files, and Your Computer Safe
Chapter 12. Maintaining and Backing Up Your Computer and Files
Chapter 13. Advanced Configuration and Customization
Chapter 14. Getting Started with
Chapter 15. Installing Windows 8 on Your Computer

Appendix A. Windows 8 Touch Gestures
Appendix B. Windows 8 Shortcut Keys
Appendix . Advanced Query Syntax for Search
Appendix D. Upgrading Your Computer

Book Details

  • Paperback: 496 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 1430244313
  • ISBN-13: 978-1430244318
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Windows 8 Apps Revealed Using XAML and C#

Posted: 04 Feb 2013 05:27 AM PST

Windows 8 Apps Revealed Using XAML and C#

Book Description

This 88-page primer unveils the key features of ’s eagerly anticipated operating system. contains ’s revolutionary new application framework for building dynamic and responsive touch-enabled applications that target both desktops and devices.

Experienced author Adam Freeman invites you to take a crash course in . Using the open standards of and # he ensures you understand the changes that are being made to practices and puts you on the right course to creating innovative and elegant applications for this latest evolution of the world's most successful operating system.

What you'll learn

  • Create and configure 8 applications
  • Implement a touch-enabled user interface
  • Store data and application state using the new persistence model
  • Access remote data using Windows 8
  • Package and deploy your application to the

Who this book is for
This book is for experienced developers who want to stay ahead of the curve and understand the new ways of working that the new operating system introduces.

Table of Contents
Chapter 1. Getting Started
Chapter 2. Data, Binding, and Pages
Chapter 3. AppBars, Flyouts, and Navigation
Chapter 4. Views and Tiles
Chapter 5. App Life Cycle and Contracts

Book Details

  • Paperback: 136 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 1430250348
  • ISBN-13: 978-1430250340
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