Kamis, 07 Februari 2013

Wow! eBook: Expert C# 5.0 - 5 new eBooks


Wow! eBook: Expert C# 5.0 - 5 new eBooks

Link to Wow! eBook

Expert C# 5.0

Posted: 07 Feb 2013 04:53 AM PST

Expert C# 5.0

Book Description

Expert # 5.0 is a book about getting the best from #. It's based on the principle that to write good, high-, robust applications you need to understand whats going on deep under the hood. If you are already experienced with writing managed applications and want to learn more about get the best from the  language at an advanced level, then this is the book for you.

Expert C# 5.0 discusses the familiar C# language in forensic detail. Examining familiar elements closely to reveal how they really work. Key language features that you are already familiar with, such as Enums, Strings and Collections, are teased apart and examined under the twin microscopes of MSIL (Intermediate Language)  and the debugger to see what’s really going on behind the scenes as your code is compiled and passed to the .

This unparalleled depth of explanation will help you to become a true master of the C# language and architect better crafted applications that work in the most efficient and reliable way possible. It will also give you the insight you need to rapidly identify and fix the stubborn coding faults that others may be unable to diagnose.

What you'll learn

  • Learn the detailed workings behind common language elements such as Enum, readonly, Anonymous and Func.
  • Understand work with Strings and StringBuilder in the most effective way.
  • Master Exception far beyond the basics.
  • See how components such as and Async with the C# language beneath the surface.

Who this book is for
This book is for experienced C# developers who are comfortable working with the language. You should be happy creating non-trivial code samples and ready to delve into the detail of the language’s workings in order to truly master the concepts.

Book Details

  • Paperback: 612 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 1430248602
  • ISBN-13: 978-1430248606
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Foundation Game Design with HTML5 and JavaScript

Posted: 07 Feb 2013 04:49 AM PST

Foundation Game Design with HTML5 and JavaScript

Book Description

Foundation Design with 5 and  teaches you everything you need to know about make games. If you've never done any before and don't know where to start, this book will show you make games from start to finish. You'll learn all the latest technologies (5, , and ) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games.

Foundation Design with and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You'll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of gaming. Create intelligent enemies, use realistic , sound effects and , and learn how to animate game characters. Whether you’re creating games for the or devices, everything you need to get started on a career as a game designer is right here.

  • Focused and friendly introduction to making games with .
  • Essential and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters.
  • Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

What you'll learn

  • Get a thorough grounding in HTML5 and good programming practices, with minimal prior programming experience required.
  • Discover how to build logic, adventure, and action games in a wide range of genres.
  • Master collision detection, Enemy AI systems, player control, basic and easy trigonometry.
  • Make use of modern JavaScript programming techniques to build robust games that are quick to make, easy to maintain, and simple to extend.
  • Understand the strategies for making games fun to play and easy to build.

Who this book is for
Foundation Game Design with HTML5 and JavaScript is for a non-technical creative person who wants to learn the art of game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design. This book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of a career as a game designer, and form a solid foundation for continued study of programming and graphic design for games. This book is the missing link that will guide and inspire any curious and creative person to turn a good game idea into a reality.

Book Details

  • Paperback: 752 pages
  • Publisher: friendsofED (December 2012)
  • Language: English
  • ISBN-10: 1430247169
  • ISBN-13: 978-1430247166
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Foundation Adobe Edge Animate

Posted: 07 Feb 2013 04:40 AM PST

Foundation Adobe Edge Animate

Book Description

Foundation Animate is a -oriented book that will walk you through the features of Edge Animate – Adobe’s exciting new motion and interaction tool for  standards . Edge Animate is an application that allows designers and developers to make full use of many of the features of 3, , and 5.

Edge Animate enables you to animate graphics without the need to hand code everything using or . It exports well-formed, standards-compliant code that you can either use to create new web products, or add directly into existing projects. It also features full and DOM manipulation, enabling you to get under the hood and create fantastic interactive experiences.

Using a unique -oriented focus you will be creating carefully developed projects designed to give you the skills and confidence necessary to undertake interactive and experiences aimed at devices ranging from smart phones to the TV set in your living room. Along the way you will discover how many of the tools in the Adobe collection can be fully utilized to create expressive and engaging web applications. This includes:

  • Building interactive projects using the Edge Animate timeline and coding tools.
  • Learning how Fireworks, Photoshop, and Illustrator are used for Edge Animate content creation.
  • Discovering how pages created in and Muse can become fully interactive and contain motion graphics in Edge Animate.

What you'll learn

  • Use Edge Animate to create web sites and applications
  • Create web graphics without the need to hand code in
  • Add JavaScript and interactivity to your projects
  • Integrate Edge Animate content with your own 5 projects
  • Easily handle DOM events
  • Combine Edge Animate with and Muse

Who this book is for
Web standards developers needing a simple tool to create interactive experiences in , 3, and JavaScript.

Flash developers transitioning over to web standards will also find this book invaluable.

Book Details

  • Paperback: 388 pages
  • Publisher: friendsofED (December 2012)
  • Language: English
  • ISBN-10: 1430243503
  • ISBN-13: 978-1430243502
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Beginning C for Arduino

Posted: 07 Feb 2013 04:34 AM PST

Beginning C for Arduino

Book Description

Beginning for  is written for those who have no prior experience with microcontrollers or but would like to experiment and learn both. This book introduces you to the language, reinforcing each structure with a simple demonstration of how you can use to control the family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching.

Beginning C for Arduino will teach you:

  • The C programming language
  • use C to control a microcontroller and related hardware
  • extend C by creating your own library routines

During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You’ll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file . Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.

What you'll learn

  • The syntax of the C programming language as defined for the Arduino
  • Tried and true coding practices (applicable to any programming language)
  • How to design, code, and programs that drive Arduino microcontrollers
  • How to extend the functionality of C
  • How to integrate low cost, off-the-shelf, hardware shields into your own projects

Who this book is for
The book is aimed at a complete novice with no programming background. It assumes no prior programming or hardware design experience and is written for creative and curious people who would like to blend a software and hardware learning experience into a single, enjoyable endeavor.

Book Details

  • Paperback: 280 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 1430247762
  • ISBN-13: 978-1430247760
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Winning LEGO MINDSTORMS Programming

Posted: 07 Feb 2013 04:29 AM PST

Winning LEGO MINDSTORMS Programming

Book Description

Winning MINDSTORMS  is your ticket to successfully for fun and competition with MINDSTORMS and the programming language commonly used in FIRST League events. The book is a companion title to author James Trobaugh's acclaimed book on physical design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team.

Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity- their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to- code. Manage your code as you change and improve it so that you can trace what you've done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types.

  • Provides solid techniques similar to those used by professional programmers, and optimized for the LEGO MINDSTORMS platform.
  • Addresses key tasks important to competition such as line detection, line following, squaring of corners, motor stall detection, and more.
  • Compliments Winning Design! by tackling the programming side of competition.

What you'll learn

  • Write programs to give your team an edge in competition.
  • Avoid common programming pitfalls that can cost points.
  • Write well-planned code easily adapted as you refine your approach to a challenge.
  • Collaborate with teammates in presenting a clear understanding of your coding to competition judges.
  • Improve your ability to wield each of the MINDSTORM NXT sensors.
  • Explore tips & tricks that can be used in competitions, and for fun.
  • Plan ahead for debugging and troubleshooting.

Who this book is for
Winning LEGO MINDSTORMS Programming is aimed at those wanting to improve their ability to create and deploy LEGO MINDSTORMS robots that are predictable and reliable at navigating competition challenges, and for fun at home.

Book Details

  • Paperback: 252 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 1430245360
  • ISBN-13: 978-1430245360
Note: There is a file embedded within this post, please visit this post to download the file.

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